Formalize gaussian splat prepare-order pass

This commit is contained in:
2026-04-11 03:02:30 +08:00
parent 5191bb1149
commit fac6e588a8
16 changed files with 1529 additions and 68 deletions

View File

@@ -9,6 +9,7 @@
#include "Rendering/FrameData/VisibleGaussianSplatItem.h"
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
#include "Rendering/Internal/ShaderVariantUtils.h"
#include "Rendering/Passes/Internal/BuiltinGaussianSplatPassResources.h"
#include "Rendering/RenderSurface.h"
#include "Resources/BuiltinResources.h"
#include "Resources/GaussianSplat/GaussianSplat.h"
@@ -49,6 +50,21 @@ const Resources::ShaderPass* FindCompatibleGaussianSplatPass(
return nullptr;
}
const Resources::ShaderPass* FindCompatibleComputePass(
const Resources::Shader& shader,
const Containers::String& passName,
const Resources::ShaderKeywordSet& keywordSet,
Resources::ShaderBackend backend) {
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
if (shaderPass == nullptr) {
return nullptr;
}
return shader.FindVariant(passName, Resources::ShaderType::Compute, backend, keywordSet) != nullptr
? shaderPass
: nullptr;
}
RHI::GraphicsPipelineDesc CreatePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
@@ -89,6 +105,88 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
return pipelineDesc;
}
RHI::ComputePipelineDesc CreateComputePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
const Resources::Shader& shader,
const Resources::ShaderPass& shaderPass,
const Containers::String& passName,
const Resources::ShaderKeywordSet& keywordSet) {
RHI::ComputePipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout;
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* computeVariant =
shader.FindVariant(passName, Resources::ShaderType::Compute, backend, keywordSet)) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
shaderPass,
backend,
*computeVariant,
pipelineDesc.computeShader);
}
return pipelineDesc;
}
const RHI::DescriptorSetLayoutBinding* FindSetLayoutBinding(
const BuiltinPassSetLayoutMetadata& setLayout,
Core::uint32 binding) {
for (const RHI::DescriptorSetLayoutBinding& layoutBinding : setLayout.bindings) {
if (layoutBinding.binding == binding) {
return &layoutBinding;
}
}
return nullptr;
}
RHI::RHIResourceView* ResolveWorkingSetView(
const Internal::BuiltinGaussianSplatPassResources::CachedBufferView& bufferView,
const RHI::DescriptorSetLayoutBinding* layoutBinding) {
if (layoutBinding == nullptr) {
return nullptr;
}
switch (static_cast<RHI::DescriptorType>(layoutBinding->type)) {
case RHI::DescriptorType::UAV:
return bufferView.unorderedAccessView;
case RHI::DescriptorType::SRV:
return bufferView.shaderResourceView;
default:
return nullptr;
}
}
template <typename BindFn>
void BindDescriptorSetRanges(
Core::uint32 firstDescriptorSet,
std::vector<RHI::RHIDescriptorSet*>& descriptorSets,
BindFn&& bindFn) {
const Core::uint32 descriptorSetCount = static_cast<Core::uint32>(descriptorSets.size());
Core::uint32 rangeStart = 0u;
while (rangeStart < descriptorSetCount) {
while (rangeStart < descriptorSetCount && descriptorSets[rangeStart] == nullptr) {
++rangeStart;
}
if (rangeStart >= descriptorSetCount) {
break;
}
Core::uint32 rangeCount = 0u;
while ((rangeStart + rangeCount) < descriptorSetCount &&
descriptorSets[rangeStart + rangeCount] != nullptr) {
++rangeCount;
}
bindFn(
firstDescriptorSet + rangeStart,
rangeCount,
descriptorSets.data() + rangeStart);
rangeStart += rangeCount;
}
}
} // namespace
BuiltinGaussianSplatPass::~BuiltinGaussianSplatPass() {
@@ -124,6 +222,19 @@ bool BuiltinGaussianSplatPass::PrepareGaussianSplatResources(
cachedGaussianSplat->color.shaderResourceView == nullptr) {
return false;
