refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

View File

@@ -37,13 +37,11 @@ add_subdirectory(containers)
add_subdirectory(memory)
add_subdirectory(threading)
add_subdirectory(debug)
add_subdirectory(Components)
add_subdirectory(Scene)
add_subdirectory(RHI)
add_subdirectory(RHI/D3D12)
add_subdirectory(RHI/OpenGL)
add_subdirectory(Resources)
add_subdirectory(Input)
add_subdirectory(components)
add_subdirectory(scene)
add_subdirectory(rhi)
add_subdirectory(resources)
add_subdirectory(input)
# ============================================================
# Test Summary