refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

View File

@@ -1,11 +1,14 @@
#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12Enums.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, CommandList_Close_Basic) {
HRESULT hr = GetCommandList()->Close();
ASSERT_HRESULT_SUCCEEDED(hr);
GetCommandList()->Reset();
GetCommandList()->Close();
}
TEST_F(D3D12TestFixture, CommandList_Get_Desc) {
D3D12_COMMAND_LIST_TYPE type = GetCommandList()->GetType();
auto type = GetCommandList()->GetCommandList()->GetType();
EXPECT_EQ(type, D3D12_COMMAND_LIST_TYPE_DIRECT);
}
}