feat: 实现 Window 与 InputModule 消息集成

This commit is contained in:
2026-03-22 17:14:11 +08:00
parent cf9229fc21
commit fa2d2713d7
9 changed files with 256 additions and 24 deletions

View File

@@ -0,0 +1,194 @@
#include <gtest/gtest.h>
#include <XCEngine/Input/InputManager.h>
#include <XCEngine/Input/InputModule.h>
#include <XCEngine/Input/Platform/WindowsInputModule.h>
#include <XCEngine/Math/Vector2.h>
#include <XCEngine/Containers/String.h>
using namespace XCEngine::Input;
using namespace XCEngine::Math;
using namespace XCEngine::Containers;
using namespace XCEngine::Input::Platform;
namespace {
TEST(WindowsInputModule, Construction) {
WindowsInputModule module;
}
TEST(WindowsInputModule, InitializeShutdown) {
WindowsInputModule module;
module.Initialize(nullptr);
module.Shutdown();
}
TEST(WindowsInputModule, HandleKeyDown) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
EXPECT_FALSE(InputManager::Get().IsKeyDown(KeyCode::A));
module.HandleMessage(0, 0x0100, 'A', 0);
EXPECT_TRUE(InputManager::Get().IsKeyDown(KeyCode::A));
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, HandleKeyUp) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
module.HandleMessage(0, 0x0100, 'A', 0);
EXPECT_TRUE(InputManager::Get().IsKeyDown(KeyCode::A));
module.HandleMessage(0, 0x0101, 'A', 0);
EXPECT_FALSE(InputManager::Get().IsKeyDown(KeyCode::A));
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, HandleMouseMove) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
module.HandleMessage(0, 0x0200, 0, 0x00320078);
Vector2 pos = InputManager::Get().GetMousePosition();
EXPECT_EQ(pos.x, 120.0f);
EXPECT_EQ(pos.y, 50.0f);
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, HandleLeftMouseButtonDown) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
module.HandleMessage(0, 0x0201, 0, 0x00320078);
EXPECT_TRUE(InputManager::Get().IsMouseButtonDown(MouseButton::Left));
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, HandleLeftMouseButtonUp) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
module.HandleMessage(0, 0x0201, 0, 0x00320078);
EXPECT_TRUE(InputManager::Get().IsMouseButtonDown(MouseButton::Left));
module.HandleMessage(0, 0x0202, 0, 0x00320078);
EXPECT_FALSE(InputManager::Get().IsMouseButtonDown(MouseButton::Left));
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, HandleRightMouseButton) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
module.HandleMessage(0, 0x0204, 0, 0x00320078);
EXPECT_TRUE(InputManager::Get().IsMouseButtonDown(MouseButton::Right));
module.HandleMessage(0, 0x0205, 0, 0x00320078);
EXPECT_FALSE(InputManager::Get().IsMouseButtonDown(MouseButton::Right));
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, HandleMiddleMouseButton) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
module.HandleMessage(0, 0x0207, 0, 0x00320078);
EXPECT_TRUE(InputManager::Get().IsMouseButtonDown(MouseButton::Middle));
module.HandleMessage(0, 0x0208, 0, 0x00320078);
EXPECT_FALSE(InputManager::Get().IsMouseButtonDown(MouseButton::Middle));
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, HandleMouseWheel) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
module.HandleMessage(0, 0x020A, 0x00030000, 0x00780078);
float scrollDelta = InputManager::Get().GetMouseScrollDelta();
EXPECT_EQ(scrollDelta, 0.025f);
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, HandleTextInput) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module;
module.Initialize(nullptr);
bool eventFired = false;
char capturedChar = 0;
uint64_t id = InputManager::Get().OnTextInput().Subscribe([&eventFired, &capturedChar](const TextInputEvent& e) {
eventFired = true;
capturedChar = e.character;
});
module.HandleMessage(0, 0x0102, 'X', 0);
EXPECT_TRUE(eventFired);
EXPECT_EQ(capturedChar, 'X');
InputManager::Get().OnTextInput().Unsubscribe(id);
module.Shutdown();
InputManager::Get().Shutdown();
}
TEST(WindowsInputModule, MultipleModules) {
InputManager::Get().Initialize(nullptr);
WindowsInputModule module1;
WindowsInputModule module2;
module1.Initialize(nullptr);
module2.Initialize(nullptr);
module1.HandleMessage(0, 0x0100, 'A', 0);
EXPECT_TRUE(InputManager::Get().IsKeyDown(KeyCode::A));
module2.HandleMessage(0, 0x0100, 'B', 0);
EXPECT_TRUE(InputManager::Get().IsKeyDown(KeyCode::B));
module1.Shutdown();
module2.Shutdown();
InputManager::Get().Shutdown();
}
} // namespace