feat: add runtime play tick and play-mode scene editing semantics
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@@ -11,6 +11,22 @@ namespace Editor {
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inline std::string BuildEditorWindowTitle(IEditorContext& context) {
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auto& sceneManager = context.GetSceneManager();
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std::string modePrefix;
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switch (context.GetRuntimeMode()) {
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case EditorRuntimeMode::Play:
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modePrefix = "[Play] ";
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break;
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case EditorRuntimeMode::Paused:
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modePrefix = "[Paused] ";
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break;
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case EditorRuntimeMode::Simulate:
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modePrefix = "[Simulate] ";
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break;
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case EditorRuntimeMode::Edit:
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default:
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break;
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}
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std::string sceneName = sceneManager.HasActiveScene() ? sceneManager.GetCurrentSceneName() : "No Scene";
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if (sceneName.empty()) {
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sceneName = "Untitled Scene";
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@@ -26,7 +42,7 @@ inline std::string BuildEditorWindowTitle(IEditorContext& context) {
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sceneName += std::filesystem::path(sceneManager.GetCurrentScenePath()).filename().string();
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}
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return sceneName + " - XCEngine Editor";
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return modePrefix + sceneName + " - XCEngine Editor";
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}
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} // namespace Editor
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