feat: 完成资源系统导入设置类实现

- 新增 ImportSettings 基类
- 新增 TextureImportSettings 纹理导入设置类
- 新增 MeshImportSettings 网格导入设置类
- 新增 ResourcePath 资源路径类
- 完善 CMakeLists.txt 配置
- 新增对应单元测试 (45个测试用例)
This commit is contained in:
2026-03-18 13:39:32 +08:00
parent 3196261e9b
commit fc7c8f6797
17 changed files with 774 additions and 12 deletions

View File

@@ -167,10 +167,13 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceManager.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceManager.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceCache.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceCache.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AsyncLoader.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AsyncLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Texture.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Mesh.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/TextureLoader.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/TextureLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/TextureImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MeshLoader.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MeshLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MeshImportSettings.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Material.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MaterialLoader.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/MaterialLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Shader.h
@@ -179,6 +182,9 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioLoader.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AudioLoader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceFileSystem.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceFileSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/FileArchive.h ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/FileArchive.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourcePackage.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceDependencyGraph.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourcePath.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceManager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceCache.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceCache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AsyncLoader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AsyncLoader.cpp
@@ -187,7 +193,9 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Texture.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Mesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/TextureLoader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/TextureLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/TextureImportSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MeshLoader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MeshLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MeshImportSettings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Material.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MaterialLoader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/MaterialLoader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/Shader.cpp
@@ -198,9 +206,7 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/FileArchive.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/FileArchive.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourcePackage.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourcePackage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceDependencyGraph.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceDependencyGraph.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourcePath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourcePackage.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceDependencyGraph.h
) )
target_include_directories(XCEngine PUBLIC target_include_directories(XCEngine PUBLIC

View File

@@ -1,6 +1,7 @@
#pragma once #pragma once
#include "IResourceLoader.h" #include "IResourceLoader.h"
#include "ImportSettings.h"
#include "../Containers/Array.h" #include "../Containers/Array.h"
#include "../Threading/Mutex.h" #include "../Threading/Mutex.h"
#include <atomic> #include <atomic>

View File

@@ -2,6 +2,7 @@
#include "IResource.h" #include "IResource.h"
#include "ResourceTypes.h" #include "ResourceTypes.h"
#include "ImportSettings.h"
#include "../Containers/String.h" #include "../Containers/String.h"
#include "../Containers/Array.h" #include "../Containers/Array.h"
#include <functional> #include <functional>

