refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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@@ -5,7 +5,7 @@
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#include <string>
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#include "../RHIBuffer.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -8,7 +8,7 @@
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#include "../RHICommandList.h"
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#include "../RHIEnums.h"
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#include "../RHITypes.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -5,7 +5,7 @@
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#include "../RHICommandQueue.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -4,7 +4,7 @@
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#include <wrl/client.h>
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -6,7 +6,7 @@
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#include "../RHIEnums.h"
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#include "../RHITypes.h"
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#include "../RHIDescriptorPool.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -9,7 +9,7 @@
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#include "../RHIDevice.h"
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#include "../RHIEnums.h"
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#include "../RHITypes.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -293,4 +293,4 @@ inline D3D12_COMMAND_LIST_TYPE ToD3D12(CommandQueueType type) {
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}
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} // namespace RHI
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} // namespace XCEngine
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} // namespace XCEngine
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@@ -6,7 +6,7 @@
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#include "../RHIPipelineState.h"
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -4,7 +4,7 @@
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#include <wrl/client.h>
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#include <cstdint>
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -4,7 +4,7 @@
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#include <wrl/client.h>
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -5,7 +5,7 @@
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#include <vector>
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -4,7 +4,7 @@
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#include <wrl/client.h>
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#include "../RHISampler.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -6,7 +6,7 @@
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#include <string>
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#include "../RHIShader.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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#include "../RHITypes.h"
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using Microsoft::WRL::ComPtr;
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@@ -4,7 +4,7 @@
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#include <wrl/client.h>
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#include "../RHIEnums.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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@@ -6,7 +6,7 @@
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#include <vector>
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#include "../RHISwapChain.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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#include "D3D12Texture.h"
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using Microsoft::WRL::ComPtr;
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@@ -5,7 +5,7 @@
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#include <string>
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#include "../RHITexture.h"
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#include "D3D12Enum.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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