refactor(srp): move scene setup ownership into managed renderer
This commit is contained in:
@@ -137,6 +137,13 @@ struct ManagedCameraRenderRequestContextState {
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bool suppressDirectionalShadow = false;
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};
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struct ManagedRenderSceneSetupContextState {
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uint64_t handle = 0;
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const Rendering::CameraFramePlan* plan = nullptr;
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Rendering::RenderSceneData* sceneData = nullptr;
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bool explicitlyConfigured = false;
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};
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struct ManagedDirectionalShadowExecutionContextState {
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uint64_t handle = 0;
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const Rendering::CameraFramePlan* plan = nullptr;
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@@ -529,6 +536,52 @@ void UnregisterManagedCameraRenderRequestContextState(
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GetManagedCameraRenderRequestContextRegistry().erase(handle);
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}
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uint64_t& GetManagedRenderSceneSetupContextNextHandle() {
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static uint64_t nextHandle = 1;
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return nextHandle;
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}
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std::unordered_map<uint64_t, ManagedRenderSceneSetupContextState*>&
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GetManagedRenderSceneSetupContextRegistry() {
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static std::unordered_map<uint64_t, ManagedRenderSceneSetupContextState*>
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registry;
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return registry;
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}
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ManagedRenderSceneSetupContextState*
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FindManagedRenderSceneSetupContextState(
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uint64_t handle) {
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const auto it =
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GetManagedRenderSceneSetupContextRegistry().find(handle);
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return it != GetManagedRenderSceneSetupContextRegistry().end()
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? it->second
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: nullptr;
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}
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uint64_t RegisterManagedRenderSceneSetupContextState(
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ManagedRenderSceneSetupContextState& state) {
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uint64_t handle =
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GetManagedRenderSceneSetupContextNextHandle()++;
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if (handle == 0) {
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handle =
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GetManagedRenderSceneSetupContextNextHandle()++;
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}
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state.handle = handle;
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GetManagedRenderSceneSetupContextRegistry()[handle] =
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&state;
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return handle;
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}
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void UnregisterManagedRenderSceneSetupContextState(
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uint64_t handle) {
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if (handle == 0) {
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return;
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}
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GetManagedRenderSceneSetupContextRegistry().erase(handle);
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}
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uint64_t& GetManagedDirectionalShadowExecutionContextNextHandle() {
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static uint64_t nextHandle = 1;
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return nextHandle;
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@@ -1433,6 +1486,9 @@ public:
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directionalShadowSettings) const override;
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void ConfigureCameraFramePlan(
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Rendering::CameraFramePlan& plan) const override;
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bool ConfigureRenderSceneSetup(
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const Rendering::CameraFramePlan& plan,
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Rendering::RenderSceneData& sceneData) const override;
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bool ConfigureDirectionalShadowExecutionState(
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const Rendering::CameraFramePlan& plan,
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const Rendering::DirectionalShadowSurfaceAllocation&
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@@ -1449,10 +1505,6 @@ public:
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bool UsesNativeCameraFramePlanBaseline() const override;
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bool UsesNativeCameraFramePlanBaseline(
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int32_t rendererIndex) const override;
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std::string GetRenderSceneSetupPolicyAssetKey() const
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override;
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std::string GetRenderSceneSetupPolicyAssetKey(
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int32_t rendererIndex) const override;
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std::string GetDirectionalShadowPlanningPolicyAssetKey() const
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override;
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std::string GetCameraFrameStandalonePassAssetKey(
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@@ -1498,9 +1550,7 @@ private:
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MonoObject* assetObject) const;
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MonoMethod* ResolveUsesNativeCameraFramePlanBaselineContextualMethod(
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MonoObject* assetObject) const;
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MonoMethod* ResolveGetRenderSceneSetupPolicyAssetKeyMethod(
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MonoObject* assetObject) const;
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MonoMethod* ResolveGetRenderSceneSetupPolicyAssetKeyContextualMethod(
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MonoMethod* ResolveConfigureRenderSceneSetupMethod(
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MonoObject* assetObject) const;
