Remove legacy shader pass and artifact fallbacks
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@@ -447,9 +447,15 @@ TEST(RenderSceneExtractor_Test, FallsBackToEmbeddedMeshMaterialsWhenRendererHasN
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delete mesh;
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}
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TEST(RenderMaterialUtility_Test, MaterialsWithoutShaderMetadataUseImplicitForwardFallback) {
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TEST(RenderMaterialUtility_Test, NullMaterialsDoNotMatchBuiltinSurfacePasses) {
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EXPECT_FALSE(MatchesBuiltinPass(nullptr, BuiltinMaterialPass::ForwardLit));
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EXPECT_FALSE(MatchesBuiltinPass(nullptr, BuiltinMaterialPass::Unlit));
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}
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TEST(RenderMaterialUtility_Test, MaterialsWithoutShaderMetadataDoNotMatchBuiltinSurfacePasses) {
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Material noMetadataMaterial;
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EXPECT_TRUE(MatchesBuiltinPass(&noMetadataMaterial, BuiltinMaterialPass::ForwardLit));
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EXPECT_FALSE(MatchesBuiltinPass(&noMetadataMaterial, BuiltinMaterialPass::ForwardLit));
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EXPECT_FALSE(MatchesBuiltinPass(&noMetadataMaterial, BuiltinMaterialPass::Unlit));
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}
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TEST(RenderMaterialUtility_Test, ShaderPassMetadataSupportsUnlitDepthAndObjectId) {
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@@ -527,7 +533,7 @@ TEST(RenderMaterialUtility_Test, ShaderMetadataOverridesConflictingMaterialTags)
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EXPECT_FALSE(MatchesBuiltinPass(&material, BuiltinMaterialPass::DepthOnly));
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}
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TEST(RenderMaterialUtility_Test, MaterialTagsDoNotOverrideImplicitForwardFallbackWithoutShaderMetadata) {
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TEST(RenderMaterialUtility_Test, MaterialTagsDoNotOverrideMissingShaderMetadata) {
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Material material;
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auto* shader = new Shader();
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@@ -538,11 +544,11 @@ TEST(RenderMaterialUtility_Test, MaterialTagsDoNotOverrideImplicitForwardFallbac
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material.SetShader(ResourceHandle<Shader>(shader));
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material.SetTag("LightMode", "ShadowCaster");
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EXPECT_TRUE(MatchesBuiltinPass(&material, BuiltinMaterialPass::ForwardLit));
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EXPECT_FALSE(MatchesBuiltinPass(&material, BuiltinMaterialPass::ForwardLit));
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EXPECT_FALSE(MatchesBuiltinPass(&material, BuiltinMaterialPass::ShadowCaster));
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}
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TEST(RenderMaterialUtility_Test, ShadersWithoutBuiltinMetadataKeepImplicitForwardFallback) {
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TEST(RenderMaterialUtility_Test, ShadersWithoutBuiltinMetadataDoNotMatchBuiltinSurfacePasses) {
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Material material;
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auto* shader = new Shader();
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@@ -552,7 +558,7 @@ TEST(RenderMaterialUtility_Test, ShadersWithoutBuiltinMetadataKeepImplicitForwar
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material.SetShader(ResourceHandle<Shader>(shader));
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EXPECT_TRUE(MatchesBuiltinPass(&material, BuiltinMaterialPass::ForwardLit));
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EXPECT_FALSE(MatchesBuiltinPass(&material, BuiltinMaterialPass::ForwardLit));
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EXPECT_FALSE(MatchesBuiltinPass(&material, BuiltinMaterialPass::Unlit));
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}
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