refactor: extract scene viewport post-pass planning

This commit is contained in:
2026-03-31 21:54:00 +08:00
parent ad237cb81e
commit f85fa78dd1
6 changed files with 435 additions and 114 deletions

View File

@@ -19,6 +19,7 @@ struct MockPipelineState {
int initializeCalls = 0;
int shutdownCalls = 0;
int renderCalls = 0;
bool renderResult = true;
uint32_t lastSurfaceWidth = 0;
uint32_t lastSurfaceHeight = 0;
CameraComponent* lastCamera = nullptr;
@@ -57,7 +58,7 @@ public:
m_state->lastClearFlags = sceneData.cameraData.clearFlags;
m_state->renderedCameras.push_back(sceneData.camera);
m_state->renderedClearFlags.push_back(sceneData.cameraData.clearFlags);
return true;
return m_state->renderResult;
}
private:
@@ -66,9 +67,15 @@ private:
class TrackingPass final : public RenderPass {
public:
TrackingPass(std::shared_ptr<MockPipelineState> state, const char* label)
TrackingPass(
std::shared_ptr<MockPipelineState> state,
const char* label,
bool initializeResult = true,
bool executeResult = true)
: m_state(std::move(state))
, m_label(label) {
, m_label(label)
, m_initializeResult(initializeResult)
, m_executeResult(executeResult) {
}
const char* GetName() const override {
@@ -77,17 +84,23 @@ public:
bool Initialize(const RenderContext&) override {
m_state->eventLog.push_back(std::string("init:") + m_label);
return true;
return m_initializeResult;
}
bool Execute(const RenderPassContext&) override {
m_state->eventLog.push_back(m_label);
return true;
return m_executeResult;
}
void Shutdown() override {
m_state->eventLog.push_back(std::string("shutdown:") + m_label);
}
private:
std::shared_ptr<MockPipelineState> m_state;
const char* m_label = "";
bool m_initializeResult = true;
bool m_executeResult = true;
};
RenderContext CreateValidContext() {
@@ -163,7 +176,81 @@ TEST(CameraRenderer_Test, ExecutesInjectedPreAndPostPassSequencesAroundPipelineR
ASSERT_TRUE(renderer.Render(request));
EXPECT_EQ(
state->eventLog,
(std::vector<std::string>{ "init:pre", "pre", "pipeline", "init:post", "post" }));
(std::vector<std::string>{
"init:pre",
"pre",
"pipeline",
"init:post",
"post",
"shutdown:post",
"shutdown:pre" }));
}
TEST(CameraRenderer_Test, ShutsDownInitializedPassesWhenPipelineRenderFails) {
Scene scene("CameraRendererFailureScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(2.0f);
auto state = std::make_shared<MockPipelineState>();
state->renderResult = false;
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
RenderPassSequence prePasses;
prePasses.AddPass(std::make_unique<TrackingPass>(state, "pre"));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(320, 180);
request.cameraDepth = camera->GetDepth();
request.preScenePasses = &prePasses;
EXPECT_FALSE(renderer.Render(request));
EXPECT_EQ(
state->eventLog,
(std::vector<std::string>{ "init:pre", "pre", "pipeline", "shutdown:pre" }));
}
TEST(CameraRenderer_Test, ShutsDownSequencesWhenPostPassInitializationFails) {
Scene scene("CameraRendererPostPassInitFailureScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(4.0f);
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
RenderPassSequence prePasses;
prePasses.AddPass(std::make_unique<TrackingPass>(state, "pre"));
RenderPassSequence postPasses;
postPasses.AddPass(std::make_unique<TrackingPass>(state, "post", false, true));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(512, 512);
request.cameraDepth = camera->GetDepth();
request.preScenePasses = &prePasses;
request.postScenePasses = &postPasses;
EXPECT_FALSE(renderer.Render(request));
EXPECT_EQ(
state->eventLog,
(std::vector<std::string>{
"init:pre",
"pre",
"pipeline",
"init:post",
"shutdown:post",
"shutdown:pre" }));
}
TEST(SceneRenderer_Test, BuildsSingleExplicitRequestFromSelectedCamera) {

View File

@@ -6,6 +6,8 @@ set(EDITOR_TEST_SOURCES
test_action_routing.cpp
test_scene_viewport_camera_controller.cpp
test_scene_viewport_move_gizmo.cpp
test_scene_viewport_rotate_gizmo.cpp
test_scene_viewport_post_pass_plan.cpp
test_scene_viewport_picker.cpp
test_scene_viewport_overlay_renderer.cpp
test_scene_viewport_selection_utils.cpp
@@ -14,6 +16,7 @@ set(EDITOR_TEST_SOURCES
${CMAKE_SOURCE_DIR}/editor/src/Managers/ProjectManager.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportPicker.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportMoveGizmo.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportRotateGizmo.cpp
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportGrid.cpp
)

