refactor(srp): move scene setup ownership into managed renderer

This commit is contained in:
2026-04-21 18:05:33 +08:00
parent 233cf25965
commit f75164a4fa
19 changed files with 623 additions and 292 deletions

View File

@@ -137,6 +137,13 @@ struct ManagedCameraRenderRequestContextState {
bool suppressDirectionalShadow = false;
};
struct ManagedRenderSceneSetupContextState {
uint64_t handle = 0;
const Rendering::CameraFramePlan* plan = nullptr;
Rendering::RenderSceneData* sceneData = nullptr;
bool explicitlyConfigured = false;
};
struct ManagedDirectionalShadowExecutionContextState {
uint64_t handle = 0;
const Rendering::CameraFramePlan* plan = nullptr;
@@ -529,6 +536,52 @@ void UnregisterManagedCameraRenderRequestContextState(
GetManagedCameraRenderRequestContextRegistry().erase(handle);
}
uint64_t& GetManagedRenderSceneSetupContextNextHandle() {
static uint64_t nextHandle = 1;
return nextHandle;
}
std::unordered_map<uint64_t, ManagedRenderSceneSetupContextState*>&
GetManagedRenderSceneSetupContextRegistry() {
static std::unordered_map<uint64_t, ManagedRenderSceneSetupContextState*>
registry;
return registry;
}
ManagedRenderSceneSetupContextState*
FindManagedRenderSceneSetupContextState(
uint64_t handle) {
const auto it =
GetManagedRenderSceneSetupContextRegistry().find(handle);
return it != GetManagedRenderSceneSetupContextRegistry().end()
? it->second
: nullptr;
}
uint64_t RegisterManagedRenderSceneSetupContextState(
ManagedRenderSceneSetupContextState& state) {
uint64_t handle =
GetManagedRenderSceneSetupContextNextHandle()++;
if (handle == 0) {
handle =
GetManagedRenderSceneSetupContextNextHandle()++;
}
state.handle = handle;
GetManagedRenderSceneSetupContextRegistry()[handle] =
&state;
return handle;
}
void UnregisterManagedRenderSceneSetupContextState(
uint64_t handle) {
if (handle == 0) {
return;
}
GetManagedRenderSceneSetupContextRegistry().erase(handle);
}
uint64_t& GetManagedDirectionalShadowExecutionContextNextHandle() {
static uint64_t nextHandle = 1;
return nextHandle;
@@ -1433,6 +1486,9 @@ public:
directionalShadowSettings) const override;
void ConfigureCameraFramePlan(
Rendering::CameraFramePlan& plan) const override;
bool ConfigureRenderSceneSetup(
const Rendering::CameraFramePlan& plan,
Rendering::RenderSceneData& sceneData) const override;
bool ConfigureDirectionalShadowExecutionState(
const Rendering::CameraFramePlan& plan,
const Rendering::DirectionalShadowSurfaceAllocation&
@@ -1449,10 +1505,6 @@ public:
bool UsesNativeCameraFramePlanBaseline() const override;
bool UsesNativeCameraFramePlanBaseline(
int32_t rendererIndex) const override;
std::string GetRenderSceneSetupPolicyAssetKey() const
override;
std::string GetRenderSceneSetupPolicyAssetKey(
int32_t rendererIndex) const override;
std::string GetDirectionalShadowPlanningPolicyAssetKey() const
override;
std::string GetCameraFrameStandalonePassAssetKey(
@@ -1498,9 +1550,7 @@ private:
MonoObject* assetObject) const;
MonoMethod* ResolveUsesNativeCameraFramePlanBaselineContextualMethod(
MonoObject* assetObject) const;
MonoMethod* ResolveGetRenderSceneSetupPolicyAssetKeyMethod(
MonoObject* assetObject) const;
MonoMethod* ResolveGetRenderSceneSetupPolicyAssetKeyContextualMethod(
MonoMethod* ResolveConfigureRenderSceneSetupMethod(
MonoObject* assetObject) const;
MonoMethod* ResolveConfigureDirectionalShadowExecutionStateMethod(
MonoObject* assetObject) const;
@@ -1532,11 +1582,8 @@ private:
mutable MonoMethod*