}
if (m_passResources == nullptr) {
return false;
}
Internal::BuiltinGaussianSplatPassResources::WorkingSet* workingSet = nullptr;
if (!m_passResources->EnsureWorkingSet(m_device, visibleGaussianSplat, workingSet) ||
workingSet == nullptr ||
workingSet->sortDistances.unorderedAccessView == nullptr ||
workingSet->orderIndices.shaderResourceView == nullptr ||
workingSet->orderIndices.unorderedAccessView == nullptr) {
return false;
}
}
return true;
@@ -177,6 +288,13 @@ bool BuiltinGaussianSplatPass::Execute(const RenderPassContext& context) {
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
for (const VisibleGaussianSplatItem& visibleGaussianSplat : context.sceneData.visibleGaussianSplats) {
if (!PrepareVisibleGaussianSplat(
context.renderContext,
context.sceneData,
visibleGaussianSplat)) {
return false;
}
if (!DrawVisibleGaussianSplat(
context.renderContext,
context.surface,
@@ -222,6 +340,16 @@ bool BuiltinGaussianSplatPass::CreateResources(const RenderContext& context) {
return false;
}
m_builtinGaussianSplatUtilitiesShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
Resources::GetBuiltinGaussianSplatUtilitiesShaderPath());
if (!m_builtinGaussianSplatUtilitiesShader.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPass failed to load builtin gaussian splat utilities shader resource");
DestroyResources();
return false;
}
m_builtinGaussianSplatMaterial = std::make_unique<Resources::Material>();
Resources::IResource::ConstructParams params = {};
params.name = "BuiltinGaussianSplatMaterial";
@@ -230,10 +358,17 @@ bool BuiltinGaussianSplatPass::CreateResources(const RenderContext& context) {
m_builtinGaussianSplatMaterial->Initialize(params);
m_builtinGaussianSplatMaterial->SetShader(m_builtinGaussianSplatShader);
m_builtinGaussianSplatMaterial->SetRenderQueue(Resources::MaterialRenderQueue::Transparent);
m_passResources = new Internal::BuiltinGaussianSplatPassResources();
return true;
}
void BuiltinGaussianSplatPass::DestroyResources() {
if (m_passResources != nullptr) {
m_passResources->Shutdown();
delete m_passResources;
m_passResources = nullptr;
}
m_resourceCache.Shutdown();
for (auto& pipelinePair : m_pipelineStates) {
@@ -244,6 +379,14 @@ void BuiltinGaussianSplatPass::DestroyResources() {
}
m_pipelineStates.clear();
for (auto& pipelinePair : m_computePipelineStates) {
if (pipelinePair.second != nullptr) {
pipelinePair.second->Shutdown();
delete pipelinePair.second;
}
}
m_computePipelineStates.clear();
for (auto& descriptorSetPair : m_dynamicDescriptorSets) {
DestroyOwnedDescriptorSet(descriptorSetPair.second.descriptorSet);
}
@@ -255,6 +398,7 @@ void BuiltinGaussianSplatPass::DestroyResources() {
m_passResourceLayouts.clear();
m_builtinGaussianSplatMaterial.reset();
m_builtinGaussianSplatUtilitiesShader.Reset();
m_builtinGaussianSplatShader.Reset();
m_device = nullptr;
m_backendType = RHI::RHIType::D3D12;
@@ -301,9 +445,30 @@ BuiltinGaussianSplatPass::ResolvedShaderPass BuiltinGaussianSplatPass::ResolveGa
return resolved;
}
BuiltinGaussianSplatPass::ResolvedShaderPass BuiltinGaussianSplatPass::ResolvePrepareOrderShaderPass(
const RenderSceneData& sceneData) const {
ResolvedShaderPass resolved = {};
if (!m_builtinGaussianSplatUtilitiesShader.IsValid()) {
return resolved;
}
const Resources::Shader* shader = m_builtinGaussianSplatUtilitiesShader.Get();
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(m_backendType);
const Containers::String passName("GaussianSplatPrepareOrder");
if (const Resources::ShaderPass* shaderPass =
FindCompatibleComputePass(*shader, passName, sceneData.globalShaderKeywords, backend)) {
resolved.shader = shader;
resolved.pass = shaderPass;
