refactor(srp): move scene setup ownership into managed renderer
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@@ -101,6 +101,12 @@ namespace XCEngine.Rendering.Universal
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FinalizeCameraFramePlan(context);
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}
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internal void ConfigureRenderSceneSetupInstance(
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RenderSceneSetupContext context)
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{
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ConfigureRenderSceneSetup(context);
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}
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internal void ConfigureDirectionalShadowExecutionStateInstance(
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DirectionalShadowExecutionContext context)
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{
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@@ -205,6 +211,11 @@ namespace XCEngine.Rendering.Universal
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context);
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}
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protected virtual void ConfigureRenderSceneSetup(
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RenderSceneSetupContext context)
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{
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}
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protected virtual void ConfigureDirectionalShadowExecutionState(
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DirectionalShadowExecutionContext context)
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{
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