Align builtin and programmable render pipeline selection
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@@ -241,7 +241,9 @@ TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetRenderPipelineAssetClasse
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TEST_F(
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ProjectScriptAssemblyTest,
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AutoConfiguresProjectDefaultRenderPipelineAssetOnRuntimeStart) {
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DoesNotAutoConfigureProjectDefaultRenderPipelineAssetOnRuntimeStart) {
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XCEngine::Rendering::Pipelines::
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ClearConfiguredManagedRenderPipelineAssetDescriptor();
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Scene* runtimeScene =
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CreateScene("ProjectDefaultRenderPipelineScene");
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@@ -251,32 +253,7 @@ TEST_F(
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descriptor =
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XCEngine::Rendering::Pipelines::
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GetConfiguredManagedRenderPipelineAssetDescriptor();
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ASSERT_TRUE(descriptor.IsValid());
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EXPECT_EQ(descriptor.assemblyName, "GameScripts");
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EXPECT_EQ(descriptor.namespaceName, "ProjectScripts");
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EXPECT_EQ(
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descriptor.className,
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"ProjectDefaultRenderPipelineAsset");
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
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assetRuntime = bridge->CreateAssetRuntime(descriptor);
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ASSERT_NE(assetRuntime, nullptr);
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
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recorder = assetRuntime->CreateStageRecorder();
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext context = {};
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ASSERT_TRUE(recorder->Initialize(context));
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EXPECT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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recorder->Shutdown();
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EXPECT_FALSE(descriptor.IsValid());
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}
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TEST_F(
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