refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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@@ -37,13 +37,11 @@ add_subdirectory(containers)
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add_subdirectory(memory)
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add_subdirectory(threading)
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add_subdirectory(debug)
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add_subdirectory(Components)
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add_subdirectory(Scene)
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add_subdirectory(RHI)
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add_subdirectory(RHI/D3D12)
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add_subdirectory(RHI/OpenGL)
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add_subdirectory(Resources)
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add_subdirectory(Input)
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add_subdirectory(components)
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add_subdirectory(scene)
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add_subdirectory(rhi)
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add_subdirectory(resources)
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add_subdirectory(input)
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# ============================================================
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# Test Summary
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