m_usesNativeCameraFramePlanBaselineContextualMethod =
nullptr;
mutable MonoMethod* m_getRenderSceneSetupPolicyAssetKeyMethod =
mutable MonoMethod* m_configureRenderSceneSetupMethod =
nullptr;
mutable MonoMethod*
m_getRenderSceneSetupPolicyAssetKeyContextualMethod =
nullptr;
mutable MonoMethod*
m_configureDirectionalShadowExecutionStateMethod = nullptr;
mutable MonoMethod*
@@ -2061,6 +2108,46 @@ void MonoManagedRenderPipelineAssetRuntime::ConfigureCameraFramePlan(
planningContextHandle);
}
bool MonoManagedRenderPipelineAssetRuntime::ConfigureRenderSceneSetup(
const Rendering::CameraFramePlan& plan,
Rendering::RenderSceneData& sceneData) const {
if (!EnsureManagedAsset()) {
return false;
}
MonoObject* const assetObject = GetManagedAssetObject();
MonoMethod* const method =
ResolveConfigureRenderSceneSetupMethod(assetObject);
if (assetObject == nullptr || method == nullptr) {
return false;
}
ManagedRenderSceneSetupContextState setupContextState = {};
setupContextState.plan = &plan;
setupContextState.sceneData = &sceneData;
const uint64_t setupContextHandle =
RegisterManagedRenderSceneSetupContextState(
setupContextState);
MonoObject* const setupContextObject =
m_runtime->CreateManagedRenderSceneSetupContext(
setupContextHandle);
if (setupContextObject == nullptr) {
UnregisterManagedRenderSceneSetupContextState(
setupContextHandle);
return false;
}
void* args[1] = { setupContextObject };
m_runtime->InvokeManagedMethod(
assetObject,
method,
args,
nullptr);
UnregisterManagedRenderSceneSetupContextState(
setupContextHandle);
return setupContextState.explicitlyConfigured;
}
bool MonoManagedRenderPipelineAssetRuntime::
ConfigureDirectionalShadowExecutionState(
const Rendering::CameraFramePlan& plan,
@@ -2298,61 +2385,6 @@ bool MonoManagedRenderPipelineAssetRuntime::UsesNativeCameraFramePlanBaseline(
usesBaseline;
}
std::string MonoManagedRenderPipelineAssetRuntime::
GetRenderSceneSetupPolicyAssetKey() const {
return GetRenderSceneSetupPolicyAssetKey(-1);
}
std::string MonoManagedRenderPipelineAssetRuntime::
GetRenderSceneSetupPolicyAssetKey(
int32_t rendererIndex) const {
if (!SyncManagedAssetRuntimeState()) {
return {};
}
MonoObject* const assetObject = GetManagedAssetObject();
if (assetObject == nullptr) {
return {};
}
MonoMethod* const contextualMethod =
ResolveGetRenderSceneSetupPolicyAssetKeyContextualMethod(
assetObject);
if (contextualMethod != nullptr) {
void* args[1] = { &rendererIndex };
MonoObject* managedKeyObject = nullptr;
if (!m_runtime->InvokeManagedMethod(
assetObject,
contextualMethod,
args,
&managedKeyObject)) {
return {};
}
return MonoStringToUtf8(
reinterpret_cast<MonoString*>(managedKeyObject));
}
MonoMethod* const method =
ResolveGetRenderSceneSetupPolicyAssetKeyMethod(
assetObject);
if (method == nullptr) {
return {};
}
MonoObject* managedKeyObject = nullptr;
if (!m_runtime->InvokeManagedMethod(
assetObject,
method,
nullptr,
&managedKeyObject)) {
return {};
}
return MonoStringToUtf8(
reinterpret_cast<MonoString*>(managedKeyObject));
}
std::string MonoManagedRenderPipelineAssetRuntime::
GetDirectionalShadowPlanningPolicyAssetKey() const {
if (!SyncManagedAssetRuntimeState()) {
@@ -2659,8 +2691,7 @@ void MonoManagedRenderPipelineAssetRuntime::ReleaseManagedAsset() const {
m_getPipelineRendererAssetKeyContextualMethod = nullptr;
m_usesNativeCameraFramePlanBaselineMethod = nullptr;
m_usesNativeCameraFramePlanBaselineContextualMethod = nullptr;
m_getRenderSceneSetupPolicyAssetKeyMethod = nullptr;
