refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

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@@ -5,7 +5,7 @@
#include <string>
#include "../RHIBuffer.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -8,7 +8,7 @@
#include "../RHICommandList.h"
#include "../RHIEnums.h"
#include "../RHITypes.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -5,7 +5,7 @@
#include "../RHICommandQueue.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -4,7 +4,7 @@
#include <wrl/client.h>
#include "../RHIEnums.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -6,7 +6,7 @@
#include "../RHIEnums.h"
#include "../RHITypes.h"
#include "../RHIDescriptorPool.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -9,7 +9,7 @@
#include "../RHIDevice.h"
#include "../RHIEnums.h"
#include "../RHITypes.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -293,4 +293,4 @@ inline D3D12_COMMAND_LIST_TYPE ToD3D12(CommandQueueType type) {
}
} // namespace RHI
} // namespace XCEngine
} // namespace XCEngine

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@@ -6,7 +6,7 @@
#include "../RHIPipelineState.h"
#include "../RHIEnums.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -4,7 +4,7 @@
#include <wrl/client.h>
#include <cstdint>
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -4,7 +4,7 @@
#include <wrl/client.h>
#include "../RHIEnums.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -5,7 +5,7 @@
#include <vector>
#include "../RHIEnums.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -4,7 +4,7 @@
#include <wrl/client.h>
#include "../RHISampler.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -6,7 +6,7 @@
#include <string>
#include "../RHIShader.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
#include "../RHITypes.h"
using Microsoft::WRL::ComPtr;

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@@ -4,7 +4,7 @@
#include <wrl/client.h>
#include "../RHIEnums.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;

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@@ -6,7 +6,7 @@
#include <vector>
#include "../RHISwapChain.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
#include "D3D12Texture.h"
using Microsoft::WRL::ComPtr;

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@@ -5,7 +5,7 @@
#include <string>
#include "../RHITexture.h"
#include "D3D12Enum.h"
#include "D3D12Enums.h"
using Microsoft::WRL::ComPtr;