Wire camera-config post-process requests
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@@ -1770,6 +1770,70 @@ TEST(SceneRenderer_Test, PreservesExistingSurfaceRenderAreaForFullViewportCamera
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EXPECT_EQ(renderArea.height, 240);
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}
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TEST(SceneRenderer_Test, BuildsCameraColorScalePostProcessRequestFromCameraSettings) {
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Scene scene("SceneRendererCameraPostProcessScene");
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GameObject* cameraObject = scene.CreateGameObject("Camera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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camera->SetPrimary(true);
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camera->SetDepth(2.0f);
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camera->SetViewportRect(XCEngine::Math::Rect(0.25f, 0.125f, 0.5f, 0.625f));
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camera->SetColorScalePostProcessEnabled(true);
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camera->SetColorScalePostProcessScale(XCEngine::Math::Vector4(0.55f, 0.8f, 1.1f, 1.0f));
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auto allocationState = std::make_shared<MockShadowAllocationState>();
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MockShadowDevice device(allocationState);
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auto* backBufferColorView = new MockShadowView(
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allocationState,
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XCEngine::RHI::ResourceViewType::RenderTarget,
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XCEngine::RHI::Format::R8G8B8A8_UNorm,
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XCEngine::RHI::ResourceViewDimension::Texture2D);
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auto* depthView = new MockShadowView(
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allocationState,
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XCEngine::RHI::ResourceViewType::DepthStencil,
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XCEngine::RHI::Format::D24_UNorm_S8_UInt,
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XCEngine::RHI::ResourceViewDimension::Texture2D);
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RenderContext context = CreateValidContext();
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context.device = &device;
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RenderSurface surface(800, 600);
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surface.SetColorAttachment(backBufferColorView);
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surface.SetDepthAttachment(depthView);
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SceneRenderer renderer;
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const std::vector<CameraRenderRequest> requests =
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renderer.BuildRenderRequests(scene, nullptr, context, surface);
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ASSERT_EQ(requests.size(), 1u);
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const CameraRenderRequest& request = requests[0];
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EXPECT_TRUE(request.postProcess.IsRequested());
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EXPECT_TRUE(request.postProcess.IsValid());
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EXPECT_NE(request.postProcess.passes, nullptr);
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ASSERT_EQ(request.postProcess.passes->GetPassCount(), 1u);
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EXPECT_EQ(request.postProcess.destinationSurface.GetColorAttachments()[0], backBufferColorView);
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EXPECT_EQ(request.postProcess.destinationSurface.GetDepthAttachment(), depthView);
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EXPECT_EQ(request.postProcess.sourceSurface.GetDepthAttachment(), depthView);
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EXPECT_EQ(request.postProcess.sourceSurface.GetWidth(), 800u);
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EXPECT_EQ(request.postProcess.sourceSurface.GetHeight(), 600u);
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const XCEngine::Math::RectInt sourceRenderArea = request.postProcess.sourceSurface.GetRenderArea();
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EXPECT_EQ(sourceRenderArea.x, 200);
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EXPECT_EQ(sourceRenderArea.y, 75);
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EXPECT_EQ(sourceRenderArea.width, 400);
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EXPECT_EQ(sourceRenderArea.height, 375);
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EXPECT_NE(request.postProcess.sourceColorView, nullptr);
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EXPECT_NE(request.postProcess.sourceColorView, backBufferColorView);
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ASSERT_FALSE(request.postProcess.sourceSurface.GetColorAttachments().empty());
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EXPECT_NE(request.postProcess.sourceSurface.GetColorAttachments()[0], backBufferColorView);
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EXPECT_EQ(allocationState->createTextureCalls, 1);
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EXPECT_EQ(allocationState->createRenderTargetViewCalls, 1);
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EXPECT_EQ(allocationState->createShaderViewCalls, 1);
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delete depthView;
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delete backBufferColorView;
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}
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TEST(CameraRenderer_Test, UsesResolvedRenderAreaForCameraViewportDimensions) {
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Scene scene("CameraRendererViewportRectScene");
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