Make D3D12Fence implement IFence interface
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@@ -4,13 +4,14 @@
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#include <wrl/client.h>
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#include <wrl/client.h>
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#include <cstdint>
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#include <cstdint>
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#include "../Fence.h"
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using Microsoft::WRL::ComPtr;
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace XCEngine {
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namespace RHI {
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namespace RHI {
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class D3D12Fence {
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class D3D12Fence : public IFence {
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public:
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public:
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D3D12Fence();
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D3D12Fence();
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~D3D12Fence();
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~D3D12Fence();
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@@ -18,10 +19,10 @@ public:
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bool Initialize(ID3D12Device* device, uint64_t initialValue = 0);
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bool Initialize(ID3D12Device* device, uint64_t initialValue = 0);
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void Shutdown();
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void Shutdown();
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void Signal(uint64_t value);
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void Signal(uint64_t value) override;
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void Wait(uint64_t value);
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void Wait(uint64_t value) override;
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uint64_t GetCompletedValue();
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uint64_t GetCompletedValue() override;
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void* GetEventHandle() { return m_eventHandle; }
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void* GetEventHandle() override { return m_eventHandle; }
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ID3D12Fence* GetFence() const { return m_fence.Get(); }
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ID3D12Fence* GetFence() const { return m_fence.Get(); }
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