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MonoMethod* ResolveConfigureDirectionalShadowExecutionStateMethod(
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MonoObject* assetObject) const;
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@@ -1532,11 +1582,8 @@ private:
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mutable MonoMethod*
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m_usesNativeCameraFramePlanBaselineContextualMethod =
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nullptr;
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mutable MonoMethod* m_getRenderSceneSetupPolicyAssetKeyMethod =
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mutable MonoMethod* m_configureRenderSceneSetupMethod =
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nullptr;
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mutable MonoMethod*
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m_getRenderSceneSetupPolicyAssetKeyContextualMethod =
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nullptr;
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mutable MonoMethod*
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m_configureDirectionalShadowExecutionStateMethod = nullptr;
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mutable MonoMethod*
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@@ -2061,6 +2108,46 @@ void MonoManagedRenderPipelineAssetRuntime::ConfigureCameraFramePlan(
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planningContextHandle);
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}
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bool MonoManagedRenderPipelineAssetRuntime::ConfigureRenderSceneSetup(
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const Rendering::CameraFramePlan& plan,
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Rendering::RenderSceneData& sceneData) const {
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if (!EnsureManagedAsset()) {
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return false;
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}
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MonoObject* const assetObject = GetManagedAssetObject();
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MonoMethod* const method =
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ResolveConfigureRenderSceneSetupMethod(assetObject);
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if (assetObject == nullptr || method == nullptr) {
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return false;
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}
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ManagedRenderSceneSetupContextState setupContextState = {};
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setupContextState.plan = &plan;
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setupContextState.sceneData = &sceneData;
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const uint64_t setupContextHandle =
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RegisterManagedRenderSceneSetupContextState(
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setupContextState);
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MonoObject* const setupContextObject =
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m_runtime->CreateManagedRenderSceneSetupContext(
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setupContextHandle);
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if (setupContextObject == nullptr) {
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UnregisterManagedRenderSceneSetupContextState(
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setupContextHandle);
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return false;
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}
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void* args[1] = { setupContextObject };
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m_runtime->InvokeManagedMethod(
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assetObject,
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method,
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args,
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nullptr);
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UnregisterManagedRenderSceneSetupContextState(
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setupContextHandle);
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return setupContextState.explicitlyConfigured;
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}
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bool MonoManagedRenderPipelineAssetRuntime::
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ConfigureDirectionalShadowExecutionState(
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const Rendering::CameraFramePlan& plan,
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@@ -2298,61 +2385,6 @@ bool MonoManagedRenderPipelineAssetRuntime::UsesNativeCameraFramePlanBaseline(
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usesBaseline;
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}
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std::string MonoManagedRenderPipelineAssetRuntime::
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GetRenderSceneSetupPolicyAssetKey() const {
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return GetRenderSceneSetupPolicyAssetKey(-1);
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}
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std::string MonoManagedRenderPipelineAssetRuntime::
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GetRenderSceneSetupPolicyAssetKey(
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int32_t rendererIndex) const {
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if (!SyncManagedAssetRuntimeState()) {
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return {};
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}
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MonoObject* const assetObject = GetManagedAssetObject();
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if (assetObject == nullptr) {
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return {};
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}
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MonoMethod* const contextualMethod =
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ResolveGetRenderSceneSetupPolicyAssetKeyContextualMethod(
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assetObject);
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if (contextualMethod != nullptr) {
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void* args[1] = { &rendererIndex };
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MonoObject* managedKeyObject = nullptr;
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if (!m_runtime->InvokeManagedMethod(
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assetObject,
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contextualMethod,
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args,
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&managedKeyObject)) {
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return {};
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}
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return MonoStringToUtf8(
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reinterpret_cast<MonoString*>(managedKeyObject));
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}
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MonoMethod* const method =
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ResolveGetRenderSceneSetupPolicyAssetKeyMethod(
