docs: update memory and threading API docs

This commit is contained in:
2026-03-20 02:35:24 +08:00
parent c5b17239ca
commit fd792b7df1
103 changed files with 2485 additions and 673 deletions

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@@ -1,26 +1,47 @@
# Thread::GetName
```cpp
const Containers::String& GetName() const
const Containers::String& GetName() const;
```
获取线程的名称。名称在调用 Start 时设置
返回线程的名称。线程名称在调用 `Start()` 时通过参数指定,默认为 "Thread"。返回的引用指向内部存储的 `Containers::String` 对象
线程名称主要用于调试、日志记录和性能分析工具中标识线程。
**参数:**
**返回:** `const Containers::String&` - 线程名称的引用
**返回:** 线程名称的常量引用
**复杂度** O(1)
**注意:** 在调用 Start 之前返回空字符串。
**线程安全**
**示例:**
```cpp
Thread worker;
worker.Start([]() {}, "ComputeThread");
printf("Thread name: %s\n", worker.GetName().CStr());
worker.Join();
#include "XCEngine/Threading/Thread.h"
#include <iostream>
using namespace XCEngine::Threading;
int main() {
Thread t1;
t1.Start([]() {}, "RenderingThread");
Thread t2;
t2.Start([]() {}, "PhysicsThread");
Thread t3;
t3.Start([]() {});
std::cout << "Thread 1 name: " << t1.GetName().CStr() << std::endl;
std::cout << "Thread 2 name: " << t2.GetName().CStr() << std::endl;
std::cout << "Thread 3 name: " << t3.GetName().CStr() << std::endl;
t1.Join();
t2.Join();
t3.Join();
return 0;
}
```
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