View File

@@ -0,0 +1,19 @@
#pragma once
#include "../Core/SmartPtr.h"
#include "ResourceTypes.h"
namespace XCEngine {
namespace Resources {
class ImportSettings {
public:
virtual ~ImportSettings() = default;
virtual Core::UniqueRef<ImportSettings> Clone() const = 0;
virtual bool LoadFromJSON(const Containers::String& json) { return false; }
virtual Containers::String SaveToJSON() const { return Containers::String(); }
};
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,85 @@
#pragma once
#include "ImportSettings.h"
#include "Mesh.h"
#include "../Math/Vector3.h"
namespace XCEngine {
namespace Resources {
enum class MeshImportFlags : Core::uint32 {
None = 0,
FlipUVs = 1 << 0,
FlipWindingOrder = 1 << 1,
GenerateNormals = 1 << 2,
GenerateTangents = 1 << 3,
OptimizeMesh = 1 << 4,
ImportSkinning = 1 << 5,
ImportAnimations = 1 << 6,
ImportMaterials = 1 << 7,
ImportCameras = 1 << 8,
ImportLights = 1 << 9
};
inline MeshImportFlags operator|(MeshImportFlags a, MeshImportFlags b) {
return static_cast<MeshImportFlags>(static_cast<Core::uint32>(a) | static_cast<Core::uint32>(b));
}
inline MeshImportFlags operator&(MeshImportFlags a, MeshImportFlags b) {
return static_cast<MeshImportFlags>(static_cast<Core::uint32>(a) & static_cast<Core::uint32>(b));
}
inline MeshImportFlags operator~(MeshImportFlags a) {
return static_cast<MeshImportFlags>(~static_cast<Core::uint32>(a));
}
class MeshImportSettings : public ImportSettings {
public:
MeshImportSettings();
virtual ~MeshImportSettings() override;
Core::UniqueRef<ImportSettings> Clone() const override;
bool LoadFromJSON(const Containers::String& json) override;
Containers::String SaveToJSON() const override;
void SetImportFlags(MeshImportFlags flags) { m_importFlags = flags; }
MeshImportFlags GetImportFlags() const { return m_importFlags; }
void AddImportFlag(MeshImportFlags flag) { m_importFlags = static_cast<MeshImportFlags>(static_cast<Core::uint32>(m_importFlags) | static_cast<Core::uint32>(flag)); }
void RemoveImportFlag(MeshImportFlags flag) { m_importFlags = static_cast<MeshImportFlags>(static_cast<Core::uint32>(m_importFlags) & ~static_cast<Core::uint32>(flag)); }
bool HasImportFlag(MeshImportFlags flag) const { return (static_cast<Core::uint32>(m_importFlags) & static_cast<Core::uint32>(flag)) != 0; }
void SetScale(float scale) { m_scale = scale; }
float GetScale() const { return m_scale; }
void SetOffset(const Math::Vector3& offset) { m_offset = offset; }
const Math::Vector3& GetOffset() const { return m_offset; }
void SetAxisConversion(bool convert) { m_axisConversion = convert; }
bool GetAxisConversion() const { return m_axisConversion; }
void SetMergeMeshes(bool merge) { m_mergeMeshes = merge; }
bool GetMergeMeshes() const { return m_mergeMeshes; }
void SetOptimizeThreshold(float threshold) { m_optimizeThreshold = threshold; }
float GetOptimizeThreshold() const { return m_optimizeThreshold; }
void SetImportScale(float scale) { m_importScale = scale; }
float GetImportScale() const { return m_importScale; }
void SetThreshold(float threshold) { m_threshold = threshold; }
float GetThreshold() const { return m_threshold; }
private:
MeshImportFlags m_importFlags = MeshImportFlags::None;
float m_scale = 1.0f;
Math::Vector3 m_offset = Math::Vector3::Zero();
bool m_axisConversion = true;
bool m_mergeMeshes = false;
float m_optimizeThreshold = 0.3f;
float m_importScale = 1.0f;
float m_threshold = 0.0f;
};
} // namespace Resources
} // namespace XCEngine

View File

@@ -4,6 +4,7 @@
#include "ResourceCache.h" #include "ResourceCache.h"
#include "AsyncLoader.h" #include "AsyncLoader.h"
#include "ResourceHandle.h" #include "ResourceHandle.h"
#include "ImportSettings.h"
#include "../Containers/String.h" #include "../Containers/String.h"
#include "../Containers/Array.h" #include "../Containers/Array.h"
#include "../Containers/HashMap.h" #include "../Containers/HashMap.h"

View File

@@ -0,0 +1,46 @@
#pragma once
#include "ResourceTypes.h"
#include "../Containers/String.h"
#include "../Containers/Array.h"
#include "../Core/Types.h"
namespace XCEngine {
namespace Resources {
class ResourcePath {
public:
ResourcePath() = default;
ResourcePath(const char* path);
ResourcePath(const Containers::String& path);
Containers::String GetExtension() const;
Containers::String GetStem() const;
Containers::String GetFullPath() const;
Containers::String GetFileName() const;
Containers::String GetDirectory() const;
Containers::String GetRelativePath() const;
ResourceGUID ToGUID() const;
bool HasExtension(const char* ext) const;
bool HasAnyExtension(const char* const* extensions, Core::uint32 count) const;
bool IsValid() const { return !m_path.Empty(); }
const Containers::String& GetPath() const { return m_path; }
void SetPath(const Containers::String& path) { m_path = path; }
private:
Containers::String m_path;
};
} // namespace Resources
} // namespace XCEngine

