Remove legacy shader pass and artifact fallbacks
This commit is contained in:
@@ -2,7 +2,6 @@
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#include <XCEngine/Core/Asset/ArtifactFormats.h>
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#include <XCEngine/Debug/Logger.h>
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#include <XCEngine/Rendering/Builtin/BuiltinPassMetadataUtils.h>
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#include <XCEngine/Resources/Material/MaterialLoader.h>
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#include <XCEngine/Resources/Mesh/MeshLoader.h>
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#include <XCEngine/Resources/Shader/ShaderLoader.h>
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@@ -11,6 +10,7 @@
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#include <algorithm>
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#include <cctype>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <sstream>
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@@ -108,6 +108,22 @@ void AddUniqueDependencyPath(const fs::path& path,
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}
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}
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bool IsCurrentShaderArtifactFile(const fs::path& artifactPath) {
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std::ifstream input(artifactPath, std::ios::binary);
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if (!input.is_open()) {
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return false;
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}
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ShaderArtifactFileHeader header = {};
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input.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (!input || input.gcount() != static_cast<std::streamsize>(sizeof(header))) {
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return false;
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}
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return std::memcmp(header.magic, "XCSHD05", 7) == 0 &&
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header.schemaVersion == kShaderArtifactSchemaVersion;
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}
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std::string TrimCopy(const std::string& text) {
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const auto begin = std::find_if_not(text.begin(), text.end(), [](unsigned char ch) {
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return std::isspace(ch) != 0;
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@@ -425,19 +441,6 @@ Containers::String ResolveTextureBindingPath(
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return NormalizeArtifactPathString(material.GetTextureBindingPath(bindingIndex));
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}
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Containers::String ResolveSerializedLegacyMaterialShaderPassHint(const Material& material) {
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const Containers::String& shaderPass = material.GetLegacyShaderPassHint();
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if (shaderPass.Empty()) {
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return Containers::String();
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}
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if (Rendering::IsRedundantLegacyMaterialShaderPassHint(material.GetShader(), shaderPass)) {
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return Containers::String();
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}
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return shaderPass;
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}
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bool WriteMaterialArtifactFile(
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const fs::path& artifactPath,
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const Material& material,
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@@ -459,7 +462,6 @@ bool WriteMaterialArtifactFile(
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material.GetShader() != nullptr
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? material.GetShader()->GetPath()
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: Containers::String());
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WriteString(output, ResolveSerializedLegacyMaterialShaderPassHint(material));
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MaterialArtifactHeader header;
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header.renderQueue = material.GetRenderQueue();
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@@ -1454,6 +1456,11 @@ bool AssetDatabase::ShouldReimport(const SourceAssetRecord& sourceRecord,
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return true;
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}
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if (artifactRecord->resourceType == ResourceType::Shader &&
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!IsCurrentShaderArtifactFile(artifactMainPath)) {
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return true;
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}
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return artifactRecord->importerVersion != sourceRecord.importerVersion ||
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artifactRecord->sourceHash != sourceRecord.sourceHash ||
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artifactRecord->metaHash != sourceRecord.metaHash ||
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@@ -291,7 +291,6 @@ BuiltinDepthStylePassBase::ResolvedShaderPass BuiltinDepthStylePassBase::Resolve
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return false;
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}
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const bool shaderHasExplicitBuiltinMetadata = ShaderHasExplicitBuiltinMetadata(*shader);
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const Resources::ShaderKeywordSet keywordSet = ResolvePassKeywordSet(sceneData, ownerMaterial);
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auto tryAcceptPass =
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@@ -37,7 +37,6 @@ const Resources::ShaderPass* FindCompatibleSurfacePass(
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const Resources::Material* material,
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BuiltinMaterialPass pass,
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Resources::ShaderBackend backend) {
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const bool shaderHasExplicitBuiltinMetadata = ShaderHasExplicitBuiltinMetadata(shader);
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const Resources::ShaderKeywordSet keywordSet = ResolvePassKeywordSet(sceneData, material);
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for (const Resources::ShaderPass& shaderPass : shader.GetPasses()) {
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@@ -51,43 +50,6 @@ const Resources::ShaderPass* FindCompatibleSurfacePass(
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}
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}
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if (shaderHasExplicitBuiltinMetadata) {
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return nullptr;
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}
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if (pass != BuiltinMaterialPass::ForwardLit) {
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return nullptr;
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}
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const Resources::ShaderPass* defaultPass = shader.FindPass("ForwardLit");
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if (defaultPass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(
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shader,
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defaultPass->name,
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backend,
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keywordSet)) {
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return defaultPass;
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}
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defaultPass = shader.FindPass("Default");
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if (defaultPass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(
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shader,
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defaultPass->name,
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backend,
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keywordSet)) {
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return defaultPass;
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}
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if (shader.GetPassCount() > 0 &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(
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shader,
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shader.GetPasses()[0].name,
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backend,
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keywordSet)) {
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return &shader.GetPasses()[0];
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}
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return nullptr;
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}
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@@ -48,23 +48,6 @@ bool ReadShaderArtifactString(
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return true;
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}
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MaterialRenderState ExpandSerializedMaterialRenderStateV4(const SerializedMaterialRenderStateV4& legacyState) {
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MaterialRenderState renderState = {};
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renderState.blendEnable = legacyState.blendEnable;
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renderState.srcBlend = legacyState.srcBlend;
