Move OpenGL backend classes from tests/OpenGL to engine/

- Relocated OpenGLDevice, OpenGLShader, OpenGLBuffer, OpenGLVertexArray, OpenGLTexture to engine/
- Updated engine/CMakeLists.txt to include OpenGL backend source files
- Updated tests/OpenGL/CMakeLists.txt to use engine backend
- Added OpenGLTexture class implementation
This commit is contained in:
2026-03-16 17:22:45 +08:00
parent 434ba0f336
commit fee738b0b9
13 changed files with 354 additions and 36 deletions

View File

@@ -0,0 +1,95 @@
#define GLFW_INCLUDE_NONE
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace XCEngine {
namespace RHI {
OpenGLDevice::OpenGLDevice()
: m_window(nullptr)
, m_initialized(false)
, m_ownsWindow(false) {
}
OpenGLDevice::~OpenGLDevice() {
Shutdown();
}
bool OpenGLDevice::CreateRenderWindow(int width, int height, const char* title, bool enableDebug) {
if (m_initialized) {
return true;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
m_window = glfwCreateWindow(width, height, title, nullptr, nullptr);
if (!m_window) {
return false;
}
m_ownsWindow = true;
return InitializeWithExistingWindow(m_window);
}
bool OpenGLDevice::InitializeWithExistingWindow(GLFWwindow* window) {
if (m_initialized) {
return true;
}
m_window = window;
if (!m_window) {
return false;
}
glfwMakeContextCurrent(m_window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
return false;
}
m_deviceInfo.vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
m_deviceInfo.renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
m_deviceInfo.version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
glGetIntegerv(GL_MAJOR_VERSION, &m_deviceInfo.majorVersion);
glGetIntegerv(GL_MINOR_VERSION, &m_deviceInfo.minorVersion);
m_initialized = true;
return true;
}
void OpenGLDevice::Shutdown() {
if (m_ownsWindow && m_window) {
glfwDestroyWindow(m_window);
}
m_window = nullptr;
m_initialized = false;
m_ownsWindow = false;
}
void OpenGLDevice::SwapBuffers() {
if (m_window) {
glfwSwapBuffers(m_window);
}
}
bool OpenGLDevice::PollEvents() {
glfwPollEvents();
return !glfwWindowShouldClose(m_window);
}
void OpenGLDevice::SetShouldClose(bool shouldClose) {
if (m_window) {
glfwSetWindowShouldClose(m_window, shouldClose ? GLFW_TRUE : GLFW_FALSE);
}
}
bool OpenGLDevice::ShouldClose() const {
return m_window && glfwWindowShouldClose(m_window) == GLFW_TRUE;
}
} // namespace RHI
} // namespace XCEngine