Add Vulkan backpack integration test
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@@ -3,6 +3,7 @@
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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#include <math.h>
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#include <memory>
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#include <stdio.h>
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@@ -92,8 +93,38 @@ std::filesystem::path ResolveRuntimePath(const char* relativePath) {
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return GetExecutableDirectory() / relativePath;
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}
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std::vector<uint8_t> LoadBinaryFileRelative(const char* filename) {
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const std::filesystem::path path = ResolveRuntimePath(filename);
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std::ifstream file(path, std::ios::binary | std::ios::ate);
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if (!file.is_open()) {
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return {};
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}
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const std::streamsize size = file.tellg();
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if (size <= 0) {
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return {};
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}
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std::vector<uint8_t> bytes(static_cast<size_t>(size));
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file.seekg(0, std::ios::beg);
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if (!file.read(reinterpret_cast<char*>(bytes.data()), size)) {
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return {};
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}
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return bytes;
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}
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const char* GetScreenshotFilename(RHIType type) {
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return type == RHIType::D3D12 ? "backpack_d3d12.ppm" : "backpack_opengl.ppm";
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switch (type) {
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case RHIType::D3D12:
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return "backpack_d3d12.ppm";
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case RHIType::OpenGL:
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return "backpack_opengl.ppm";
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case RHIType::Vulkan:
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return "backpack_vulkan.ppm";
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default:
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return "backpack_unknown.ppm";
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}
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}
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int GetComparisonThreshold(RHIType type) {
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@@ -374,7 +405,7 @@ void main() {
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desc.fragmentShader.sourceLanguage = XCEngine::RHI::ShaderLanguage::HLSL;
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desc.fragmentShader.entryPoint = L"MainPS";
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desc.fragmentShader.profile = L"ps_5_0";
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} else {
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} else if (type == RHIType::OpenGL) {
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desc.vertexShader.source.assign(kBackpackVertexShader,
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kBackpackVertexShader + strlen(kBackpackVertexShader));
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desc.vertexShader.sourceLanguage = XCEngine::RHI::ShaderLanguage::GLSL;
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@@ -384,6 +415,14 @@ void main() {
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kBackpackFragmentShader + strlen(kBackpackFragmentShader));
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desc.fragmentShader.sourceLanguage = XCEngine::RHI::ShaderLanguage::GLSL;
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desc.fragmentShader.profile = L"fs_4_30";
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} else if (type == RHIType::Vulkan) {
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desc.vertexShader.source = LoadBinaryFileRelative("backpack_vulkan.vert.spv");
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desc.vertexShader.sourceLanguage = XCEngine::RHI::ShaderLanguage::SPIRV;
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desc.vertexShader.entryPoint = L"main";
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desc.fragmentShader.source = LoadBinaryFileRelative("backpack_vulkan.frag.spv");
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desc.fragmentShader.sourceLanguage = XCEngine::RHI::ShaderLanguage::SPIRV;
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desc.fragmentShader.entryPoint = L"main";
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}
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return desc;
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@@ -950,6 +989,9 @@ TEST_P(BackpackTest, RenderBackpack) {
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INSTANTIATE_TEST_SUITE_P(D3D12, BackpackTest, ::testing::Values(RHIType::D3D12));
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INSTANTIATE_TEST_SUITE_P(OpenGL, BackpackTest, ::testing::Values(RHIType::OpenGL));
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#if defined(XCENGINE_SUPPORT_VULKAN)
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INSTANTIATE_TEST_SUITE_P(Vulkan, BackpackTest, ::testing::Values(RHIType::Vulkan));
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#endif
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GTEST_API_ int main(int argc, char** argv) {
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Logger::Get().Initialize();
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