m_getRenderSceneSetupPolicyAssetKeyContextualMethod = nullptr;
m_configureRenderSceneSetupMethod = nullptr;
m_configureDirectionalShadowExecutionStateMethod = nullptr;
m_getDirectionalShadowPlanningPolicyAssetKeyMethod = nullptr;
m_getCameraFrameStandalonePassAssetKeyMethod = nullptr;
@@ -2846,33 +2877,17 @@ MonoManagedRenderPipelineAssetRuntime::
MonoMethod*
MonoManagedRenderPipelineAssetRuntime::
ResolveGetRenderSceneSetupPolicyAssetKeyMethod(
ResolveConfigureRenderSceneSetupMethod(
MonoObject* assetObject) const {
if (m_getRenderSceneSetupPolicyAssetKeyMethod == nullptr) {
m_getRenderSceneSetupPolicyAssetKeyMethod =
if (m_configureRenderSceneSetupMethod == nullptr) {
m_configureRenderSceneSetupMethod =
m_runtime->ResolveManagedMethod(
assetObject,
"GetRenderSceneSetupPolicyAssetKey",
0);
}
return m_getRenderSceneSetupPolicyAssetKeyMethod;
}
MonoMethod*
MonoManagedRenderPipelineAssetRuntime::
ResolveGetRenderSceneSetupPolicyAssetKeyContextualMethod(
MonoObject* assetObject) const {
if (m_getRenderSceneSetupPolicyAssetKeyContextualMethod ==
nullptr) {
m_getRenderSceneSetupPolicyAssetKeyContextualMethod =
m_runtime->ResolveManagedMethod(
assetObject,
"GetRenderSceneSetupPolicyAssetKeyContextual",
"ConfigureRenderSceneSetupInstance",
1);
}
return m_getRenderSceneSetupPolicyAssetKeyContextualMethod;
return m_configureRenderSceneSetupMethod;
}
MonoMethod*
@@ -5806,6 +5821,119 @@ void InternalCall_Rendering_CameraRenderRequestContext_ClearDirectionalShadow(
state->suppressDirectionalShadow = true;
}
int32_t
InternalCall_Rendering_RenderSceneSetupContext_GetRendererIndex(
uint64_t nativeHandle) {
const ManagedRenderSceneSetupContextState* const state =
FindManagedRenderSceneSetupContextState(nativeHandle);
return state != nullptr &&
state->plan != nullptr
? state->plan->request.rendererIndex
: -1;
}
mono_bool
InternalCall_Rendering_RenderSceneSetupContext_GetIsConfigured(
uint64_t nativeHandle) {
const ManagedRenderSceneSetupContextState* const state =
FindManagedRenderSceneSetupContextState(nativeHandle);
return state != nullptr &&
state->explicitlyConfigured
? 1
: 0;
}
mono_bool
InternalCall_Rendering_RenderSceneSetupContext_UseDefaultSceneSetup(
uint64_t nativeHandle) {
ManagedRenderSceneSetupContextState* const state =
FindManagedRenderSceneSetupContextState(nativeHandle);
if (state == nullptr ||
state->plan == nullptr ||
state->sceneData == nullptr) {
return 0;
}
Rendering::ApplyDefaultRenderPipelineSceneSetupPolicy(
*state->plan,
*state->sceneData);
state->explicitlyConfigured = true;
return 1;
}
mono_bool
InternalCall_Rendering_RenderSceneSetupContext_UseDefaultEnvironment(
uint64_t nativeHandle) {
ManagedRenderSceneSetupContextState* const state =
FindManagedRenderSceneSetupContextState(nativeHandle);
if (state == nullptr ||
state->plan == nullptr ||
state->sceneData == nullptr) {
return 0;
}
state->sceneData->environment =
Rendering::BuildDefaultRenderPipelineEnvironmentData(
*state->plan);
state->explicitlyConfigured = true;
return 1;
}
mono_bool
InternalCall_Rendering_RenderSceneSetupContext_UseDefaultGlobalShaderKeywords(
uint64_t nativeHandle) {
ManagedRenderSceneSetupContextState* const state =
FindManagedRenderSceneSetupContextState(nativeHandle);
if (state == nullptr || state->sceneData == nullptr) {
return 0;
}
state->sceneData->globalShaderKeywords =
Rendering::
BuildDefaultRenderPipelineSceneGlobalShaderKeywords(
*state->sceneData);
state->explicitlyConfigured = true;
return 1;
}
