refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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@@ -8,22 +8,23 @@ set(COMPONENTS_TEST_SOURCES
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test_game_object.cpp
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)
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add_executable(xcengine_components_tests ${COMPONENTS_TEST_SOURCES})
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add_executable(components_tests ${COMPONENTS_TEST_SOURCES})
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if(MSVC)
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set_target_properties(xcengine_components_tests PROPERTIES
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set_target_properties(components_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(xcengine_components_tests PRIVATE
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target_link_libraries(components_tests PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(xcengine_components_tests PRIVATE
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target_include_directories(components_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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)
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add_test(NAME ComponentTests COMMAND xcengine_components_tests)
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include(GoogleTest)
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gtest_discover_tests(components_tests)
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