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assetObject);
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if (method == nullptr) {
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return {};
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}
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MonoObject* managedKeyObject = nullptr;
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if (!m_runtime->InvokeManagedMethod(
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assetObject,
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method,
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nullptr,
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&managedKeyObject)) {
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return {};
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}
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return MonoStringToUtf8(
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reinterpret_cast<MonoString*>(managedKeyObject));
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}
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std::string MonoManagedRenderPipelineAssetRuntime::
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GetDirectionalShadowPlanningPolicyAssetKey() const {
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if (!SyncManagedAssetRuntimeState()) {
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@@ -2659,8 +2691,7 @@ void MonoManagedRenderPipelineAssetRuntime::ReleaseManagedAsset() const {
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m_getPipelineRendererAssetKeyContextualMethod = nullptr;
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m_usesNativeCameraFramePlanBaselineMethod = nullptr;
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m_usesNativeCameraFramePlanBaselineContextualMethod = nullptr;
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m_getRenderSceneSetupPolicyAssetKeyMethod = nullptr;
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m_getRenderSceneSetupPolicyAssetKeyContextualMethod = nullptr;
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m_configureRenderSceneSetupMethod = nullptr;
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m_configureDirectionalShadowExecutionStateMethod = nullptr;
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m_getDirectionalShadowPlanningPolicyAssetKeyMethod = nullptr;
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m_getCameraFrameStandalonePassAssetKeyMethod = nullptr;
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@@ -2846,33 +2877,17 @@ MonoManagedRenderPipelineAssetRuntime::
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MonoMethod*
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MonoManagedRenderPipelineAssetRuntime::
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ResolveGetRenderSceneSetupPolicyAssetKeyMethod(
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ResolveConfigureRenderSceneSetupMethod(
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MonoObject* assetObject) const {
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if (m_getRenderSceneSetupPolicyAssetKeyMethod == nullptr) {
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m_getRenderSceneSetupPolicyAssetKeyMethod =
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if (m_configureRenderSceneSetupMethod == nullptr) {
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m_configureRenderSceneSetupMethod =
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m_runtime->ResolveManagedMethod(
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assetObject,
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"GetRenderSceneSetupPolicyAssetKey",
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0);
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}
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return m_getRenderSceneSetupPolicyAssetKeyMethod;
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}
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MonoMethod*
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MonoManagedRenderPipelineAssetRuntime::
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ResolveGetRenderSceneSetupPolicyAssetKeyContextualMethod(
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MonoObject* assetObject) const {
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if (m_getRenderSceneSetupPolicyAssetKeyContextualMethod ==
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nullptr) {
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m_getRenderSceneSetupPolicyAssetKeyContextualMethod =
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m_runtime->ResolveManagedMethod(
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assetObject,
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"GetRenderSceneSetupPolicyAssetKeyContextual",
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"ConfigureRenderSceneSetupInstance",
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1);
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}
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return m_getRenderSceneSetupPolicyAssetKeyContextualMethod;
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return m_configureRenderSceneSetupMethod;
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}
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MonoMethod*
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@@ -5806,6 +5821,119 @@ void InternalCall_Rendering_CameraRenderRequestContext_ClearDirectionalShadow(
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state->suppressDirectionalShadow = true;
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}
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int32_t
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InternalCall_Rendering_RenderSceneSetupContext_GetRendererIndex(
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uint64_t nativeHandle) {
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const ManagedRenderSceneSetupContextState* const state =
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FindManagedRenderSceneSetupContextState(nativeHandle);
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return state != nullptr &&
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state->plan != nullptr
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? state->plan->request.rendererIndex
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: -1;
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}
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mono_bool
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InternalCall_Rendering_RenderSceneSetupContext_GetIsConfigured(
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uint64_t nativeHandle) {
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const ManagedRenderSceneSetupContextState* const state =
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FindManagedRenderSceneSetupContextState(nativeHandle);
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return state != nullptr &&
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state->explicitlyConfigured
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? 1
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: 0;
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}
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mono_bool
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InternalCall_Rendering_RenderSceneSetupContext_UseDefaultSceneSetup(
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uint64_t nativeHandle) {
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ManagedRenderSceneSetupContextState* const state =