resolved.passName = passName;
}
return resolved;
}
BuiltinGaussianSplatPass::PassResourceLayout* BuiltinGaussianSplatPass::GetOrCreatePassResourceLayout(
const RenderContext& context,
const ResolvedShaderPass& resolvedShaderPass) {
const ResolvedShaderPass& resolvedShaderPass,
PassLayoutUsage usage) {
if (resolvedShaderPass.shader == nullptr || resolvedShaderPass.pass == nullptr) {
return nullptr;
}
@@ -345,21 +510,36 @@ BuiltinGaussianSplatPass::PassResourceLayout* BuiltinGaussianSplatPass::GetOrCre
passLayout.descriptorSetCount = bindingPlan.descriptorSetCount;
passLayout.perObject = bindingPlan.perObject;
passLayout.material = bindingPlan.material;
passLayout.gaussianSplatSortDistanceBuffer = bindingPlan.gaussianSplatSortDistanceBuffer;
passLayout.gaussianSplatOrderBuffer = bindingPlan.gaussianSplatOrderBuffer;
passLayout.gaussianSplatPositionBuffer = bindingPlan.gaussianSplatPositionBuffer;
passLayout.gaussianSplatOtherBuffer = bindingPlan.gaussianSplatOtherBuffer;
passLayout.gaussianSplatColorBuffer = bindingPlan.gaussianSplatColorBuffer;
passLayout.gaussianSplatSHBuffer = bindingPlan.gaussianSplatSHBuffer;
passLayout.gaussianSplatViewDataBuffer = bindingPlan.gaussianSplatViewDataBuffer;
if (!passLayout.perObject.IsValid()) {
return failLayout("BuiltinGaussianSplatPass requires a PerObject resource binding");
}
if (!passLayout.material.IsValid()) {
return failLayout("BuiltinGaussianSplatPass requires a Material resource binding");
}
if (!passLayout.gaussianSplatPositionBuffer.IsValid() ||
!passLayout.gaussianSplatOtherBuffer.IsValid() ||
!passLayout.gaussianSplatColorBuffer.IsValid()) {
return failLayout("BuiltinGaussianSplatPass requires position, other, and color gaussian splat buffer bindings");
if (usage == PassLayoutUsage::Draw) {
if (!passLayout.material.IsValid()) {
return failLayout("BuiltinGaussianSplatPass requires a Material resource binding");
}
if (!passLayout.gaussianSplatOrderBuffer.IsValid() ||
!passLayout.gaussianSplatPositionBuffer.IsValid() ||
!passLayout.gaussianSplatOtherBuffer.IsValid() ||
!passLayout.gaussianSplatColorBuffer.IsValid()) {
return failLayout(
"BuiltinGaussianSplatPass draw pass requires order, position, other, and color gaussian splat buffer bindings");
}
} else if (usage == PassLayoutUsage::PrepareOrder) {
if (!passLayout.gaussianSplatSortDistanceBuffer.IsValid() ||
!passLayout.gaussianSplatOrderBuffer.IsValid() ||
!passLayout.gaussianSplatPositionBuffer.IsValid()) {
return failLayout(
"BuiltinGaussianSplatPass prepare-order pass requires sort distance, order, and position gaussian splat buffer bindings");
}
}
std::vector<RHI::DescriptorSetLayoutDesc> nativeSetLayouts(passLayout.setLayouts.size());
@@ -392,7 +572,10 @@ RHI::RHIPipelineState* BuiltinGaussianSplatPass::GetOrCreatePipelineState(
return nullptr;
}
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(context, resolvedShaderPass);
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(
context,
resolvedShaderPass,
PassLayoutUsage::Draw);
if (passLayout == nullptr || passLayout->pipelineLayout == nullptr) {
return nullptr;
}
@@ -440,6 +623,54 @@ RHI::RHIPipelineState* BuiltinGaussianSplatPass::GetOrCreatePipelineState(
return pipelineState;
}
RHI::RHIPipelineState* BuiltinGaussianSplatPass::GetOrCreateComputePipelineState(
const RenderContext& context,
const RenderSceneData& sceneData) {
const ResolvedShaderPass resolvedShaderPass = ResolvePrepareOrderShaderPass(sceneData);
if (resolvedShaderPass.shader == nullptr || resolvedShaderPass.pass == nullptr) {
return nullptr;
}
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(
context,
resolvedShaderPass,
PassLayoutUsage::PrepareOrder);