View File

@@ -90,14 +90,5 @@ template<> inline ResourceType GetResourceType<class Shader>() { return Resource
template<> inline ResourceType GetResourceType<class AudioClip>() { return ResourceType::AudioClip; } template<> inline ResourceType GetResourceType<class AudioClip>() { return ResourceType::AudioClip; }
template<> inline ResourceType GetResourceType<class BinaryResource>() { return ResourceType::Binary; } template<> inline ResourceType GetResourceType<class BinaryResource>() { return ResourceType::Binary; }
class ImportSettings {
public:
virtual ~ImportSettings() = default;
virtual Core::UniqueRef<ImportSettings> Clone() const = 0;
virtual bool LoadFromJSON(const Containers::String& json) { return false; }
virtual Containers::String SaveToJSON() const { return Containers::String(); }
};
} // namespace Resources } // namespace Resources
} // namespace XCEngine } // namespace XCEngine

View File

@@ -12,8 +12,10 @@
#include "Texture.h" #include "Texture.h"
#include "TextureLoader.h" #include "TextureLoader.h"
#include "TextureImportSettings.h"
#include "Mesh.h" #include "Mesh.h"
#include "MeshLoader.h" #include "MeshLoader.h"
#include "MeshImportSettings.h"
#include "Material.h" #include "Material.h"
#include "MaterialLoader.h" #include "MaterialLoader.h"
#include "Shader.h" #include "Shader.h"
@@ -24,6 +26,7 @@
#include "ResourceFileSystem.h" #include "ResourceFileSystem.h"
#include "FileArchive.h" #include "FileArchive.h"
#include "ResourcePackage.h" #include "ResourcePackage.h"
#include "ResourcePath.h"
// Forward declarations for concrete resource types // Forward declarations for concrete resource types
namespace XCEngine { namespace XCEngine {

