refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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# TaskSystemConfig::workerThreadCount
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```cpp
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uint32_t workerThreadCount = 0
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```
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工作线程数量。当值为 0 时,任务系统自动检测 `std::thread::hardware_concurrency()` 并使用该值。
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**类型:** `uint32_t`
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**默认值:** `0`(自动检测)
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**示例:**
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```cpp
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TaskSystemConfig config;
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config.workerThreadCount = 4; // 使用 4 个工作线程
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TaskSystemConfig autoConfig;
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autoConfig.workerThreadCount = 0; // 自动检测(推荐)
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```
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## 相关文档
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- [TaskSystemConfig 总览](tasksystemconfig.md) - 返回类总览
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