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FindManagedRenderSceneSetupContextState(nativeHandle);
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if (state == nullptr ||
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state->plan == nullptr ||
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state->sceneData == nullptr) {
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return 0;
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}
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Rendering::ApplyDefaultRenderPipelineSceneSetupPolicy(
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*state->plan,
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*state->sceneData);
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state->explicitlyConfigured = true;
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return 1;
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}
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mono_bool
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InternalCall_Rendering_RenderSceneSetupContext_UseDefaultEnvironment(
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uint64_t nativeHandle) {
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ManagedRenderSceneSetupContextState* const state =
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FindManagedRenderSceneSetupContextState(nativeHandle);
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if (state == nullptr ||
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state->plan == nullptr ||
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state->sceneData == nullptr) {
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return 0;
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}
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state->sceneData->environment =
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Rendering::BuildDefaultRenderPipelineEnvironmentData(
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*state->plan);
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state->explicitlyConfigured = true;
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return 1;
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}
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mono_bool
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InternalCall_Rendering_RenderSceneSetupContext_UseDefaultGlobalShaderKeywords(
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uint64_t nativeHandle) {
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ManagedRenderSceneSetupContextState* const state =
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FindManagedRenderSceneSetupContextState(nativeHandle);
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if (state == nullptr || state->sceneData == nullptr) {
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return 0;
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}
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state->sceneData->globalShaderKeywords =
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Rendering::
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BuildDefaultRenderPipelineSceneGlobalShaderKeywords(
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*state->sceneData);
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state->explicitlyConfigured = true;
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return 1;
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}
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void InternalCall_Rendering_RenderSceneSetupContext_ClearEnvironment(
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uint64_t nativeHandle) {
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ManagedRenderSceneSetupContextState* const state =
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FindManagedRenderSceneSetupContextState(nativeHandle);
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if (state == nullptr || state->sceneData == nullptr) {
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return;
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}
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state->sceneData->environment = {};
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state->explicitlyConfigured = true;
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}
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void
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InternalCall_Rendering_RenderSceneSetupContext_ClearGlobalShaderKeywords(
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uint64_t nativeHandle) {
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ManagedRenderSceneSetupContextState* const state =
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FindManagedRenderSceneSetupContextState(nativeHandle);
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if (state == nullptr || state->sceneData == nullptr) {
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return;
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}
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state->sceneData->globalShaderKeywords = {};
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state->explicitlyConfigured = true;
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}
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void InternalCall_Rendering_RenderSceneSetupContext_ClearSceneSetup(
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uint64_t nativeHandle) {
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ManagedRenderSceneSetupContextState* const state =
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FindManagedRenderSceneSetupContextState(nativeHandle);
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if (state == nullptr || state->sceneData == nullptr) {
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return;
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}
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state->sceneData->environment = {};
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state->sceneData->globalShaderKeywords = {};
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state->explicitlyConfigured = true;
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}
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mono_bool
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InternalCall_Rendering_DirectionalShadowExecutionContext_GetHasPlannedMainDirectionalShadow(
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uint64_t nativeHandle) {
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@@ -6332,6 +6460,14 @@ void RegisterInternalCalls() {
