feat(RHI): 实现 RHISampler 抽象基类
- 新增 RHISampler 抽象基类 - D3D12Sampler 继承 RHISampler - OpenGLSampler 继承 RHISampler,使用 OpenGLSamplerDesc - 文档更新 RHISampler 差异处理策略
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@@ -34,7 +34,7 @@ OpenGLSampler::OpenGLSampler() : m_sampler(0) {
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OpenGLSampler::~OpenGLSampler() {
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}
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bool OpenGLSampler::Initialize(const SamplerDesc& desc) {
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bool OpenGLSampler::Initialize(const OpenGLSamplerDesc& desc) {
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m_desc = desc;
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glGenSamplers(1, &m_sampler);
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