Add CreateDesc for D3D12ShaderResourceView

This commit is contained in:
2026-03-17 01:26:40 +08:00
parent 07450e76a4
commit f615a86aab
2 changed files with 16 additions and 0 deletions

View File

@@ -3,6 +3,9 @@
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
@@ -19,6 +22,8 @@ public:
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
static D3D12_SHADER_RESOURCE_VIEW_DESC CreateDesc(Format format, D3D12_SRV_DIMENSION dimension = D3D12_SRV_DIMENSION_TEXTURE2D, uint32_t mipLevels = 1);
private:
D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
ID3D12Resource* m_resource;