feat: 实现 D3D12SwapChain 交换链类

- 添加 D3D12SwapChain.h 头文件
- 实现 IDXGISwapChain3 封装
- 实现 Initialize、Present、Resize 等方法
- 测试通过
This commit is contained in:
2026-03-15 18:24:02 +08:00
parent 407fe0fd32
commit f187aa3b37
3 changed files with 117 additions and 0 deletions

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@@ -89,6 +89,7 @@ add_library(XCEngine STATIC
include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
include/XCEngine/RHI/D3D12/D3D12CommandList.h
include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
include/XCEngine/RHI/D3D12/D3D12SwapChain.h
include/XCEngine/RHI/D3D12/D3D12Fence.h
include/XCEngine/RHI/D3D12/D3D12Screenshot.h
src/RHI/D3D12Device.cpp
@@ -96,6 +97,7 @@ add_library(XCEngine STATIC
src/RHI/D3D12CommandAllocator.cpp
src/RHI/D3D12CommandList.cpp
src/RHI/D3D12DescriptorHeap.cpp
src/RHI/D3D12SwapChain.cpp
src/RHI/D3D12Fence.cpp
src/RHI/D3D12Screenshot.cpp
)

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@@ -0,0 +1,40 @@
#pragma once
#include <d3d12.h>
#include <dxgi1_4.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12SwapChain {
public:
D3D12SwapChain();
~D3D12SwapChain();
bool Initialize(IDXGIFactory4* factory, ID3D12CommandQueue* commandQueue, HWND windowHandle, uint32_t width, uint32_t height, uint32_t bufferCount = 2);
void Shutdown();
uint32_t GetCurrentBackBufferIndex() const;
ID3D12Resource* GetBackBuffer(uint32_t index) const;
void Present(uint32_t syncInterval, uint32_t flags);
void Resize(uint32_t width, uint32_t height);
IDXGISwapChain3* GetSwapChain() const { return m_swapChain.Get(); }
private:
ComPtr<IDXGISwapChain3> m_swapChain;
ComPtr<ID3D12CommandQueue> m_commandQueue;
HWND m_windowHandle;
uint32_t m_width;
uint32_t m_height;
uint32_t m_bufferCount;
};
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,75 @@
#include "XCEngine/RHI/D3D12/D3D12SwapChain.h"
namespace XCEngine {
namespace RHI {
D3D12SwapChain::D3D12SwapChain()
: m_windowHandle(nullptr)
, m_width(0)
, m_height(0)
, m_bufferCount(2) {
}
D3D12SwapChain::~D3D12SwapChain() {
Shutdown();
}
bool D3D12SwapChain::Initialize(IDXGIFactory4* factory, ID3D12CommandQueue* commandQueue, HWND windowHandle, uint32_t width, uint32_t height, uint32_t bufferCount) {
DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
swapChainDesc.BufferCount = bufferCount;
swapChainDesc.BufferDesc.Width = width;
swapChainDesc.BufferDesc.Height = height;
swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swapChainDesc.OutputWindow = windowHandle;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.Windowed = TRUE;
IDXGISwapChain* swapChain = nullptr;
HRESULT hResult = factory->CreateSwapChain(commandQueue, &swapChainDesc, &swapChain);
if (FAILED(hResult)) {
return false;
}
hResult = swapChain->QueryInterface(IID_PPV_ARGS(&m_swapChain));
if (FAILED(hResult)) {
return false;
}
m_commandQueue = commandQueue;
m_windowHandle = windowHandle;
m_width = width;
m_height = height;
m_bufferCount = bufferCount;
return true;
}
void D3D12SwapChain::Shutdown() {
m_swapChain.Reset();
}
uint32_t D3D12SwapChain::GetCurrentBackBufferIndex() const {
return m_swapChain->GetCurrentBackBufferIndex();
}
ID3D12Resource* D3D12SwapChain::GetBackBuffer(uint32_t index) const {
ID3D12Resource* resource = nullptr;
m_swapChain->GetBuffer(index, IID_PPV_ARGS(&resource));
return resource;
}
void D3D12SwapChain::Present(uint32_t syncInterval, uint32_t flags) {
m_swapChain->Present(syncInterval, flags);
}
void D3D12SwapChain::Resize(uint32_t width, uint32_t height) {
m_swapChain->ResizeBuffers(m_bufferCount, width, height, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
m_width = width;
m_height = height;
}
} // namespace RHI
} // namespace XCEngine