Refactor new editor host orchestration

This commit is contained in:
2026-04-13 19:37:10 +08:00
parent d2140bf5cc
commit f3fc34898a
9 changed files with 648 additions and 223 deletions

View File

@@ -1,20 +1,53 @@
#pragma once
#include "D3D12WindowRenderer.h"
#include "NativeRenderer.h"
#include <functional>
#include <XCEngine/UI/DrawData.h>
#include <string>
namespace XCEngine::UI::Editor::Host {
using D3D12WindowRenderCallback =
std::function<void(
const ::XCEngine::Rendering::RenderContext&,
const ::XCEngine::Rendering::RenderSurface&)>;
struct D3D12WindowRenderLoopAttachResult {
bool hasViewportSurfacePresentation = false;
std::string interopWarning = {};
};
bool RenderD3D12WindowFrame(
D3D12WindowRenderer& windowRenderer,
const float clearColor[4],
const D3D12WindowRenderCallback& beforePresent = {},
const D3D12WindowRenderCallback& afterPresent = {});
struct D3D12WindowRenderLoopFrameContext {
bool canRenderViewports = false;
::XCEngine::Rendering::RenderContext renderContext = {};
std::string warning = {};
};
struct D3D12WindowRenderLoopResizeResult {
bool hasViewportSurfacePresentation = false;
std::string windowRendererWarning = {};
std::string interopWarning = {};
};
struct D3D12WindowRenderLoopPresentResult {
bool framePresented = false;
std::string warning = {};
};
class D3D12WindowRenderLoop {
public:
D3D12WindowRenderLoopAttachResult Attach(
NativeRenderer& uiRenderer,
D3D12WindowRenderer& windowRenderer);
void Detach();
D3D12WindowRenderLoopFrameContext BeginFrame() const;
D3D12WindowRenderLoopResizeResult ApplyResize(UINT width, UINT height);
D3D12WindowRenderLoopPresentResult Present(
const ::XCEngine::UI::UIDrawData& drawData) const;
bool HasViewportSurfacePresentation() const;
private:
NativeRenderer* m_uiRenderer = nullptr;
D3D12WindowRenderer* m_windowRenderer = nullptr;
};
} // namespace XCEngine::UI::Editor::Host