if (passLayout == nullptr || passLayout->pipelineLayout == nullptr) {
return nullptr;
}
ComputePipelineKey pipelineKey = {};
pipelineKey.shader = resolvedShaderPass.shader;
pipelineKey.passName = resolvedShaderPass.passName;
pipelineKey.keywordSignature =
::XCEngine::Rendering::Internal::BuildShaderKeywordSignature(sceneData.globalShaderKeywords);
const auto existing = m_computePipelineStates.find(pipelineKey);
if (existing != m_computePipelineStates.end()) {
return existing->second;
}
const RHI::ComputePipelineDesc pipelineDesc =
CreateComputePipelineDesc(
context.backendType,
passLayout->pipelineLayout,
*resolvedShaderPass.shader,
*resolvedShaderPass.pass,
resolvedShaderPass.passName,
sceneData.globalShaderKeywords);
RHI::RHIPipelineState* pipelineState = context.device->CreateComputePipelineState(pipelineDesc);
if (pipelineState == nullptr || !pipelineState->IsValid()) {
if (pipelineState != nullptr) {
pipelineState->Shutdown();
delete pipelineState;
}
return nullptr;
}
m_computePipelineStates.emplace(pipelineKey, pipelineState);
return pipelineState;
}
bool BuiltinGaussianSplatPass::CreateOwnedDescriptorSet(
const BuiltinPassSetLayoutMetadata& setLayout,
OwnedDescriptorSet& descriptorSet) {
@@ -468,14 +699,19 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
const BuiltinPassSetLayoutMetadata& setLayout,
Core::uint32 setIndex,
Core::uint64 objectId,
const Components::GaussianSplatRendererComponent* gaussianSplatRenderer,
const Resources::Material* material,
const Resources::GaussianSplat* gaussianSplat,
const MaterialConstantPayloadView& materialConstants,
const RenderResourceCache::CachedGaussianSplat& cachedGaussianSplat) {
const RenderResourceCache::CachedGaussianSplat& cachedGaussianSplat,
RHI::RHIResourceView* sortDistanceView,
RHI::RHIResourceView* orderView,
RHI::RHIResourceView* viewDataView) {
DynamicDescriptorSetKey key = {};
key.passLayout = passLayoutKey;
key.setIndex = setIndex;
key.objectId = objectId;
key.gaussianSplatRenderer = gaussianSplatRenderer;
key.material = material;
key.gaussianSplat = gaussianSplat;
@@ -486,6 +722,41 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
}
}
const Internal::BuiltinGaussianSplatPassResources::WorkingSet* workingSet =
(gaussianSplatRenderer != nullptr && m_passResources != nullptr)
? m_passResources->FindWorkingSet(gaussianSplatRenderer)
: nullptr;
RHI::RHIResourceView* resolvedSortDistanceView = sortDistanceView;
RHI::RHIResourceView* resolvedOrderView = orderView;
RHI::RHIResourceView* resolvedViewDataView = viewDataView;
if (setLayout.usesGaussianSplatSortDistanceBuffer && workingSet != nullptr) {
if (const RHI::DescriptorSetLayoutBinding* layoutBinding =
FindSetLayoutBinding(setLayout, passLayout.gaussianSplatSortDistanceBuffer.binding)) {
if (RHI::RHIResourceView* view = ResolveWorkingSetView(workingSet->sortDistances, layoutBinding)) {
resolvedSortDistanceView = view;
}
}
}
if (setLayout.usesGaussianSplatOrderBuffer && workingSet != nullptr) {
if (const RHI::DescriptorSetLayoutBinding* layoutBinding =
FindSetLayoutBinding(setLayout, passLayout.gaussianSplatOrderBuffer.binding)) {
if (RHI::RHIResourceView* view = ResolveWorkingSetView(workingSet->orderIndices, layoutBinding)) {
resolvedOrderView = view;
}
}
}
if (setLayout.usesGaussianSplatViewDataBuffer && workingSet != nullptr) {
if (const RHI::DescriptorSetLayoutBinding* layoutBinding =
FindSetLayoutBinding(setLayout, passLayout.gaussianSplatViewDataBuffer.binding)) {
if (RHI::RHIResourceView* view = ResolveWorkingSetView(workingSet->viewData, layoutBinding)) {
resolvedViewDataView = view;
}
}
}
const Core::uint64 materialVersion = material != nullptr ? material->GetChangeVersion() : 0u;
