Add shell definition contract

This commit is contained in:
2026-04-07 12:09:26 +08:00
parent 3def94d0e0
commit fb8ef25ff3
4 changed files with 226 additions and 29 deletions

View File

@@ -41,7 +41,6 @@ using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::AppendUIEditorShellInteraction;
using XCEngine::UI::Editor::BuildDefaultUIEditorWorkspaceController;
using XCEngine::UI::Editor::BuildUIEditorResolvedMenuModel;
using XCEngine::UI::Editor::BuildUIEditorWorkspacePanel;
using XCEngine::UI::Editor::BuildUIEditorWorkspaceSplit;
using XCEngine::UI::Editor::BuildUIEditorWorkspaceTabStack;
@@ -60,8 +59,8 @@ using XCEngine::UI::Editor::UIEditorMenuItemKind;
using XCEngine::UI::Editor::UIEditorMenuModel;
using XCEngine::UI::Editor::UIEditorPanelPresentationKind;
using XCEngine::UI::Editor::UIEditorPanelRegistry;
using XCEngine::UI::Editor::UIEditorShellInteractionDefinition;
using XCEngine::UI::Editor::UIEditorShellInteractionFrame;
using XCEngine::UI::Editor::UIEditorShellInteractionModel;
using XCEngine::UI::Editor::UIEditorShellInteractionResult;
using XCEngine::UI::Editor::UIEditorShellInteractionServices;
using XCEngine::UI::Editor::UIEditorShellInteractionState;
@@ -395,7 +394,7 @@ private:
void HandleLeftButtonDown(float x, float y);
void HandleLeftButtonUp(float x, float y);
void ExecuteAction(ActionId action);
UIEditorShellInteractionModel BuildInteractionModel() const;
UIEditorShellInteractionDefinition BuildInteractionDefinition() const;
bool HasInteractiveCaptureState() const;
void ApplyHostCaptureRequests(const UIEditorShellInteractionResult& result);
void SetInteractionResult(const UIEditorShellInteractionResult& result);
@@ -411,7 +410,6 @@ private:
UIEditorCommandDispatcher m_commandDispatcher = {};
UIEditorMenuModel m_menuModel = {};
UIEditorShellInteractionState m_interactionState = {};
UIEditorShellInteractionModel m_cachedModel = {};
UIEditorShellInteractionFrame m_cachedFrame = {};
std::vector<UIInputEvent> m_pendingInputEvents = {};
std::vector<ButtonState> m_buttons = {};
@@ -629,7 +627,6 @@ void ScenarioApp::ResetScenario() {
m_commandDispatcher = UIEditorCommandDispatcher(BuildCommandRegistry());
m_menuModel = BuildMenuModel();
m_interactionState = {};
m_cachedModel = {};
m_cachedFrame = {};
m_pendingInputEvents.clear();
m_lastStatus = "Ready";
@@ -734,14 +731,10 @@ void ScenarioApp::ApplyHostCaptureRequests(const UIEditorShellInteractionResult&
}
}
UIEditorShellInteractionModel ScenarioApp::BuildInteractionModel() const {
UIEditorShellInteractionModel model = {};
model.resolvedMenuModel = BuildUIEditorResolvedMenuModel(
m_menuModel,
m_commandDispatcher,
m_controller,
nullptr);
model.statusSegments = {
UIEditorShellInteractionDefinition ScenarioApp::BuildInteractionDefinition() const {
UIEditorShellInteractionDefinition definition = {};
definition.menuModel = m_menuModel;
definition.statusSegments = {
UIEditorStatusBarSegment{
"mode",
"Shell Contract",
@@ -774,8 +767,8 @@ UIEditorShellInteractionModel ScenarioApp::BuildInteractionModel() const {
presentation.viewportShellModel.frame.hasTexture = false;
presentation.viewportShellModel.frame.statusText =
"这里只验证 Editor 根壳交互,不接旧 editor 业务面板。";
model.workspacePresentations = { presentation };
return model;
definition.workspacePresentations = { presentation };
return definition;
}
void ScenarioApp::SetInteractionResult(const UIEditorShellInteractionResult& result) {
@@ -872,31 +865,20 @@ void ScenarioApp::SetDispatchResult(const UIEditorCommandDispatchResult& result)
void ScenarioApp::RenderFrame() {
UpdateLayout();
m_cachedModel = BuildInteractionModel();
const UIEditorShellInteractionDefinition definition = BuildInteractionDefinition();
UIEditorShellInteractionServices services = {};
services.commandDispatcher = &m_commandDispatcher;
m_cachedFrame = UpdateUIEditorShellInteraction(
m_interactionState,
m_controller,
m_shellRect,
m_cachedModel,
definition,
m_pendingInputEvents,
services);
m_pendingInputEvents.clear();
ApplyHostCaptureRequests(m_cachedFrame.result);
SetInteractionResult(m_cachedFrame.result);
if (m_cachedFrame.result.commandDispatched) {
m_cachedModel = BuildInteractionModel();
m_cachedFrame = UpdateUIEditorShellInteraction(
m_interactionState,
m_controller,
m_shellRect,
m_cachedModel,
{},
services);
}
const auto* viewportFrame =
FindUIEditorWorkspaceViewportPresentationFrame(m_cachedFrame.workspaceInteractionFrame.composeFrame, "scene");
const std::string selectedPresentation =
@@ -968,7 +950,7 @@ void ScenarioApp::RenderFrame() {
11.0f);
DrawCard(drawList, m_previewRect, "Preview", "真实 UIEditorShellInteraction 预览,不接旧 editor 业务。");
AppendUIEditorShellInteraction(drawList, m_cachedFrame, m_cachedModel, m_interactionState);
AppendUIEditorShellInteraction(drawList, m_cachedFrame, m_interactionState);
const bool framePresented = m_renderer.Render(drawData);
m_autoScreenshot.CaptureIfRequested(