refactor(srp): move rendering data ownership into universal package
This commit is contained in:
@@ -0,0 +1,296 @@
|
||||
using XCEngine;
|
||||
using XCEngine.Rendering;
|
||||
|
||||
namespace XCEngine.Rendering.Universal
|
||||
{
|
||||
internal static class RenderingDataResolver
|
||||
{
|
||||
public static CameraData ResolveCameraData(
|
||||
ScriptableRenderContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return CameraData.Default;
|
||||
}
|
||||
|
||||
ulong nativeHandle = context.nativeHandle;
|
||||
Matrix4x4 view;
|
||||
Matrix4x4 projection;
|
||||
Matrix4x4 viewProjection;
|
||||
Vector3 worldPosition;
|
||||
Vector3 worldRight;
|
||||
Vector3 worldUp;
|
||||
Vector3 worldForward;
|
||||
Color clearColor;
|
||||
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraView(
|
||||
nativeHandle,
|
||||
out view);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraProjection(
|
||||
nativeHandle,
|
||||
out projection);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraViewProjection(
|
||||
nativeHandle,
|
||||
out viewProjection);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraWorldPosition(
|
||||
nativeHandle,
|
||||
out worldPosition);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraWorldRight(
|
||||
nativeHandle,
|
||||
out worldRight);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraWorldUp(
|
||||
nativeHandle,
|
||||
out worldUp);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraWorldForward(
|
||||
nativeHandle,
|
||||
out worldForward);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraClearColor(
|
||||
nativeHandle,
|
||||
out clearColor);
|
||||
|
||||
return new CameraData(
|
||||
view,
|
||||
projection,
|
||||
viewProjection,
|
||||
worldPosition,
|
||||
worldRight,
|
||||
worldUp,
|
||||
worldForward,
|
||||
clearColor,
|
||||
(RenderClearFlags)InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraClearFlags(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraPerspectiveProjection(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraVerticalFovRadians(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraOrthographicSize(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraAspectRatio(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraNearClipPlane(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraFarClipPlane(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraViewportWidth(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetCameraViewportHeight(
|
||||
nativeHandle));
|
||||
}
|
||||
|
||||
public static LightingData ResolveLightingData(
|
||||
ScriptableRenderContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return LightingData.Default;
|
||||
}
|
||||
|
||||
ulong nativeHandle = context.nativeHandle;
|
||||
Vector3 mainDirectionalLightDirection;
|
||||
Color mainDirectionalLightColor;
|
||||
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalLightDirection(
|
||||
nativeHandle,
|
||||
out mainDirectionalLightDirection);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalLightColor(
|
||||
nativeHandle,
|
||||
out mainDirectionalLightColor);
|
||||
|
||||
return new LightingData(
|
||||
new DirectionalLightData(
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalLightEnabled(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalLightCastsShadows(
|
||||
nativeHandle),
|
||||
mainDirectionalLightDirection,
|
||||
mainDirectionalLightColor,
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalLightIntensity(
|
||||
nativeHandle)),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetHasMainDirectionalShadow(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetAdditionalLightCount(
|
||||
nativeHandle));
|
||||
}
|
||||
|
||||
public static ShadowData ResolveShadowData(
|
||||
ScriptableRenderContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return ShadowData.Default;
|
||||
}
|
||||
|
||||
ulong nativeHandle = context.nativeHandle;
|
||||
Matrix4x4 viewProjection;
|
||||
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowViewProjection(
|
||||
nativeHandle,
|
||||
out viewProjection);
|
||||
|
||||
return new ShadowData(
|
||||
new DirectionalShadowData(
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowEnabled(
|
||||
nativeHandle),
|
||||
viewProjection,
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowOrthographicHalfExtent(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowNearClipPlane(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowFarClipPlane(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowMapWidth(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowMapHeight(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowWorldTexelSize(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowReceiverDepthBias(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowNormalBiasScale(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowStrength(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowDepthBiasFactor(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetMainDirectionalShadowDepthBiasUnits(
|
||||
nativeHandle)));
|
||||
}
|
||||
|
||||
public static EnvironmentData ResolveEnvironmentData(
|
||||
ScriptableRenderContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return EnvironmentData.Default;
|
||||
}
|
||||
|
||||
ulong nativeHandle = context.nativeHandle;
|
||||
Color skyboxTopColor;
|
||||
Color skyboxHorizonColor;
|
||||
Color skyboxBottomColor;
|
||||
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetEnvironmentSkyboxTopColor(
|
||||
nativeHandle,
|
||||
out skyboxTopColor);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetEnvironmentSkyboxHorizonColor(
|
||||
nativeHandle,
|
||||
out skyboxHorizonColor);
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetEnvironmentSkyboxBottomColor(
|
||||
nativeHandle,
|
||||
out skyboxBottomColor);
|
||||
|
||||
return new EnvironmentData(
|
||||
(RenderEnvironmentMode)InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetEnvironmentMode(
|
||||
nativeHandle),
|
||||
skyboxTopColor,
|
||||
skyboxHorizonColor,
|
||||
skyboxBottomColor);
|
||||
}
|
||||
|
||||
public static FinalColorData ResolveFinalColorData(
|
||||
ScriptableRenderContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return FinalColorData.Default;
|
||||
}
|
||||
|
||||
ulong nativeHandle = context.nativeHandle;
|
||||
Vector4 finalColorScale;
|
||||
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetFinalColorScale(
|
||||
nativeHandle,
|
||||
out finalColorScale);
|
||||
|
||||
FinalColorSettings settings =
|
||||
FinalColorSettings.CreateDefault();
|
||||
settings.outputTransferMode =
|
||||
(FinalColorOutputTransferMode)InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetFinalColorOutputTransferMode(
|
||||
nativeHandle);
|
||||
settings.exposureMode =
|
||||
(FinalColorExposureMode)InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetFinalColorExposureMode(
|
||||
nativeHandle);
|
||||
settings.exposureValue =
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetFinalColorExposureValue(
|
||||
nativeHandle);
|
||||
settings.toneMappingMode =
|
||||
(FinalColorToneMappingMode)InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetFinalColorToneMappingMode(
|
||||
nativeHandle);
|
||||
settings.finalColorScale =
|
||||
finalColorScale;
|
||||
|
||||
return new FinalColorData(
|
||||
settings,
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetFinalColorHasPipelineDefaults(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetFinalColorHasCameraOverrides(
|
||||
nativeHandle));
|
||||
}
|
||||
|
||||
public static StageColorData ResolveStageColorData(
|
||||
ScriptableRenderContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return StageColorData.Default;
|
||||
}
|
||||
|
||||
ulong nativeHandle = context.nativeHandle;
|
||||
return new StageColorData(
|
||||
(CameraFrameColorSource)InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetStageColorSource(
|
||||
nativeHandle),
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderContext_GetStageUsesGraphManagedOutputColor(
|
||||
nativeHandle));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user