refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

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# TaskGroup::~TaskGroup
```cpp
~TaskGroup();
```
析构函数。销毁任务组。
**参数:**
**返回:**
**线程安全:** ⚠️
**复杂度:** O(n)n 为任务组中的任务数
**注意:**
- 析构前会等待所有任务完成。
- 如果有任务正在执行,会等待其完成。
- 未执行的任务将被取消。
**示例:**
```cpp
#include "XCEngine/Threading/TaskGroup.h"
{
XCEngine::Threading::TaskGroup group;
group.AddTask([]() {
// 执行任务...
});
group.Wait();
} // group 在这里销毁
```
## 相关文档
- [`TaskGroup`](task-group.md) - 返回类总览
- [`Cancel`](cancel.md) - 取消任务
- [`Wait`](wait.md) - 等待任务完成