refactor(srp): rename native pipeline backend terminology
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@@ -1498,9 +1498,9 @@ public:
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bool TryGetDefaultFinalColorSettings(
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Rendering::FinalColorSettings& settings) const override;
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std::shared_ptr<const Rendering::RenderPipelineAsset>
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GetPipelineRendererAsset() const override;
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GetPipelineBackendAsset() const override;
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std::shared_ptr<const Rendering::RenderPipelineAsset>
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GetPipelineRendererAsset(int32_t rendererIndex) const override;
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GetPipelineBackendAsset(int32_t rendererIndex) const override;
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bool UsesNativeCameraFramePlanBaseline() const override;
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bool UsesNativeCameraFramePlanBaseline(
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int32_t rendererIndex) const override;
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@@ -1571,9 +1571,9 @@ private:
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mutable int32_t m_runtimeResourceVersion = 0;
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mutable uint32_t m_pipelineHandle = 0;
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mutable bool m_pipelineCreationAttempted = false;
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mutable bool m_pipelineRendererAssetResolved = false;
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mutable bool m_pipelineBackendAssetResolved = false;
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mutable std::shared_ptr<const Rendering::RenderPipelineAsset>
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m_pipelineRendererAsset = nullptr;
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m_pipelineBackendAsset = nullptr;
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};
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class MonoManagedRenderPipelineStageRecorder final
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@@ -1607,7 +1607,7 @@ public:
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if (m_ownedSceneDrawBackend != nullptr) {
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m_ownedSceneDrawBackend->Shutdown();
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}
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m_ownedPipelineRendererAsset.reset();
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m_ownedPipelineBackendAsset.reset();
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m_supportsStageContextualMethod = nullptr;
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m_supportsStageMethod = nullptr;
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m_recordStageMethod = nullptr;
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@@ -1615,10 +1615,10 @@ public:
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m_boundSceneDrawBackend = nullptr;
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}
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void SetPipelineRenderer(
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Rendering::RenderPipelineRenderer* pipelineRenderer) override {
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void SetPipelineBackend(
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Rendering::RenderPipelineBackend* pipelineBackend) override {
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m_boundSceneDrawBackend =
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dynamic_cast<Rendering::SceneDrawBackend*>(pipelineRenderer);
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dynamic_cast<Rendering::SceneDrawBackend*>(pipelineBackend);
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}
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bool SupportsStageRenderGraph(Rendering::CameraFrameStage stage) const override {
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@@ -1907,37 +1907,37 @@ private:
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Rendering::SceneDrawBackend* ResolveSceneDrawBackend(
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int32_t rendererIndex) {
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const std::shared_ptr<const Rendering::RenderPipelineAsset>
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contextualPipelineRendererAsset =
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contextualPipelineBackendAsset =
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m_assetRuntime != nullptr
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? m_assetRuntime->GetPipelineRendererAsset(
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? m_assetRuntime->GetPipelineBackendAsset(
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rendererIndex)
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: nullptr;
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const std::shared_ptr<const Rendering::RenderPipelineAsset>
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defaultPipelineRendererAsset =
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defaultPipelineBackendAsset =
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m_assetRuntime != nullptr
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? m_assetRuntime->GetPipelineRendererAsset()
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? m_assetRuntime->GetPipelineBackendAsset()
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: nullptr;
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if (m_boundSceneDrawBackend != nullptr &&
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contextualPipelineRendererAsset != nullptr &&
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contextualPipelineRendererAsset ==
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defaultPipelineRendererAsset) {
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contextualPipelineBackendAsset != nullptr &&
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contextualPipelineBackendAsset ==
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defaultPipelineBackendAsset) {
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return m_boundSceneDrawBackend;
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}
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if (contextualPipelineRendererAsset == nullptr) {
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if (contextualPipelineBackendAsset == nullptr) {
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return nullptr;
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}
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if (m_ownedSceneDrawBackend == nullptr ||
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contextualPipelineRendererAsset != m_ownedPipelineRendererAsset) {
