feat(srp): add render layer filtering to scene draw
- carry MeshRenderer renderLayer through scene extraction into VisibleRenderItem - extend native and managed FilteringSettings with renderLayerMask support - let RenderObjectsRendererFeature author layer-filtered object draws
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@@ -142,6 +142,8 @@ namespace ProjectScripts
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overrideRenderQueueRange = true,
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renderQueueRange =
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RenderQueueRange.Opaque,
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overrideRenderLayerMask = true,
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renderLayerMask = 1u << 0,
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rendererListType =
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RendererListType.Opaque
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}
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