if (setLayout.usesMaterial) {
if (!passLayout.material.IsValid() ||
@@ -516,6 +787,34 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
}
}
if (setLayout.usesGaussianSplatSortDistanceBuffer) {
if (resolvedSortDistanceView == nullptr ||
!passLayout.gaussianSplatSortDistanceBuffer.IsValid() ||
passLayout.gaussianSplatSortDistanceBuffer.set != setIndex) {
return nullptr;
}
if (cachedDescriptorSet.sortDistanceView != resolvedSortDistanceView) {
cachedDescriptorSet.descriptorSet.set->Update(
passLayout.gaussianSplatSortDistanceBuffer.binding,
resolvedSortDistanceView);
}
}
if (setLayout.usesGaussianSplatOrderBuffer) {
if (resolvedOrderView == nullptr ||
!passLayout.gaussianSplatOrderBuffer.IsValid() ||
passLayout.gaussianSplatOrderBuffer.set != setIndex) {
return nullptr;
}
if (cachedDescriptorSet.orderView != resolvedOrderView) {
cachedDescriptorSet.descriptorSet.set->Update(
passLayout.gaussianSplatOrderBuffer.binding,
resolvedOrderView);
}
}
if (setLayout.usesGaussianSplatOtherBuffer) {
if (cachedGaussianSplat.other.shaderResourceView == nullptr ||
!passLayout.gaussianSplatOtherBuffer.IsValid() ||
@@ -558,11 +857,28 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
}
}
if (setLayout.usesGaussianSplatViewDataBuffer) {
if (resolvedViewDataView == nullptr ||
!passLayout.gaussianSplatViewDataBuffer.IsValid() ||
passLayout.gaussianSplatViewDataBuffer.set != setIndex) {
return nullptr;
}
if (cachedDescriptorSet.viewDataView != resolvedViewDataView) {
cachedDescriptorSet.descriptorSet.set->Update(
passLayout.gaussianSplatViewDataBuffer.binding,
resolvedViewDataView);
}
}
cachedDescriptorSet.materialVersion = materialVersion;
cachedDescriptorSet.sortDistanceView = resolvedSortDistanceView;
cachedDescriptorSet.orderView = resolvedOrderView;
cachedDescriptorSet.positionsView = cachedGaussianSplat.positions.shaderResourceView;
cachedDescriptorSet.otherView = cachedGaussianSplat.other.shaderResourceView;
cachedDescriptorSet.colorView = cachedGaussianSplat.color.shaderResourceView;
cachedDescriptorSet.shView = cachedGaussianSplat.sh.shaderResourceView;
cachedDescriptorSet.viewDataView = resolvedViewDataView;
return &cachedDescriptorSet;
}
@@ -592,10 +908,169 @@ void BuiltinGaussianSplatPass::DestroyPassResourceLayout(PassResourceLayout& pas
passLayout.descriptorSetCount = 0;
passLayout.perObject = {};
passLayout.material = {};
passLayout.gaussianSplatSortDistanceBuffer = {};
passLayout.gaussianSplatOrderBuffer = {};
passLayout.gaussianSplatPositionBuffer = {};
passLayout.gaussianSplatOtherBuffer = {};
passLayout.gaussianSplatColorBuffer = {};
passLayout.gaussianSplatSHBuffer = {};
passLayout.gaussianSplatViewDataBuffer = {};
}
bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
const RenderContext& context,
const RenderSceneData& sceneData,
const VisibleGaussianSplatItem& visibleGaussianSplat) {
if (visibleGaussianSplat.gameObject == nullptr ||
visibleGaussianSplat.gaussianSplat == nullptr ||
!visibleGaussianSplat.gaussianSplat->IsValid() ||
m_passResources == nullptr) {
return false;
}
const RenderResourceCache::CachedGaussianSplat* cachedGaussianSplat =
m_resourceCache.GetOrCreateGaussianSplat(m_device, visibleGaussianSplat.gaussianSplat);
if (cachedGaussianSplat == nullptr || cachedGaussianSplat->positions.shaderResourceView == nullptr) {
return false;
}
Internal::BuiltinGaussianSplatPassResources::WorkingSet* workingSet = nullptr;
if (!m_passResources->EnsureWorkingSet(m_device, visibleGaussianSplat, workingSet) ||
workingSet == nullptr ||
workingSet->sortDistances.unorderedAccessView == nullptr ||
workingSet->orderIndices.unorderedAccessView == nullptr ||