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contextualPipelineBackendAsset != m_ownedPipelineBackendAsset) {
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if (m_ownedSceneDrawBackend != nullptr) {
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m_ownedSceneDrawBackend->Shutdown();
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}
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m_ownedSceneDrawBackend =
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Rendering::Internal::CreateSceneDrawBackendFromAsset(
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contextualPipelineRendererAsset);
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m_ownedPipelineRendererAsset =
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contextualPipelineRendererAsset;
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contextualPipelineBackendAsset);
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m_ownedPipelineBackendAsset =
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contextualPipelineBackendAsset;
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}
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return m_ownedSceneDrawBackend.get();
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@@ -1952,7 +1952,7 @@ private:
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std::vector<std::unique_ptr<Rendering::RenderPass>> m_fullscreenPassPool = {};
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Rendering::SceneDrawBackend* m_boundSceneDrawBackend = nullptr;
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std::shared_ptr<const Rendering::RenderPipelineAsset>
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m_ownedPipelineRendererAsset = nullptr;
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m_ownedPipelineBackendAsset = nullptr;
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std::unique_ptr<Rendering::SceneDrawBackend> m_ownedSceneDrawBackend =
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nullptr;
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};
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@@ -2195,29 +2195,29 @@ bool MonoManagedRenderPipelineAssetRuntime::TryGetDefaultFinalColorSettings(
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}
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std::shared_ptr<const Rendering::RenderPipelineAsset>
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MonoManagedRenderPipelineAssetRuntime::GetPipelineRendererAsset() const {
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return GetPipelineRendererAsset(-1);
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MonoManagedRenderPipelineAssetRuntime::GetPipelineBackendAsset() const {
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return GetPipelineBackendAsset(-1);
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}
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std::shared_ptr<const Rendering::RenderPipelineAsset>
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MonoManagedRenderPipelineAssetRuntime::GetPipelineRendererAsset(
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MonoManagedRenderPipelineAssetRuntime::GetPipelineBackendAsset(
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int32_t rendererIndex) const {
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if (!SyncManagedAssetRuntimeState()) {
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return nullptr;
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}
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if (m_pipelineRendererAssetResolved) {
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return m_pipelineRendererAsset;
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if (m_pipelineBackendAssetResolved) {
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return m_pipelineBackendAsset;
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}
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if (GetManagedAssetObject() == nullptr) {
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return nullptr;
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}
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m_pipelineRendererAssetResolved = true;
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m_pipelineRendererAsset =
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Rendering::Internal::CreateDefaultPipelineRendererAsset();
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return m_pipelineRendererAsset;
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m_pipelineBackendAssetResolved = true;
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m_pipelineBackendAsset =
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Rendering::Internal::CreateDefaultPipelineBackendAsset();
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return m_pipelineBackendAsset;
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}
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bool MonoManagedRenderPipelineAssetRuntime::UsesNativeCameraFramePlanBaseline()
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@@ -2417,8 +2417,8 @@ bool MonoManagedRenderPipelineAssetRuntime::SyncManagedAssetRuntimeState() const
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}
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ReleaseManagedPipeline();
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m_pipelineRendererAsset.reset();
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m_pipelineRendererAssetResolved = false;
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m_pipelineBackendAsset.reset();
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m_pipelineBackendAssetResolved = false;
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m_runtimeResourceVersion = runtimeResourceVersion;
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return true;
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}
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@@ -2488,8 +2488,8 @@ void MonoManagedRenderPipelineAssetRuntime::ReleaseManagedAsset() const {
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m_usesNativeCameraFramePlanBaselineContextualMethod = nullptr;
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m_configureRenderSceneSetupMethod = nullptr;
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m_configureDirectionalShadowExecutionStateMethod = nullptr;
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m_pipelineRendererAsset.reset();
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m_pipelineRendererAssetResolved = false;
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m_pipelineBackendAsset.reset();
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m_pipelineBackendAssetResolved = false;
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m_runtimeResourceVersionResolved = false;
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m_runtimeResourceVersion = 0;
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const bool ownsManagedAssetHandle = m_ownsManagedAssetHandle;
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