refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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@@ -40,10 +40,10 @@ add_custom_command(TARGET D3D12_Quad POST_BUILD
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add_custom_command(TARGET D3D12_Quad POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_SOURCE_DIR}/tests/RHI/D3D12/integration/compare_ppm.py
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${CMAKE_SOURCE_DIR}/tests/rhi/d3d12/integration/compare_ppm.py
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$<TARGET_FILE_DIR:D3D12_Quad>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_SOURCE_DIR}/tests/RHI/D3D12/integration/run_integration_test.py
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${CMAKE_SOURCE_DIR}/tests/rhi/d3d12/integration/run_integration_test.py
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$<TARGET_FILE_DIR:D3D12_Quad>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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