workingSet->orderIndices.shaderResourceView == nullptr) {
return false;
}
const ResolvedShaderPass resolvedShaderPass = ResolvePrepareOrderShaderPass(sceneData);
if (resolvedShaderPass.shader == nullptr || resolvedShaderPass.pass == nullptr) {
return false;
}
PassLayoutKey passLayoutKey = {};
passLayoutKey.shader = resolvedShaderPass.shader;
passLayoutKey.passName = resolvedShaderPass.passName;
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(
context,
resolvedShaderPass,
PassLayoutUsage::PrepareOrder);
RHI::RHIPipelineState* pipelineState = GetOrCreateComputePipelineState(context, sceneData);
if (passLayout == nullptr || pipelineState == nullptr) {
return false;
}
RHI::RHICommandList* commandList = context.commandList;
if (workingSet->sortDistances.currentState != RHI::ResourceStates::UnorderedAccess) {
commandList->TransitionBarrier(
workingSet->sortDistances.unorderedAccessView,
workingSet->sortDistances.currentState,
RHI::ResourceStates::UnorderedAccess);
workingSet->sortDistances.currentState = RHI::ResourceStates::UnorderedAccess;
}
if (workingSet->orderIndices.currentState != RHI::ResourceStates::UnorderedAccess) {
commandList->TransitionBarrier(
workingSet->orderIndices.unorderedAccessView,
workingSet->orderIndices.currentState,
RHI::ResourceStates::UnorderedAccess);
workingSet->orderIndices.currentState = RHI::ResourceStates::UnorderedAccess;
}
commandList->SetPipelineState(pipelineState);
const PerObjectConstants perObjectConstants = {
sceneData.cameraData.projection,
sceneData.cameraData.view,
visibleGaussianSplat.localToWorld.Transpose(),
Math::Vector4(sceneData.cameraData.worldRight, 0.0f),
Math::Vector4(sceneData.cameraData.worldUp, 0.0f)
};
if (passLayout->descriptorSetCount > 0u) {
std::vector<RHI::RHIDescriptorSet*> descriptorSets(passLayout->descriptorSetCount, nullptr);
for (Core::uint32 descriptorOffset = 0u; descriptorOffset < passLayout->descriptorSetCount; ++descriptorOffset) {
const Core::uint32 setIndex = passLayout->firstDescriptorSet + descriptorOffset;
if (setIndex >= passLayout->setLayouts.size()) {
return false;
}
const BuiltinPassSetLayoutMetadata& setLayout = passLayout->setLayouts[setIndex];
if (setLayout.layout.bindingCount == 0u) {
continue;
}
if (!(setLayout.usesPerObject ||
setLayout.usesGaussianSplatSortDistanceBuffer ||
setLayout.usesGaussianSplatOrderBuffer ||
setLayout.usesGaussianSplatPositionBuffer)) {
return false;
}
const Core::uint64 objectId =
setLayout.usesPerObject ? visibleGaussianSplat.gameObject->GetID() : 0u;
const Resources::GaussianSplat* gaussianSplatKey =
(setLayout.usesGaussianSplatSortDistanceBuffer ||
setLayout.usesGaussianSplatOrderBuffer ||
setLayout.usesGaussianSplatPositionBuffer)
? visibleGaussianSplat.gaussianSplat
: nullptr;
CachedDescriptorSet* cachedDescriptorSet = GetOrCreateDynamicDescriptorSet(
passLayoutKey,
*passLayout,
setLayout,
setIndex,
objectId,
visibleGaussianSplat.gaussianSplatRenderer,
nullptr,
gaussianSplatKey,
MaterialConstantPayloadView(),
*cachedGaussianSplat,
workingSet->sortDistances.unorderedAccessView,
workingSet->orderIndices.unorderedAccessView,
workingSet->viewData.unorderedAccessView);
if (cachedDescriptorSet == nullptr || cachedDescriptorSet->descriptorSet.set == nullptr) {
return false;
}
RHI::RHIDescriptorSet* descriptorSet = cachedDescriptorSet->descriptorSet.set;
if (setLayout.usesPerObject) {
if (!passLayout->perObject.IsValid() || passLayout->perObject.set != setIndex) {
return false;
}
descriptorSet->WriteConstant(
passLayout->perObject.binding,
&perObjectConstants,
sizeof(perObjectConstants));
}
descriptorSets[descriptorOffset] = descriptorSet;
}
BindDescriptorSetRanges(
passLayout->firstDescriptorSet,
descriptorSets,