View File

@@ -0,0 +1,104 @@
#include <gtest/gtest.h>
#include "Viewport/SceneViewportPostPassPlan.h"
#include <vector>
namespace {
using XCEngine::Editor::BuildSceneViewportPostPassPlan;
using XCEngine::Editor::SceneViewportPostPassPlanInput;
using XCEngine::Editor::SceneViewportPostPassStep;
TEST(SceneViewportPostPassPlan_Test, ReturnsInvalidPlanWhenOverlayIsUnavailable) {
const auto plan = BuildSceneViewportPostPassPlan({});
EXPECT_FALSE(plan.valid);
EXPECT_TRUE(plan.steps.empty());
EXPECT_FALSE(plan.usesSelectionMaskSurface);
EXPECT_FALSE(plan.usesSelectionMaskShaderView);
}
TEST(SceneViewportPostPassPlan_Test, BuildsGridOnlyPlanWhenNothingIsSelected) {
SceneViewportPostPassPlanInput input = {};
input.overlayValid = true;
const auto plan = BuildSceneViewportPostPassPlan(input);
ASSERT_TRUE(plan.valid);
EXPECT_EQ(
plan.steps,
(std::vector<SceneViewportPostPassStep>{
SceneViewportPostPassStep::ColorToRenderTarget,
SceneViewportPostPassStep::InfiniteGrid,
SceneViewportPostPassStep::ColorToShaderResource
}));
EXPECT_FALSE(plan.usesSelectionMaskSurface);
EXPECT_FALSE(plan.usesSelectionMaskShaderView);
}
TEST(SceneViewportPostPassPlan_Test, BuildsSelectionOutlinePlanWhenSelectionResourcesExist) {
SceneViewportPostPassPlanInput input = {};
input.overlayValid = true;
input.hasSelection = true;
input.hasSelectionMaskRenderTarget = true;
input.hasSelectionMaskShaderView = true;
const auto plan = BuildSceneViewportPostPassPlan(input);
ASSERT_TRUE(plan.valid);
EXPECT_EQ(
plan.steps,
(std::vector<SceneViewportPostPassStep>{
SceneViewportPostPassStep::SelectionMask,
SceneViewportPostPassStep::ColorToRenderTarget,
SceneViewportPostPassStep::InfiniteGrid,
SceneViewportPostPassStep::SelectionOutline,
SceneViewportPostPassStep::ColorToShaderResource
}));
EXPECT_TRUE(plan.usesSelectionMaskSurface);
EXPECT_TRUE(plan.usesSelectionMaskShaderView);
}
TEST(SceneViewportPostPassPlan_Test, SkipsSelectionSpecificPassesWhenMaskResourcesAreMissing) {
SceneViewportPostPassPlanInput input = {};
input.overlayValid = true;
input.hasSelection = true;
input.hasSelectionMaskRenderTarget = true;
input.hasSelectionMaskShaderView = false;
const auto plan = BuildSceneViewportPostPassPlan(input);
ASSERT_TRUE(plan.valid);
EXPECT_EQ(
plan.steps,
(std::vector<SceneViewportPostPassStep>{
SceneViewportPostPassStep::ColorToRenderTarget,
SceneViewportPostPassStep::InfiniteGrid,
SceneViewportPostPassStep::ColorToShaderResource
}));
EXPECT_FALSE(plan.usesSelectionMaskSurface);
EXPECT_FALSE(plan.usesSelectionMaskShaderView);
}
TEST(SceneViewportPostPassPlan_Test, BuildsDebugMaskPlanWithoutSelectionMaskTarget) {
SceneViewportPostPassPlanInput input = {};
input.overlayValid = true;
input.hasSelection = true;
input.debugSelectionMask = true;
const auto plan = BuildSceneViewportPostPassPlan(input);
ASSERT_TRUE(plan.valid);
EXPECT_EQ(
plan.steps,
(std::vector<SceneViewportPostPassStep>{
SceneViewportPostPassStep::ColorToRenderTarget,
SceneViewportPostPassStep::SelectionMaskDebug,
SceneViewportPostPassStep::ColorToShaderResource
}));
EXPECT_FALSE(plan.usesSelectionMaskSurface);
EXPECT_FALSE(plan.usesSelectionMaskShaderView);
}
} // namespace