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18f53bd920
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Extract bounded additional scene lights
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2026-04-05 15:55:48 +08:00 |
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2c96f0d164
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Formalize forward lighting contract
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2026-04-05 15:44:37 +08:00 |
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daa54e0230
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Add shadow surface reuse coverage for camera renderer
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2026-04-05 14:07:13 +08:00 |
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e22d7d7f3d
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Update camera renderer shadow allocation test expectations
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2026-04-05 13:57:17 +08:00 |
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ec96d2c7e5
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Normalize builtin forward shader bindings
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2026-04-05 13:50:52 +08:00 |
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f407e2d15c
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Remove legacy object-id and depth-style binding fallbacks
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2026-04-05 13:38:50 +08:00 |
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10fda68694
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Clean up directional shadow integration test debug scaffolding
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2026-04-05 13:32:39 +08:00 |
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56f596548d
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Adjust directional shadow scene cube to sit on ground
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2026-04-05 12:55:19 +08:00 |
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ec97445071
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Fix directional shadow alignment across backends
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2026-04-05 12:40:34 +08:00 |
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061e74d98f
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Improve directional shadow integration GT framing
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2026-04-05 00:41:52 +08:00 |
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2ddbe24b82
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Add directional shadow integration coverage
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2026-04-05 00:03:22 +08:00 |
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96a44da2cb
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Add forward shadow receiving support
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2026-04-04 23:01:34 +08:00 |
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353d129613
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Enable depth-only shadow pass execution
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2026-04-04 20:35:47 +08:00 |
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a548e0d0a9
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Add directional shadow request planning
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2026-04-04 20:03:23 +08:00 |
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1a236b866d
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Wire depth and shadow requests through camera renderer
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2026-04-04 14:41:01 +08:00 |
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9e8810e593
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Add depth-only and shadow-caster pass skeletons
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2026-04-04 14:27:44 +08:00 |
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a3ba08bb99
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Share builtin pass layout assembly utilities
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2026-04-04 13:48:13 +08:00 |
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b8de12b8e3
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Add object-id rendering integration coverage
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2026-04-04 01:59:28 +08:00 |
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42e2e1b8f2
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Add unlit rendering integration coverage
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2026-04-04 01:00:36 +08:00 |
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308b3b061c
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Add builtin unlit surface path
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2026-04-03 17:18:46 +08:00 |
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27014e613e
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Adopt binding plan for builtin object-id pass
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2026-04-03 17:05:38 +08:00 |
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2de254a16f
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Generalize builtin pass resource binding plan
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2026-04-03 16:59:18 +08:00 |
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03bd755e0a
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Formalize material schema and constant layout contract
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2026-04-03 16:49:30 +08:00 |
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e8f64407ba
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Remove scene viewport postprocess API from engine
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2026-04-03 15:26:17 +08:00 |
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b3c5fb59a0
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refactor: drive builtin forward bindings from shader pass resources
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2026-04-03 11:51:01 +08:00 |
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6636834b35
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feat: add unity-aligned shader contract metadata
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2026-04-03 00:01:31 +08:00 |
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71923267e9
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test: harden rendering integration test shutdown
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2026-04-02 22:33:04 +08:00 |
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9ce779da43
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refactor: route builtin outline pass through shader assets
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2026-04-02 20:18:39 +08:00 |
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11fb8f3585
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refactor: route builtin object-id pass through shader assets
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2026-04-02 19:17:22 +08:00 |
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dd08d8969e
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refactor: add minimal material gpu binding
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2026-04-02 17:13:53 +08:00 |
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33f16597fa
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refactor: formalize builtin pass matching
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2026-04-02 16:26:20 +08:00 |
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ec7a15d85b
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refactor: generalize renderer builtin post process
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2026-04-02 14:49:00 +08:00 |
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697deb4e41
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refactor: route scene view passes through camera renderer
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2026-04-02 12:47:06 +08:00 |
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0d3851204f
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refactor: move scene view post passes into rendering
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2026-04-02 04:42:35 +08:00 |
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7404108a4b
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test: add vulkan renderer scene coverage
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2026-04-02 04:00:58 +08:00 |
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619856ab22
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test: add renderer phase regression entrypoint
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2026-04-02 02:49:27 +08:00 |
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569bc144e7
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refactor: split scene render request planning
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2026-04-02 01:06:40 +08:00 |
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410b1e59c3
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refactor: extract scene render request policy utils
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2026-04-02 00:31:35 +08:00 |
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fd39808c91
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fix: preserve camera submission order on sort ties
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2026-04-02 00:09:16 +08:00 |
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8cd7fc0ca1
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feat: add camera render clear color override
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2026-04-01 22:49:26 +08:00 |
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0a0544cbe4
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fix: compose camera viewport within parent render area
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2026-04-01 22:28:07 +08:00 |
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55b3021159
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refactor: move scene view selection utilities into renderer
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2026-04-01 19:03:58 +08:00 |
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44771d3cc1
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refactor: move scene view post-pass planning into renderer
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2026-04-01 18:42:51 +08:00 |
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6927b4b380
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feat: add gpu object id scene picking
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2026-04-01 16:44:11 +08:00 |
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e03f17146a
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feat: support rect clears for camera viewport rendering
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2026-04-01 15:16:25 +08:00 |
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d85b2ca056
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test: add camera stack rendering integration
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2026-04-01 13:23:25 +08:00 |
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a908e61ecb
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feat: add explicit camera stack ordering
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2026-04-01 13:10:32 +08:00 |
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f80fb9860e
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feat: add camera viewport rect render areas
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2026-04-01 13:01:11 +08:00 |
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0fe02fd1b4
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feat: add camera culling masks
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2026-04-01 01:42:06 +08:00 |
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51736253e3
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feat: add explicit camera clear modes
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2026-04-01 01:33:46 +08:00 |
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