feat(srp): add render layer filtering to scene draw

- carry MeshRenderer renderLayer through scene extraction into VisibleRenderItem
- extend native and managed FilteringSettings with renderLayerMask support
- let RenderObjectsRendererFeature author layer-filtered object draws
This commit is contained in:
2026-04-20 22:21:29 +08:00
parent 5237da23dd
commit fece3a84ad
8 changed files with 25 additions and 2 deletions

View File

@@ -142,6 +142,8 @@ namespace ProjectScripts
overrideRenderQueueRange = true,
renderQueueRange =
RenderQueueRange.Opaque,
overrideRenderLayerMask = true,
renderLayerMask = 1u << 0,
rendererListType =
RendererListType.Opaque
}