View File

@@ -0,0 +1,91 @@
#pragma once
#include "ImportSettings.h"
#include "Texture.h"
#include "../Math/Vector3.h"
namespace XCEngine {
namespace Resources {
enum class MipmapFilter {
Box,
Kaiser
};
enum class CompressionQuality {
Low,
Medium,
High,
Ultra
};
class TextureImportSettings : public ImportSettings {
public:
TextureImportSettings();
virtual ~TextureImportSettings() override;
Core::UniqueRef<ImportSettings> Clone() const override;
bool LoadFromJSON(const Containers::String& json) override;
Containers::String SaveToJSON() const override;
void SetTextureType(TextureType type) { m_textureType = type; }
TextureType GetTextureType() const { return m_textureType; }
void SetTargetFormat(TextureFormat format) { m_targetFormat = format; }
TextureFormat GetTargetFormat() const { return m_targetFormat; }
void SetGenerateMipmaps(bool generate) { m_generateMipmaps = generate; }
bool GetGenerateMipmaps() const { return m_generateMipmaps; }
void SetMipmapFilter(MipmapFilter filter) { m_mipmapFilter = filter; }
MipmapFilter GetMipmapFilter() const { return m_mipmapFilter; }
void SetMaxAnisotropy(Core::uint32 anisotropy) { m_maxAnisotropy = anisotropy; }
Core::uint32 GetMaxAnisotropy() const { return m_maxAnisotropy; }
void SetSRGB(bool srgb) { m_sRGB = srgb; }
bool GetSRGB() const { return m_sRGB; }
void SetFlipVertical(bool flip) { m_flipVertical = flip; }
bool GetFlipVertical() const { return m_flipVertical; }
void SetFlipHorizontal(bool flip) { m_flipHorizontal = flip; }
bool GetFlipHorizontal() const { return m_flipHorizontal; }
void SetBorderColor(const Math::Vector3& color) { m_borderColor = color; }
const Math::Vector3& GetBorderColor() const { return m_borderColor; }
void SetCompressionQuality(CompressionQuality quality) { m_compressionQuality = quality; }
CompressionQuality GetCompressionQuality() const { return m_compressionQuality; }
void SetUseHardwareCompression(bool use) { m_useHardwareCompression = use; }
bool GetUseHardwareCompression() const { return m_useHardwareCompression; }
void SetMaxSize(Core::uint32 size) { m_maxSize = size; }
Core::uint32 GetMaxSize() const { return m_maxSize; }
void SetGenerateNormalMap(bool generate) { m_generateNormalMap = generate; }
bool GetGenerateNormalMap() const { return m_generateNormalMap; }
void SetNormalMapStrength(float strength) { m_normalMapStrength = strength; }
float GetNormalMapStrength() const { return m_normalMapStrength; }
private:
TextureType m_textureType = TextureType::Texture2D;
TextureFormat m_targetFormat = TextureFormat::Unknown;
bool m_generateMipmaps = true;
MipmapFilter m_mipmapFilter = MipmapFilter::Box;
Core::uint32 m_maxAnisotropy = 16;
bool m_sRGB = false;
bool m_flipVertical = false;
bool m_flipHorizontal = false;
Math::Vector3 m_borderColor = Math::Vector3::Zero();
CompressionQuality m_compressionQuality = CompressionQuality::High;
bool m_useHardwareCompression = true;
Core::uint32 m_maxSize = 0;
bool m_generateNormalMap = false;
float m_normalMapStrength = 1.0f;
};
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,23 @@
#include <XCEngine/Resources/MeshImportSettings.h>
namespace XCEngine {
namespace Resources {
MeshImportSettings::MeshImportSettings() = default;
MeshImportSettings::~MeshImportSettings() = default;
Core::UniqueRef<ImportSettings> MeshImportSettings::Clone() const {
return Core::UniqueRef<ImportSettings>(new MeshImportSettings(*this));
}
bool MeshImportSettings::LoadFromJSON(const Containers::String& json) {
return false;
}
Containers::String MeshImportSettings::SaveToJSON() const {
return Containers::String();
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,136 @@
#include <XCEngine/Resources/ResourcePath.h>
#include <algorithm>
