refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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# TaskSystemConfig
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**命名空间**: `XCEngine::Threading`
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**类型**: `struct`
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**头文件**: `XCEngine/Threading/TaskSystemConfig.h`
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**描述**: 任务系统配置结构体,用于初始化 TaskSystem 的行为参数。
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## 结构体成员
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| 成员 | 类型 | 描述 | 默认值 |
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|------|------|------|--------|
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| [`workerThreadCount`](worker-thread-count.md) | `uint32_t` | 工作线程数量(0=自动检测 CPU 核心数) | 0 |
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| [`enableTaskProfiling`](enable-task-profiling.md) | `bool` | 启用任务性能分析(当前未使用) | true |
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| [`stealTasks`](steal-tasks.md) | `bool` | 启用工作窃取(当前未实现) | true |
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| [`maxTaskQueueSize`](max-task-queue-size.md) | `uint32_t` | 最大任务队列大小(当前未强制限制) | 1024 |
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| [`threadStackSize`](thread-stack-size.md) | `uint32_t` | 线程栈大小(当前未使用,0=系统默认) | 0 |
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## 使用示例
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```cpp
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TaskSystemConfig config;
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config.workerThreadCount = std::thread::hardware_concurrency();
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config.enableTaskProfiling = true;
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config.stealTasks = true;
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config.maxTaskQueueSize = 2048;
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TaskSystem::Get().Initialize(config);
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```
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## 相关文档
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- [TaskSystem](../task-system/task-system.md) - 任务系统
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- [../threading/threading.md](../threading.md) - 模块总览
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