refactor(rendering): retain managed pipeline asset runtime per native asset

This commit is contained in:
2026-04-17 23:54:04 +08:00
parent 6838b00d97
commit fa9a5ffb00
6 changed files with 395 additions and 214 deletions

View File

@@ -22,6 +22,7 @@ namespace XCEngine {
namespace Scripting {
class ScriptComponent;
class MonoManagedRenderPipelineAssetRuntime;
class MonoManagedRenderPipelineBridge;
class MonoManagedRenderPipelineStageRecorder;
@@ -241,6 +242,7 @@ private:
void SetError(const std::string& error);
friend class MonoManagedRenderPipelineBridge;
friend class MonoManagedRenderPipelineAssetRuntime;
friend class MonoManagedRenderPipelineStageRecorder;
Settings m_settings;