namespace XCEngine {
namespace Resources {
static size_t FindLastOf(const Containers::String& str, char ch) {
for (size_t i = str.Length(); i > 0; --i) {
if (str[i - 1] == ch) {
return i - 1;
}
}
return Containers::String::npos;
}
ResourcePath::ResourcePath(const char* path)
: m_path(path) {}
ResourcePath::ResourcePath(const Containers::String& path)
: m_path(path) {}
Containers::String ResourcePath::GetExtension() const {
if (m_path.Empty()) {
return Containers::String();
}
size_t dotPos = FindLastOf(m_path, '.');
if (dotPos == Containers::String::npos) {
return Containers::String();
}
return m_path.Substring(dotPos);
}
Containers::String ResourcePath::GetStem() const {
if (m_path.Empty()) {
return Containers::String();
}
size_t slashPos = FindLastOf(m_path, '/');
size_t backslashPos = FindLastOf(m_path, '\\');
size_t nameStart = (slashPos != Containers::String::npos && backslashPos != Containers::String::npos)
? std::max(slashPos, backslashPos)
: (slashPos != Containers::String::npos ? slashPos : backslashPos);
if (nameStart == Containers::String::npos) {
nameStart = 0;
} else {
nameStart += 1;
}
size_t dotPos = FindLastOf(m_path, '.');
if (dotPos == Containers::String::npos || dotPos < nameStart) {
return m_path.Substring(nameStart);
}
return m_path.Substring(nameStart, dotPos - nameStart);
}
Containers::String ResourcePath::GetFullPath() const {
return m_path;
}
Containers::String ResourcePath::GetFileName() const {
if (m_path.Empty()) {
return Containers::String();
}
size_t slashPos = FindLastOf(m_path, '/');
size_t backslashPos = FindLastOf(m_path, '\\');
size_t nameStart = (slashPos != Containers::String::npos && backslashPos != Containers::String::npos)
? std::max(slashPos, backslashPos)
: (slashPos != Containers::String::npos ? slashPos : backslashPos);
if (nameStart == Containers::String::npos) {
return m_path;
}
return m_path.Substring(nameStart + 1);
}
Containers::String ResourcePath::GetDirectory() const {
if (m_path.Empty()) {
return Containers::String();
}
size_t slashPos = FindLastOf(m_path, '/');
size_t backslashPos = FindLastOf(m_path, '\\');
size_t dirEnd = (slashPos != Containers::String::npos && backslashPos != Containers::String::npos)
? std::max(slashPos, backslashPos)
: (slashPos != Containers::String::npos ? slashPos : backslashPos);
if (dirEnd == Containers::String::npos) {
return Containers::String();
}
return m_path.Substring(0, dirEnd);
}
Containers::String ResourcePath::GetRelativePath() const {
return m_path;
}
ResourceGUID ResourcePath::ToGUID() const {
return ResourceGUID::Generate(m_path);
}
bool ResourcePath::HasExtension(const char* ext) const {
if (!ext || m_path.Empty()) {
return false;
}
Containers::String pathExt = GetExtension();
if (pathExt.Empty()) {
return false;
}
return pathExt == ext;
}
bool ResourcePath::HasAnyExtension(const char* const* extensions, Core::uint32 count) const {
if (!extensions || count == 0 || m_path.Empty()) {
return false;
}
for (Core::uint32 i = 0; i < count; ++i) {
if (HasExtension(extensions[i])) {
return true;
}
}
return false;
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -0,0 +1,23 @@
#include <XCEngine/Resources/TextureImportSettings.h>
namespace XCEngine {
namespace Resources {
TextureImportSettings::TextureImportSettings() = default;
TextureImportSettings::~TextureImportSettings() = default;
Core::UniqueRef<ImportSettings> TextureImportSettings::Clone() const {
return Core::UniqueRef<ImportSettings>(new TextureImportSettings(*this));
}
bool TextureImportSettings::LoadFromJSON(const Containers::String& json) {
return false;
}
Containers::String TextureImportSettings::SaveToJSON() const {
return Containers::String();
}
} // namespace Resources
} // namespace XCEngine

