feat: add camera viewport rect render areas
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@@ -101,11 +101,16 @@ bool CameraRenderer::Render(
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return false;
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}
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if (request.surface.GetRenderAreaWidth() == 0 ||
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request.surface.GetRenderAreaHeight() == 0) {
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return false;
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}
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RenderSceneData sceneData = m_sceneExtractor.ExtractForCamera(
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*request.scene,
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*request.camera,
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request.surface.GetWidth(),
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request.surface.GetHeight());
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request.surface.GetRenderAreaWidth(),
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request.surface.GetRenderAreaHeight());
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if (!sceneData.HasCamera()) {
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return false;
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}
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