refactor(srp): introduce scriptableobject render asset substrate
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@@ -44,6 +44,9 @@ namespace Gameplay
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public bool HasPublicPipelineAssetConfigureCameraFramePlan;
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public bool HasPipelineAssetSetDirty;
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public bool HasPipelineAssetGetRuntimeResourceVersion;
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public bool HasScriptableObjectType;
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public bool HasScriptableObjectCreateInstance;
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public bool HasRenderPipelineAssetScriptableObjectBase;
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public bool HasPlanningContextType;
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public bool HasRendererFeatureConfigureCameraFramePlan;
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public bool HasRendererRecordingContextType;
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@@ -51,6 +54,8 @@ namespace Gameplay
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public bool HasRendererBackedRenderPipelineAssetType;
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public bool HasRendererBackedRenderPipelineType;
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public bool HasRendererDrivenRenderPipelineType;
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public bool HasRendererDataScriptableObjectBase;
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public bool HasRendererFeatureScriptableObjectBase;
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public bool HasRendererDataSetupRenderer;
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public bool HasRendererDataSetDirty;
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public bool HasRendererDataIsInvalidated;
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@@ -93,6 +98,9 @@ namespace Gameplay
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typeof(CameraRenderRequestContext);
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System.Type pipelineAssetType =
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typeof(ScriptableRenderPipelineAsset);
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System.Type scriptableObjectType =
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typeof(Object).Assembly.GetType(
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"XCEngine.ScriptableObject");
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System.Type rasterPassBuilderType =
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typeof(RenderGraphRasterPassBuilder);
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System.Type rendererFeatureType =
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@@ -288,6 +296,17 @@ namespace Gameplay
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"GetRuntimeResourceVersionInstance",
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BindingFlags.Instance |
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BindingFlags.NonPublic) != null;
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HasScriptableObjectType =
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scriptableObjectType != null;
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HasScriptableObjectCreateInstance =
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scriptableObjectType != null &&
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scriptableObjectType.GetMethod(
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"CreateInstance",
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BindingFlags.Static |
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BindingFlags.Public) != null;
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HasRenderPipelineAssetScriptableObjectBase =
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scriptableObjectType != null &&
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pipelineAssetType.BaseType == scriptableObjectType;
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HasPlanningContextType =
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contextType.Assembly.GetType(
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"XCEngine.Rendering.ScriptableRenderPipelinePlanningContext") != null;
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@@ -312,6 +331,12 @@ namespace Gameplay
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HasRendererDrivenRenderPipelineType =
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System.Type.GetType(
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"XCEngine.Rendering.Universal.RendererDrivenRenderPipeline, XCEngine.RenderPipelines.Universal") != null;
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HasRendererDataScriptableObjectBase =
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scriptableObjectType != null &&
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rendererDataType.BaseType == scriptableObjectType;
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HasRendererFeatureScriptableObjectBase =
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scriptableObjectType != null &&
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rendererFeatureType.BaseType == scriptableObjectType;
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HasRendererDataSetupRenderer =
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rendererDataType.GetMethod(
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"SetupRenderer",
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