feat(srp): add render layer filtering to scene draw
- carry MeshRenderer renderLayer through scene extraction into VisibleRenderItem - extend native and managed FilteringSettings with renderLayerMask support - let RenderObjectsRendererFeature author layer-filtered object draws
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@@ -932,9 +932,9 @@ static_assert(
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struct ManagedFilteringSettingsData {
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int32_t renderQueueMin = std::numeric_limits<int32_t>::lowest();
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int32_t renderQueueMax = std::numeric_limits<int32_t>::max();
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uint32_t renderLayerMask = std::numeric_limits<uint32_t>::max();
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uint8_t requireShadowCasting = 0u;
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uint8_t requireRenderObjectId = 0u;
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uint8_t padding[2] = {};
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};
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static_assert(
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