void InternalCall_Rendering_RenderSceneSetupContext_ClearEnvironment(
uint64_t nativeHandle) {
ManagedRenderSceneSetupContextState* const state =
FindManagedRenderSceneSetupContextState(nativeHandle);
if (state == nullptr || state->sceneData == nullptr) {
return;
}
state->sceneData->environment = {};
state->explicitlyConfigured = true;
}
void
InternalCall_Rendering_RenderSceneSetupContext_ClearGlobalShaderKeywords(
uint64_t nativeHandle) {
ManagedRenderSceneSetupContextState* const state =
FindManagedRenderSceneSetupContextState(nativeHandle);
if (state == nullptr || state->sceneData == nullptr) {
return;
}
state->sceneData->globalShaderKeywords = {};
state->explicitlyConfigured = true;
}
void InternalCall_Rendering_RenderSceneSetupContext_ClearSceneSetup(
uint64_t nativeHandle) {
ManagedRenderSceneSetupContextState* const state =
FindManagedRenderSceneSetupContextState(nativeHandle);
if (state == nullptr || state->sceneData == nullptr) {
return;
}
state->sceneData->environment = {};
state->sceneData->globalShaderKeywords = {};
state->explicitlyConfigured = true;
}
mono_bool
InternalCall_Rendering_DirectionalShadowExecutionContext_GetHasPlannedMainDirectionalShadow(
uint64_t nativeHandle) {
@@ -6332,6 +6460,14 @@ void RegisterInternalCalls() {
mono_add_internal_call("XCEngine.InternalCalls::Rendering_CameraRenderRequestContext_GetDirectionalShadowPlanningSettings", reinterpret_cast<const void*>(&InternalCall_Rendering_CameraRenderRequestContext_GetDirectionalShadowPlanningSettings));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_CameraRenderRequestContext_SetDirectionalShadowPlanningSettings", reinterpret_cast<const void*>(&InternalCall_Rendering_CameraRenderRequestContext_SetDirectionalShadowPlanningSettings));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_CameraRenderRequestContext_ClearDirectionalShadow", reinterpret_cast<const void*>(&InternalCall_Rendering_CameraRenderRequestContext_ClearDirectionalShadow));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_GetRendererIndex", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_GetRendererIndex));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_GetIsConfigured", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_GetIsConfigured));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_UseDefaultSceneSetup", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_UseDefaultSceneSetup));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_UseDefaultEnvironment", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_UseDefaultEnvironment));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_UseDefaultGlobalShaderKeywords", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_UseDefaultGlobalShaderKeywords));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_ClearEnvironment", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_ClearEnvironment));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_ClearGlobalShaderKeywords", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_ClearGlobalShaderKeywords));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_ClearSceneSetup", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_ClearSceneSetup));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_DirectionalShadowExecutionContext_GetHasPlannedMainDirectionalShadow", reinterpret_cast<const void*>(&InternalCall_Rendering_DirectionalShadowExecutionContext_GetHasPlannedMainDirectionalShadow));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_DirectionalShadowExecutionContext_GetRendererIndex", reinterpret_cast<const void*>(&InternalCall_Rendering_DirectionalShadowExecutionContext_GetRendererIndex));