View File

@@ -23,6 +23,9 @@ set(RESOURCES_TEST_SOURCES
test_material_loader.cpp test_material_loader.cpp
test_resource_package.cpp test_resource_package.cpp
test_resource_dependency.cpp test_resource_dependency.cpp
test_texture_import_settings.cpp
test_mesh_import_settings.cpp
test_resource_path.cpp
) )
add_executable(xcengine_resources_tests ${RESOURCES_TEST_SOURCES}) add_executable(xcengine_resources_tests ${RESOURCES_TEST_SOURCES})

View File

@@ -0,0 +1,104 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/MeshImportSettings.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Math/Vector3.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Math;
namespace {
TEST(MeshImportSettings, DefaultConstructor) {
MeshImportSettings settings;
EXPECT_EQ(settings.GetImportFlags(), MeshImportFlags::None);
EXPECT_FLOAT_EQ(settings.GetScale(), 1.0f);
EXPECT_EQ(settings.GetOffset(), Vector3::Zero());
EXPECT_TRUE(settings.GetAxisConversion());
EXPECT_FALSE(settings.GetMergeMeshes());
EXPECT_FLOAT_EQ(settings.GetOptimizeThreshold(), 0.3f);
EXPECT_FLOAT_EQ(settings.GetImportScale(), 1.0f);
EXPECT_FLOAT_EQ(settings.GetThreshold(), 0.0f);
}
TEST(MeshImportSettings, SetImportFlags) {
MeshImportSettings settings;
settings.SetImportFlags(MeshImportFlags::FlipUVs | MeshImportFlags::GenerateNormals);
EXPECT_TRUE(settings.HasImportFlag(MeshImportFlags::FlipUVs));
EXPECT_TRUE(settings.HasImportFlag(MeshImportFlags::GenerateNormals));
EXPECT_FALSE(settings.HasImportFlag(MeshImportFlags::GenerateTangents));
}
TEST(MeshImportSettings, AddImportFlag) {
MeshImportSettings settings;
settings.AddImportFlag(MeshImportFlags::FlipUVs);
EXPECT_TRUE(settings.HasImportFlag(MeshImportFlags::FlipUVs));
}
TEST(MeshImportSettings, RemoveImportFlag) {
MeshImportSettings settings;
settings.SetImportFlags(MeshImportFlags::FlipUVs | MeshImportFlags::GenerateNormals);
settings.RemoveImportFlag(MeshImportFlags::FlipUVs);
EXPECT_FALSE(settings.HasImportFlag(MeshImportFlags::FlipUVs));
EXPECT_TRUE(settings.HasImportFlag(MeshImportFlags::GenerateNormals));
}
TEST(MeshImportSettings, SetScale) {
MeshImportSettings settings;
settings.SetScale(2.0f);
EXPECT_FLOAT_EQ(settings.GetScale(), 2.0f);
}
TEST(MeshImportSettings, SetOffset) {
MeshImportSettings settings;
Vector3 offset(1.0f, 2.0f, 3.0f);
settings.SetOffset(offset);
EXPECT_EQ(settings.GetOffset(), offset);
}
TEST(MeshImportSettings, SetAxisConversion) {
MeshImportSettings settings;
settings.SetAxisConversion(false);
EXPECT_FALSE(settings.GetAxisConversion());
}
TEST(MeshImportSettings, SetMergeMeshes) {
MeshImportSettings settings;
settings.SetMergeMeshes(true);
EXPECT_TRUE(settings.GetMergeMeshes());
}
TEST(MeshImportSettings, SetOptimizeThreshold) {
MeshImportSettings settings;
settings.SetOptimizeThreshold(0.5f);
EXPECT_FLOAT_EQ(settings.GetOptimizeThreshold(), 0.5f);
}
TEST(MeshImportSettings, SetImportScale) {
MeshImportSettings settings;
settings.SetImportScale(0.5f);
EXPECT_FLOAT_EQ(settings.GetImportScale(), 0.5f);
}
TEST(MeshImportSettings, SetThreshold) {
MeshImportSettings settings;
settings.SetThreshold(0.01f);
EXPECT_FLOAT_EQ(settings.GetThreshold(), 0.01f);
}
TEST(MeshImportSettings, Clone) {
MeshImportSettings settings;
settings.SetImportFlags(MeshImportFlags::FlipUVs | MeshImportFlags::GenerateNormals);
settings.SetScale(2.0f);
settings.SetMergeMeshes(true);
auto cloned = settings.Clone();
ASSERT_NE(cloned, nullptr);
MeshImportSettings* clonedSettings = static_cast<MeshImportSettings*>(cloned.get());
EXPECT_TRUE(clonedSettings->HasImportFlag(MeshImportFlags::FlipUVs));
EXPECT_TRUE(clonedSettings->HasImportFlag(MeshImportFlags::GenerateNormals));
EXPECT_FLOAT_EQ(clonedSettings->GetScale(), 2.0f);
EXPECT_TRUE(clonedSettings->GetMergeMeshes());
}
} // namespace

