Fix math documentation discrepancies
- Vector4.md: Add index mapping (0=x, 1=y, 2=z, 3=w) to operator[] description - Transform.md: Add proper '运算符' subsection header for operator* documentation Found and fixed missing operator documentation: - Vector4: operator[] index mapping was undocumented - Transform: operator* was listed without proper section header
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@@ -28,6 +28,11 @@ struct Transform {
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| [ToMatrix()](tomatrix.md) | `Matrix4` | 转换为 4x4 变换矩阵 |
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| [Inverse()](inverse.md) | `Transform` | 逆变换 |
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### 运算符
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| 运算符 | 返回值 | 描述 |
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|--------|--------|------|
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| `operator*(Transform, Transform)` | `Transform` | 组合变换 |
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### 空间变换
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@@ -45,7 +45,7 @@ struct Vector4 {
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## 运算符
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- 算术: `+`, `-`, `*` (scalar)
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- 下标: `operator[]`
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- 下标: `operator[]` (0=x, 1=y, 2=z, 3=w)
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- 比较: `==`, `!=`
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## 相关文档
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