Add material render metadata and loader parsing
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@@ -34,6 +34,76 @@ TEST(Material, SetGetShader) {
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EXPECT_EQ(material.GetShader(), shader);
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}
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TEST(Material, DefaultRenderMetadata) {
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Material material;
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EXPECT_EQ(material.GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Geometry));
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EXPECT_TRUE(material.GetShaderPass().Empty());
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EXPECT_EQ(material.GetTagCount(), 0u);
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}
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TEST(Material, SetGetRenderQueue) {
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Material material;
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material.SetRenderQueue(MaterialRenderQueue::Transparent);
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EXPECT_EQ(material.GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Transparent));
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material.SetRenderQueue(2600);
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EXPECT_EQ(material.GetRenderQueue(), 2600);
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}
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TEST(Material, SetGetShaderPass) {
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Material material;
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material.SetShaderPass("ForwardLit");
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EXPECT_EQ(material.GetShaderPass(), "ForwardLit");
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}
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TEST(Material, SetGetTags) {
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Material material;
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material.SetTag("LightMode", "ForwardBase");
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material.SetTag("RenderType", "Opaque");
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EXPECT_TRUE(material.HasTag("LightMode"));
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EXPECT_EQ(material.GetTag("LightMode"), "ForwardBase");
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EXPECT_EQ(material.GetTag("RenderType"), "Opaque");
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EXPECT_EQ(material.GetTagCount(), 2u);
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}
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TEST(Material, SetTagReplacesExistingValue) {
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Material material;
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material.SetTag("LightMode", "ForwardBase");
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material.SetTag("LightMode", "ShadowCaster");
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EXPECT_EQ(material.GetTagCount(), 1u);
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EXPECT_EQ(material.GetTag("LightMode"), "ShadowCaster");
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}
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TEST(Material, RemoveTag) {
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Material material;
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material.SetTag("LightMode", "ForwardBase");
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EXPECT_TRUE(material.HasTag("LightMode"));
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material.RemoveTag("LightMode");
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EXPECT_FALSE(material.HasTag("LightMode"));
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EXPECT_TRUE(material.GetTag("LightMode").Empty());
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}
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TEST(Material, ClearTags) {
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Material material;
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material.SetTag("LightMode", "ForwardBase");
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material.SetTag("RenderType", "Opaque");
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ASSERT_EQ(material.GetTagCount(), 2u);
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material.ClearTags();
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EXPECT_EQ(material.GetTagCount(), 0u);
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EXPECT_FALSE(material.HasTag("LightMode"));
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EXPECT_FALSE(material.HasTag("RenderType"));
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}
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TEST(Material, SetGetFloat) {
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Material material;
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@@ -1,8 +1,13 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/Material/MaterialLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/Array.h>
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#include <cstdio>
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#include <filesystem>
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#include <fstream>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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@@ -33,4 +38,76 @@ TEST(MaterialLoader, LoadInvalidPath) {
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EXPECT_FALSE(result);
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}
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TEST(MaterialLoader, ResourceManagerRegistersMaterialAndShaderLoaders) {
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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EXPECT_NE(manager.GetLoader(ResourceType::Material), nullptr);
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EXPECT_NE(manager.GetLoader(ResourceType::Shader), nullptr);
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manager.Shutdown();
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}
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TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
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const std::filesystem::path shaderPath =
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std::filesystem::current_path() / "material_loader_valid_shader.hlsl";
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const std::filesystem::path materialPath =
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std::filesystem::current_path() / "material_loader_valid.material";
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{
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std::ofstream shaderFile(shaderPath);
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ASSERT_TRUE(shaderFile.is_open());
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shaderFile << "float4 MainPS() : SV_TARGET { return float4(1, 1, 1, 1); }";
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}
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"shader\": \"" << shaderPath.generic_string() << "\",\n";
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materialFile << " \"renderQueue\": \"Transparent\",\n";
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materialFile << " \"shaderPass\": \"ForwardLit\",\n";
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materialFile << " \"tags\": {\n";
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materialFile << " \"LightMode\": \"ForwardBase\",\n";
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materialFile << " \"RenderType\": \"Transparent\"\n";
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materialFile << " }\n";
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materialFile << "}";
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}
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MaterialLoader loader;
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LoadResult result = loader.Load(materialPath.string().c_str());
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ASSERT_TRUE(result);
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ASSERT_NE(result.resource, nullptr);
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Material* material = static_cast<Material*>(result.resource);
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ASSERT_NE(material, nullptr);
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EXPECT_TRUE(material->IsValid());
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EXPECT_NE(material->GetShader(), nullptr);
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EXPECT_EQ(material->GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Transparent));
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EXPECT_EQ(material->GetShaderPass(), "ForwardLit");
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EXPECT_EQ(material->GetTag("LightMode"), "ForwardBase");
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EXPECT_EQ(material->GetTag("RenderType"), "Transparent");
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delete material;
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std::remove(materialPath.string().c_str());
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std::remove(shaderPath.string().c_str());
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}
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TEST(MaterialLoader, RejectsUnknownRenderQueueName) {
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const std::filesystem::path materialPath =
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std::filesystem::current_path() / "material_loader_invalid_queue.material";
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{ \"renderQueue\": \"NotAQueue\" }";
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}
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MaterialLoader loader;
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LoadResult result = loader.Load(materialPath.string().c_str());
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EXPECT_FALSE(result);
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std::remove(materialPath.string().c_str());
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}
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} // namespace
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