Wire camera-config post-process requests

This commit is contained in:
2026-04-06 14:14:11 +08:00
parent 6a1ed4be68
commit ff49120ffe
8 changed files with 330 additions and 164 deletions

View File

@@ -1770,6 +1770,70 @@ TEST(SceneRenderer_Test, PreservesExistingSurfaceRenderAreaForFullViewportCamera
EXPECT_EQ(renderArea.height, 240);
}
TEST(SceneRenderer_Test, BuildsCameraColorScalePostProcessRequestFromCameraSettings) {
Scene scene("SceneRendererCameraPostProcessScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(2.0f);
camera->SetViewportRect(XCEngine::Math::Rect(0.25f, 0.125f, 0.5f, 0.625f));
camera->SetColorScalePostProcessEnabled(true);
camera->SetColorScalePostProcessScale(XCEngine::Math::Vector4(0.55f, 0.8f, 1.1f, 1.0f));
auto allocationState = std::make_shared<MockShadowAllocationState>();
MockShadowDevice device(allocationState);
auto* backBufferColorView = new MockShadowView(
allocationState,
XCEngine::RHI::ResourceViewType::RenderTarget,
XCEngine::RHI::Format::R8G8B8A8_UNorm,
XCEngine::RHI::ResourceViewDimension::Texture2D);
auto* depthView = new MockShadowView(
allocationState,
XCEngine::RHI::ResourceViewType::DepthStencil,
XCEngine::RHI::Format::D24_UNorm_S8_UInt,
XCEngine::RHI::ResourceViewDimension::Texture2D);
RenderContext context = CreateValidContext();
context.device = &device;
RenderSurface surface(800, 600);
surface.SetColorAttachment(backBufferColorView);
surface.SetDepthAttachment(depthView);
SceneRenderer renderer;
const std::vector<CameraRenderRequest> requests =
renderer.BuildRenderRequests(scene, nullptr, context, surface);
ASSERT_EQ(requests.size(), 1u);
const CameraRenderRequest& request = requests[0];
EXPECT_TRUE(request.postProcess.IsRequested());
EXPECT_TRUE(request.postProcess.IsValid());
EXPECT_NE(request.postProcess.passes, nullptr);
ASSERT_EQ(request.postProcess.passes->GetPassCount(), 1u);
EXPECT_EQ(request.postProcess.destinationSurface.GetColorAttachments()[0], backBufferColorView);
EXPECT_EQ(request.postProcess.destinationSurface.GetDepthAttachment(), depthView);
EXPECT_EQ(request.postProcess.sourceSurface.GetDepthAttachment(), depthView);
EXPECT_EQ(request.postProcess.sourceSurface.GetWidth(), 800u);
EXPECT_EQ(request.postProcess.sourceSurface.GetHeight(), 600u);
const XCEngine::Math::RectInt sourceRenderArea = request.postProcess.sourceSurface.GetRenderArea();
EXPECT_EQ(sourceRenderArea.x, 200);
EXPECT_EQ(sourceRenderArea.y, 75);
EXPECT_EQ(sourceRenderArea.width, 400);
EXPECT_EQ(sourceRenderArea.height, 375);
EXPECT_NE(request.postProcess.sourceColorView, nullptr);
EXPECT_NE(request.postProcess.sourceColorView, backBufferColorView);
ASSERT_FALSE(request.postProcess.sourceSurface.GetColorAttachments().empty());
EXPECT_NE(request.postProcess.sourceSurface.GetColorAttachments()[0], backBufferColorView);
EXPECT_EQ(allocationState->createTextureCalls, 1);
EXPECT_EQ(allocationState->createRenderTargetViewCalls, 1);
EXPECT_EQ(allocationState->createShaderViewCalls, 1);
delete depthView;
delete backBufferColorView;
}
TEST(CameraRenderer_Test, UsesResolvedRenderAreaForCameraViewportDimensions) {
Scene scene("CameraRendererViewportRectScene");