View File

@@ -0,0 +1,110 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/ResourcePath.h>
#include <XCEngine/Resources/ResourceTypes.h>
#include <XCEngine/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(ResourcePath, DefaultConstructor) {
ResourcePath path;
EXPECT_FALSE(path.IsValid());
}
TEST(ResourcePath, ConstructorWithCString) {
ResourcePath path("textures/player.png");
EXPECT_TRUE(path.IsValid());
EXPECT_EQ(path.GetPath(), "textures/player.png");
}
TEST(ResourcePath, ConstructorWithString) {
String str = "models/player.fbx";
ResourcePath path(str);
EXPECT_TRUE(path.IsValid());
EXPECT_EQ(path.GetPath(), str);
}
TEST(ResourcePath, GetExtension) {
ResourcePath path("textures/player.png");
EXPECT_EQ(path.GetExtension(), ".png");
}
TEST(ResourcePath, GetExtensionNoExtension) {
ResourcePath path("textures/player");
EXPECT_TRUE(path.GetExtension().Empty());
}
TEST(ResourcePath, GetStem) {
ResourcePath path("textures/player.png");
EXPECT_EQ(path.GetStem(), "player");
}
TEST(ResourcePath, GetStemNoExtension) {
ResourcePath path("textures/player");
EXPECT_EQ(path.GetStem(), "player");
}
TEST(ResourcePath, GetFileName) {
ResourcePath path("textures/player.png");
EXPECT_EQ(path.GetFileName(), "player.png");
}
TEST(ResourcePath, GetDirectory) {
ResourcePath path("textures/player.png");
EXPECT_EQ(path.GetDirectory(), "textures");
}
TEST(ResourcePath, GetDirectoryWithBackslash) {
ResourcePath path("textures\\player.png");
EXPECT_EQ(path.GetDirectory(), "textures");
}
TEST(ResourcePath, GetFullPath) {
ResourcePath path("textures/player.png");
EXPECT_EQ(path.GetFullPath(), "textures/player.png");
}
TEST(ResourcePath, HasExtension) {
ResourcePath path("textures/player.png");
EXPECT_TRUE(path.HasExtension(".png"));
EXPECT_FALSE(path.HasExtension(".jpg"));
}
TEST(ResourcePath, HasExtensionNoExtension) {
ResourcePath path("textures/player");
EXPECT_FALSE(path.HasExtension(".png"));
}
TEST(ResourcePath, HasAnyExtension) {
ResourcePath path("textures/player.png");
const char* extensions[] = { ".jpg", ".png", ".tga" };
EXPECT_TRUE(path.HasAnyExtension(extensions, 3));
}
TEST(ResourcePath, HasAnyExtensionNoMatch) {
ResourcePath path("textures/player.png");
const char* extensions[] = { ".jpg", ".tga", ".bmp" };
EXPECT_FALSE(path.HasAnyExtension(extensions, 3));
}
TEST(ResourcePath, ToGUID) {
ResourcePath path("textures/player.png");
ResourceGUID guid = path.ToGUID();
EXPECT_TRUE(guid.IsValid());
}
TEST(ResourcePath, SetPath) {
ResourcePath path;
path.SetPath("textures/player.png");
EXPECT_TRUE(path.IsValid());
EXPECT_EQ(path.GetPath(), "textures/player.png");
}
TEST(ResourcePath, GetRelativePath) {
ResourcePath path("textures/player.png");
EXPECT_EQ(path.GetRelativePath(), "textures/player.png");
}
} // namespace

