refactor: improve test infrastructure and fix OpenGL GLAD initialization

- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
This commit is contained in:
2026-03-23 00:43:02 +08:00
parent 0f0ab8922a
commit f427699ac6
100 changed files with 1191 additions and 1136 deletions

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# LambdaTask::LambdaTask
```cpp
explicit LambdaTask(Func&& func, TaskPriority priority = TaskPriority::Normal)
```
构造 Lambda 任务对象,将可调用对象包装为 ITask。
**模板参数:**
- `Func` - 可调用对象类型
**参数:**
- `func` - 要封装的可调用对象lambda、函数指针、std::function 等)
- `priority` - 任务优先级,默认值为 TaskPriority::Normal
**返回:**
**复杂度:** O(1)
**示例:**
```cpp
// 使用 std::function lambda
auto task = std::make_unique<LambdaTask<std::function<void()>>>(
[]() { printf("Task executed\n"); },
TaskPriority::High
);
TaskSystem::Get().Submit(std::move(task));
// 配合 TaskSystem::Submit 的重载直接使用
TaskSystem::Get().Submit(
std::make_unique<LambdaTask<std::function<void()>>>(
[]() { ProcessData(); },
TaskPriority::Critical
)
);
```
## 相关文档
- [LambdaTask 总览](lambdatask.md) - 返回类总览