Commit Graph

9 Commits

Author SHA1 Message Date
03e0b362f7 new_editor: stabilize resize lifecycle groundwork 2026-04-23 00:36:28 +08:00
ad98660b1d fix(new_editor): reduce live resize jitter 2026-04-22 21:08:36 +08:00
e251b77d0d refactor(new_editor): extract window content boundary 2026-04-22 20:32:56 +08:00
2c2a8b8669 new_editor: close editor-layer app boundary 2026-04-22 16:24:59 +08:00
b44f5ca9fc refactor(new_editor): centralize win32 frame execution 2026-04-22 14:37:25 +08:00
9760bcb00e new_editor: fix adaptive tab width semantics 2026-04-22 01:12:46 +08:00
6e9265e92e checkpoint(new_editor): native d3d12 ui path
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.

Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.

Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.

Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
2026-04-21 20:49:18 +08:00
9b7b369007 refactor(new_editor): snapshot hosted editor restructuring 2026-04-21 00:57:14 +08:00
93f06e84ed Refactor new editor boundaries and test ownership 2026-04-19 15:52:28 +08:00