View File

@@ -0,0 +1,119 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/TextureImportSettings.h>
#include <XCEngine/Resources/ResourceTypes.h>
using namespace XCEngine::Resources;
namespace {
TEST(TextureImportSettings, DefaultConstructor) {
TextureImportSettings settings;
EXPECT_EQ(settings.GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(settings.GetTargetFormat(), TextureFormat::Unknown);
EXPECT_TRUE(settings.GetGenerateMipmaps());
EXPECT_EQ(settings.GetMipmapFilter(), MipmapFilter::Box);
EXPECT_EQ(settings.GetMaxAnisotropy(), 16u);
EXPECT_FALSE(settings.GetSRGB());
EXPECT_FALSE(settings.GetFlipVertical());
EXPECT_FALSE(settings.GetFlipHorizontal());
EXPECT_EQ(settings.GetCompressionQuality(), CompressionQuality::High);
EXPECT_TRUE(settings.GetUseHardwareCompression());
EXPECT_EQ(settings.GetMaxSize(), 0u);
EXPECT_FALSE(settings.GetGenerateNormalMap());
EXPECT_FLOAT_EQ(settings.GetNormalMapStrength(), 1.0f);
}
TEST(TextureImportSettings, SetTextureType) {
TextureImportSettings settings;
settings.SetTextureType(TextureType::TextureCube);
EXPECT_EQ(settings.GetTextureType(), TextureType::TextureCube);
}
TEST(TextureImportSettings, SetTargetFormat) {
TextureImportSettings settings;
settings.SetTargetFormat(TextureFormat::BC7_UNORM_SRGB);
EXPECT_EQ(settings.GetTargetFormat(), TextureFormat::BC7_UNORM_SRGB);
}
TEST(TextureImportSettings, SetGenerateMipmaps) {
TextureImportSettings settings;
settings.SetGenerateMipmaps(false);
EXPECT_FALSE(settings.GetGenerateMipmaps());
}
TEST(TextureImportSettings, SetMipmapFilter) {
TextureImportSettings settings;
settings.SetMipmapFilter(MipmapFilter::Kaiser);
EXPECT_EQ(settings.GetMipmapFilter(), MipmapFilter::Kaiser);
}
TEST(TextureImportSettings, SetMaxAnisotropy) {
TextureImportSettings settings;
settings.SetMaxAnisotropy(8);
EXPECT_EQ(settings.GetMaxAnisotropy(), 8u);
}
TEST(TextureImportSettings, SetSRGB) {
TextureImportSettings settings;
settings.SetSRGB(true);
EXPECT_TRUE(settings.GetSRGB());
}
TEST(TextureImportSettings, SetFlipVertical) {
TextureImportSettings settings;
settings.SetFlipVertical(true);
EXPECT_TRUE(settings.GetFlipVertical());
}
TEST(TextureImportSettings, SetFlipHorizontal) {
TextureImportSettings settings;
settings.SetFlipHorizontal(true);
EXPECT_TRUE(settings.GetFlipHorizontal());
}
TEST(TextureImportSettings, SetCompressionQuality) {
TextureImportSettings settings;
settings.SetCompressionQuality(CompressionQuality::Low);
EXPECT_EQ(settings.GetCompressionQuality(), CompressionQuality::Low);
}
TEST(TextureImportSettings, SetUseHardwareCompression) {
TextureImportSettings settings;
settings.SetUseHardwareCompression(false);
EXPECT_FALSE(settings.GetUseHardwareCompression());
}
TEST(TextureImportSettings, SetMaxSize) {
TextureImportSettings settings;
settings.SetMaxSize(2048);
EXPECT_EQ(settings.GetMaxSize(), 2048u);
}
TEST(TextureImportSettings, SetGenerateNormalMap) {
TextureImportSettings settings;
settings.SetGenerateNormalMap(true);
EXPECT_TRUE(settings.GetGenerateNormalMap());
}
TEST(TextureImportSettings, SetNormalMapStrength) {
TextureImportSettings settings;
settings.SetNormalMapStrength(2.0f);
EXPECT_FLOAT_EQ(settings.GetNormalMapStrength(), 2.0f);
}
TEST(TextureImportSettings, Clone) {
TextureImportSettings settings;
settings.SetTextureType(TextureType::TextureCube);
settings.SetSRGB(true);
settings.SetMaxAnisotropy(8);
auto cloned = settings.Clone();
ASSERT_NE(cloned, nullptr);
TextureImportSettings* clonedSettings = static_cast<TextureImportSettings*>(cloned.get());
EXPECT_EQ(clonedSettings->GetTextureType(), TextureType::TextureCube);
EXPECT_TRUE(clonedSettings->GetSRGB());
EXPECT_EQ(clonedSettings->GetMaxAnisotropy(), 8u);
}
} // namespace