mono_add_internal_call("XCEngine.InternalCalls::Rendering_DirectionalShadowExecutionContext_GetIsConfigured", reinterpret_cast<const void*>(&InternalCall_Rendering_DirectionalShadowExecutionContext_GetIsConfigured));
@@ -6396,6 +6532,10 @@ void MonoScriptRuntime::Shutdown() {
GetManagedScriptableRenderContextNextHandle() = 1;
GetManagedCameraRenderRequestContextRegistry().clear();
GetManagedCameraRenderRequestContextNextHandle() = 1;
GetManagedRenderSceneSetupContextRegistry().clear();
GetManagedRenderSceneSetupContextNextHandle() = 1;
GetManagedDirectionalShadowExecutionContextRegistry().clear();
GetManagedDirectionalShadowExecutionContextNextHandle() = 1;
GetManagedScriptableRenderPipelinePlanningContextRegistry().clear();
GetManagedScriptableRenderPipelinePlanningContextNextHandle() = 1;
ClearManagedInstances();
@@ -6415,12 +6555,14 @@ void MonoScriptRuntime::Shutdown() {
m_scriptableRenderPipelineClass = nullptr;
m_scriptableRenderContextClass = nullptr;
m_cameraRenderRequestContextClass = nullptr;
m_renderSceneSetupContextClass = nullptr;
m_directionalShadowExecutionContextClass = nullptr;
m_scriptableRenderPipelinePlanningContextClass = nullptr;
m_serializeFieldAttributeClass = nullptr;
m_gameObjectConstructor = nullptr;
m_scriptableRenderContextConstructor = nullptr;
m_cameraRenderRequestContextConstructor = nullptr;
m_renderSceneSetupContextConstructor = nullptr;
m_directionalShadowExecutionContextConstructor = nullptr;
m_scriptableRenderPipelinePlanningContextConstructor = nullptr;
m_managedGameObjectUUIDField = nullptr;
@@ -7216,6 +7358,27 @@ bool MonoScriptRuntime::DiscoverScriptClasses() {
return false;
}
m_renderSceneSetupContextClass = mono_class_from_name(
m_coreImage,
kManagedRenderingNamespace,
"RenderSceneSetupContext");
if (!m_renderSceneSetupContextClass) {
SetError(
"Failed to locate the managed RenderSceneSetupContext type.");
return false;
}
m_renderSceneSetupContextConstructor =
mono_class_get_method_from_name(
m_renderSceneSetupContextClass,
".ctor",
1);
if (!m_renderSceneSetupContextConstructor) {
SetError(
"Failed to locate the managed RenderSceneSetupContext constructor.");
return false;
}
m_directionalShadowExecutionContextClass = mono_class_from_name(
m_coreImage,
kManagedRenderingNamespace,
@@ -7853,6 +8016,46 @@ MonoScriptRuntime::CreateManagedCameraRenderRequestContext(
return contextObject;
}
MonoObject*
MonoScriptRuntime::CreateManagedRenderSceneSetupContext(
uint64_t nativeHandle) {
if (!m_initialized ||
nativeHandle == 0 ||
m_renderSceneSetupContextClass == nullptr ||
m_renderSceneSetupContextConstructor == nullptr) {
return nullptr;
}
SetCurrentDomain();
MonoObject* const contextObject =
mono_object_new(
m_appDomain,
m_renderSceneSetupContextClass);
if (contextObject == nullptr) {
SetError(
"Mono failed to allocate a managed RenderSceneSetupContext.");
return nullptr;
}
void* args[1];
uint64_t nativeHandleArgument = nativeHandle;
args[0] = &nativeHandleArgument;
MonoObject* exception = nullptr;
mono_runtime_invoke(
m_renderSceneSetupContextConstructor,
contextObject,
args,
&exception);
if (exception != nullptr) {
RecordException(exception);
return nullptr;
}
return contextObject;
}
MonoObject*
MonoScriptRuntime::CreateManagedDirectionalShadowExecutionContext(
uint64_t nativeHandle) {