Add D3D12Buffer::InitializeWithData for vertex/index buffers
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@@ -17,6 +17,8 @@ public:
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bool Initialize(ID3D12Device* device, uint64_t size, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT);
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bool InitializeFromExisting(ID3D12Resource* resource);
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bool InitializeWithData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList,
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const void* data, uint64_t size, D3D12_RESOURCE_STATES finalState);
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void Shutdown();
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ID3D12Resource* GetResource() const { return m_resource.Get(); }
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