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_CameraRenderRequestContext_GetDirectionalShadowPlanningSettings", reinterpret_cast<const void*>(&InternalCall_Rendering_CameraRenderRequestContext_GetDirectionalShadowPlanningSettings));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_CameraRenderRequestContext_SetDirectionalShadowPlanningSettings", reinterpret_cast<const void*>(&InternalCall_Rendering_CameraRenderRequestContext_SetDirectionalShadowPlanningSettings));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_CameraRenderRequestContext_ClearDirectionalShadow", reinterpret_cast<const void*>(&InternalCall_Rendering_CameraRenderRequestContext_ClearDirectionalShadow));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_GetRendererIndex", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_GetRendererIndex));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_GetIsConfigured", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_GetIsConfigured));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_UseDefaultSceneSetup", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_UseDefaultSceneSetup));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_UseDefaultEnvironment", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_UseDefaultEnvironment));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_UseDefaultGlobalShaderKeywords", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_UseDefaultGlobalShaderKeywords));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_ClearEnvironment", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_ClearEnvironment));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_ClearGlobalShaderKeywords", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_ClearGlobalShaderKeywords));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_RenderSceneSetupContext_ClearSceneSetup", reinterpret_cast<const void*>(&InternalCall_Rendering_RenderSceneSetupContext_ClearSceneSetup));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_DirectionalShadowExecutionContext_GetHasPlannedMainDirectionalShadow", reinterpret_cast<const void*>(&InternalCall_Rendering_DirectionalShadowExecutionContext_GetHasPlannedMainDirectionalShadow));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_DirectionalShadowExecutionContext_GetRendererIndex", reinterpret_cast<const void*>(&InternalCall_Rendering_DirectionalShadowExecutionContext_GetRendererIndex));
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mono_add_internal_call("XCEngine.InternalCalls::Rendering_DirectionalShadowExecutionContext_GetIsConfigured", reinterpret_cast<const void*>(&InternalCall_Rendering_DirectionalShadowExecutionContext_GetIsConfigured));
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@@ -6396,6 +6532,10 @@ void MonoScriptRuntime::Shutdown() {
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GetManagedScriptableRenderContextNextHandle() = 1;
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GetManagedCameraRenderRequestContextRegistry().clear();
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GetManagedCameraRenderRequestContextNextHandle() = 1;
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GetManagedRenderSceneSetupContextRegistry().clear();
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GetManagedRenderSceneSetupContextNextHandle() = 1;
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GetManagedDirectionalShadowExecutionContextRegistry().clear();
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GetManagedDirectionalShadowExecutionContextNextHandle() = 1;
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GetManagedScriptableRenderPipelinePlanningContextRegistry().clear();
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GetManagedScriptableRenderPipelinePlanningContextNextHandle() = 1;
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ClearManagedInstances();
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@@ -6415,12 +6555,14 @@ void MonoScriptRuntime::Shutdown() {
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m_scriptableRenderPipelineClass = nullptr;
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m_scriptableRenderContextClass = nullptr;
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m_cameraRenderRequestContextClass = nullptr;
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m_renderSceneSetupContextClass = nullptr;
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m_directionalShadowExecutionContextClass = nullptr;
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m_scriptableRenderPipelinePlanningContextClass = nullptr;
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m_serializeFieldAttributeClass = nullptr;
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m_gameObjectConstructor = nullptr;
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m_scriptableRenderContextConstructor = nullptr;
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m_cameraRenderRequestContextConstructor = nullptr;
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m_renderSceneSetupContextConstructor = nullptr;
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m_directionalShadowExecutionContextConstructor = nullptr;
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m_scriptableRenderPipelinePlanningContextConstructor = nullptr;
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m_managedGameObjectUUIDField = nullptr;
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@@ -7216,6 +7358,27 @@ bool MonoScriptRuntime::DiscoverScriptClasses() {
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return false;
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}
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m_renderSceneSetupContextClass = mono_class_from_name(
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m_coreImage,
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kManagedRenderingNamespace,
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"RenderSceneSetupContext");
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if (!m_renderSceneSetupContextClass) {
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SetError(
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"Failed to locate the managed RenderSceneSetupContext type.");
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return false;
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}
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m_renderSceneSetupContextConstructor =
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mono_class_get_method_from_name(
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m_renderSceneSetupContextClass,
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".ctor",
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1);
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if (!m_renderSceneSetupContextConstructor) {
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SetError(
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"Failed to locate the managed RenderSceneSetupContext constructor.");
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return false;
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}
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m_directionalShadowExecutionContextClass = mono_class_from_name(
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m_coreImage,
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kManagedRenderingNamespace,
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@@ -7853,6 +8016,46 @@ MonoScriptRuntime::CreateManagedCameraRenderRequestContext(
|
||||
return contextObject;
|
||||
}
|
||||
|
||||
MonoObject*
|
||||
MonoScriptRuntime::CreateManagedRenderSceneSetupContext(
|
||||
uint64_t nativeHandle) {
|
||||
if (!m_initialized ||
|
||||
nativeHandle == 0 ||
|
||||
m_renderSceneSetupContextClass == nullptr ||
|
||||
m_renderSceneSetupContextConstructor == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SetCurrentDomain();
|
||||
|
||||
MonoObject* const contextObject =
|
||||
mono_object_new(
|
||||
m_appDomain,
|
||||
m_renderSceneSetupContextClass);
|
||||
if (contextObject == nullptr) {
|
||||
SetError(
|
||||
"Mono failed to allocate a managed RenderSceneSetupContext.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void* args[1];
|
||||
uint64_t nativeHandleArgument = nativeHandle;
|
||||
args[0] = &nativeHandleArgument;
|
||||
|
||||
MonoObject* exception = nullptr;
|
||||
mono_runtime_invoke(
|
||||
m_renderSceneSetupContextConstructor,
|
||||
contextObject,
|
||||
args,
|
||||
&exception);
|
||||
if (exception != nullptr) {
|
||||
RecordException(exception);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return contextObject;
|
||||
}
|
||||
|
||||
MonoObject*
|
||||
MonoScriptRuntime::CreateManagedDirectionalShadowExecutionContext(
|
||||
uint64_t nativeHandle) {
|
||||
|
||||
Reference in New Issue
Block a user