[commandList, passLayout](Core::uint32 firstSet, Core::uint32 count, RHI::RHIDescriptorSet** sets) {
commandList->SetComputeDescriptorSets(
firstSet,
count,
sets,
passLayout->pipelineLayout);
});
}
commandList->Dispatch((cachedGaussianSplat->splatCount + 63u) / 64u, 1u, 1u);
commandList->TransitionBarrier(
workingSet->orderIndices.shaderResourceView,
RHI::ResourceStates::UnorderedAccess,
RHI::ResourceStates::NonPixelShaderResource);
workingSet->orderIndices.currentState = RHI::ResourceStates::NonPixelShaderResource;
return true;
}
bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
@@ -618,6 +1093,17 @@ bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
return false;
}
if (m_passResources == nullptr) {
return false;
}
Internal::BuiltinGaussianSplatPassResources::WorkingSet* workingSet = nullptr;
if (!m_passResources->EnsureWorkingSet(m_device, visibleGaussianSplat, workingSet) ||
workingSet == nullptr ||
workingSet->orderIndices.shaderResourceView == nullptr) {
return false;
}
const Resources::Material* material = ResolveGaussianSplatMaterial(visibleGaussianSplat);
if (material == nullptr) {
return false;
@@ -632,7 +1118,10 @@ bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
passLayoutKey.shader = resolvedShaderPass.shader;
passLayoutKey.passName = resolvedShaderPass.passName;
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(context, resolvedShaderPass);
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(
context,
resolvedShaderPass,
PassLayoutUsage::Draw);
RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, surface, sceneData, material);
if (passLayout == nullptr || pipelineState == nullptr) {
return false;
@@ -663,8 +1152,13 @@ bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
}
const BuiltinPassSetLayoutMetadata& setLayout = passLayout->setLayouts[setIndex];
if (setLayout.layout.bindingCount == 0u) {
continue;
}
if (!(setLayout.usesPerObject ||
setLayout.usesMaterial ||
setLayout.usesGaussianSplatOrderBuffer ||
setLayout.usesGaussianSplatPositionBuffer ||
setLayout.usesGaussianSplatOtherBuffer ||
setLayout.usesGaussianSplatColorBuffer ||
@@ -677,7 +1171,8 @@ bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
const Resources::Material* materialKey =
setLayout.usesMaterial ? material : nullptr;
const Resources::GaussianSplat* gaussianSplatKey =
(setLayout.usesGaussianSplatPositionBuffer ||
(setLayout.usesGaussianSplatOrderBuffer ||
setLayout.usesGaussianSplatPositionBuffer ||
setLayout.usesGaussianSplatOtherBuffer ||
setLayout.usesGaussianSplatColorBuffer ||
setLayout.usesGaussianSplatSHBuffer)
@@ -690,10 +1185,14 @@ bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
setLayout,
setIndex,
objectId,
visibleGaussianSplat.gaussianSplatRenderer,
materialKey,
gaussianSplatKey,
materialConstants,
*cachedGaussianSplat);
*cachedGaussianSplat,
nullptr,
workingSet->orderIndices.shaderResourceView,
workingSet->viewData.shaderResourceView);
if (cachedDescriptorSet == nullptr || cachedDescriptorSet->descriptorSet.set == nullptr) {
return false;
}
@@ -713,11 +1212,16 @@ bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
descriptorSets[descriptorOffset] = descriptorSet;
}
commandList->SetGraphicsDescriptorSets(
BindDescriptorSetRanges(
passLayout->firstDescriptorSet,
passLayout->descriptorSetCount,
descriptorSets.data(),
passLayout->pipelineLayout);
descriptorSets,
[commandList, passLayout](Core::uint32 firstSet, Core::uint32 count, RHI::RHIDescriptorSet** sets) {
commandList->SetGraphicsDescriptorSets(
firstSet,
count,
sets,
passLayout->pipelineLayout);
});
}
ApplyDynamicRenderState(ResolveEffectiveRenderState(resolvedShaderPass.pass, material), *commandList);