Consume bounded additional lights in forward-lit
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@@ -747,12 +747,22 @@ TEST(ShaderLoader, LoadBuiltinForwardLitShaderBuildsBackendVariants) {
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ASSERT_NE(d3d12Vertex, nullptr);
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EXPECT_NE(std::string(d3d12Vertex->sourceCode.CStr()).find("XC_BUILTIN_FORWARD_LIT_D3D12_VS"), std::string::npos);
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const ShaderStageVariant* d3d12Fragment = shader->FindVariant(
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"ForwardLit",
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ShaderType::Fragment,
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ShaderBackend::D3D12);
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ASSERT_NE(d3d12Fragment, nullptr);
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EXPECT_NE(std::string(d3d12Fragment->sourceCode.CStr()).find("gAdditionalLights"), std::string::npos);
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EXPECT_NE(std::string(d3d12Fragment->sourceCode.CStr()).find("gLightingParams"), std::string::npos);
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const ShaderStageVariant* openglFragment = shader->FindVariant(
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"ForwardLit",
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ShaderType::Fragment,
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ShaderBackend::OpenGL);
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ASSERT_NE(openglFragment, nullptr);
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EXPECT_NE(std::string(openglFragment->sourceCode.CStr()).find("XC_BUILTIN_FORWARD_LIT_OPENGL_PS"), std::string::npos);
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EXPECT_NE(std::string(openglFragment->sourceCode.CStr()).find("gAdditionalLights"), std::string::npos);
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EXPECT_NE(std::string(openglFragment->sourceCode.CStr()).find("gLightingParams"), std::string::npos);
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const ShaderStageVariant* vulkanFragment = shader->FindVariant(
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"ForwardLit",
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@@ -760,6 +770,8 @@ TEST(ShaderLoader, LoadBuiltinForwardLitShaderBuildsBackendVariants) {
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ShaderBackend::Vulkan);
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ASSERT_NE(vulkanFragment, nullptr);
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EXPECT_NE(std::string(vulkanFragment->sourceCode.CStr()).find("XC_BUILTIN_FORWARD_LIT_VULKAN_PS"), std::string::npos);
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EXPECT_NE(std::string(vulkanFragment->sourceCode.CStr()).find("gAdditionalLights"), std::string::npos);
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EXPECT_NE(std::string(vulkanFragment->sourceCode.CStr()).find("gLightingParams"), std::string::npos);
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delete shader;
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}
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