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renderState.dstBlend = legacyState.dstBlend;
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renderState.srcBlendAlpha = legacyState.srcBlendAlpha;
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renderState.dstBlendAlpha = legacyState.dstBlendAlpha;
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renderState.blendOp = legacyState.blendOp;
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renderState.blendOpAlpha = legacyState.blendOpAlpha;
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renderState.colorWriteMask = legacyState.colorWriteMask;
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renderState.depthTestEnable = legacyState.depthTestEnable;
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renderState.depthWriteEnable = legacyState.depthWriteEnable;
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renderState.depthFunc = legacyState.depthFunc;
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renderState.cullMode = legacyState.cullMode;
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return renderState;
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}
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} // namespace
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LoadResult LoadShaderArtifact(const Containers::String& path) {
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@@ -80,13 +63,9 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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}
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const std::string magic(fileHeader.magic, fileHeader.magic + 7);
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const bool isLegacySchema = magic == "XCSHD01" && fileHeader.schemaVersion == 1u;
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const bool isSchemaV2 = magic == "XCSHD02" && fileHeader.schemaVersion == 2u;
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const bool isSchemaV3 = magic == "XCSHD03" && fileHeader.schemaVersion == 3u;
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const bool isSchemaV4 = magic == "XCSHD04" && fileHeader.schemaVersion == 4u;
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const bool isCurrentSchema =
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magic == "XCSHD05" && fileHeader.schemaVersion == kShaderArtifactSchemaVersion;
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if (!isLegacySchema && !isSchemaV2 && !isSchemaV3 && !isSchemaV4 && !isCurrentSchema) {
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if (!isCurrentSchema) {
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return LoadResult("Invalid shader artifact header: " + path);
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}
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@@ -96,10 +75,7 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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Containers::String shaderSourcePath;
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Containers::String shaderFallback;
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if (!ReadShaderArtifactString(data, offset, shaderName) ||
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!ReadShaderArtifactString(data, offset, shaderSourcePath)) {
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return LoadResult("Failed to parse shader artifact strings: " + path);
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}
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if ((isSchemaV4 || isCurrentSchema) &&
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!ReadShaderArtifactString(data, offset, shaderSourcePath) ||
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!ReadShaderArtifactString(data, offset, shaderFallback)) {
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return LoadResult("Failed to parse shader artifact strings: " + path);
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}
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@@ -141,51 +117,18 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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return LoadResult("Failed to read shader artifact passes: " + path);
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}
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if (isLegacySchema) {
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ShaderPassArtifactHeaderV1 passHeader = {};
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if (!ReadShaderArtifactValue(data, offset, passHeader)) {
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return LoadResult("Failed to read shader artifact passes: " + path);
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}
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tagCount = passHeader.tagCount;
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resourceCount = passHeader.resourceCount;
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variantCount = passHeader.variantCount;
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} else if (isSchemaV2 || isSchemaV3) {
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ShaderPassArtifactHeader passHeader = {};
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if (!ReadShaderArtifactValue(data, offset, passHeader)) {
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return LoadResult("Failed to read shader artifact passes: " + path);
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}
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tagCount = passHeader.tagCount;
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resourceCount = passHeader.resourceCount;
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keywordDeclarationCount = passHeader.keywordDeclarationCount;
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variantCount = passHeader.variantCount;
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} else if (isSchemaV4) {
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ShaderPassArtifactHeaderV4 passHeader = {};
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if (!ReadShaderArtifactValue(data, offset, passHeader)) {
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return LoadResult("Failed to read shader artifact passes: " + path);
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}
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tagCount = passHeader.tagCount;
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resourceCount = passHeader.resourceCount;
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keywordDeclarationCount = passHeader.keywordDeclarationCount;
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variantCount = passHeader.variantCount;
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hasFixedFunctionState = passHeader.hasFixedFunctionState;
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fixedFunctionState = ExpandSerializedMaterialRenderStateV4(passHeader.fixedFunctionState);
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} else {
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ShaderPassArtifactHeaderV5 passHeader = {};
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if (!ReadShaderArtifactValue(data, offset, passHeader)) {
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return LoadResult("Failed to read shader artifact passes: " + path);
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}
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tagCount = passHeader.tagCount;
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resourceCount = passHeader.resourceCount;
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keywordDeclarationCount = passHeader.keywordDeclarationCount;
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variantCount = passHeader.variantCount;
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hasFixedFunctionState = passHeader.hasFixedFunctionState;
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fixedFunctionState = passHeader.fixedFunctionState;
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ShaderPassArtifactHeaderV5 passHeader = {};
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if (!ReadShaderArtifactValue(data, offset, passHeader)) {
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return LoadResult("Failed to read shader artifact passes: " + path);
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}
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tagCount = passHeader.tagCount;
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resourceCount = passHeader.resourceCount;
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keywordDeclarationCount = passHeader.keywordDeclarationCount;
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variantCount = passHeader.variantCount;
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hasFixedFunctionState = passHeader.hasFixedFunctionState;
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fixedFunctionState = passHeader.fixedFunctionState;
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ShaderPass pass = {};
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pass.name = passName;
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pass.hasFixedFunctionState = hasFixedFunctionState != 0u;
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@@ -244,29 +187,17 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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ShaderStageVariant variant = {};
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Core::uint64 compiledBinarySize = 0;
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Core::uint32 keywordCount = 0;
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if (isSchemaV4 || isCurrentSchema) {
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ShaderVariantArtifactHeader variantHeader = {};
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if (!ReadShaderArtifactValue(data, offset, variantHeader)) {
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return LoadResult("Failed to read shader artifact variants: " + path);
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}
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variant.stage = static_cast<ShaderType>(variantHeader.stage);
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variant.language = static_cast<ShaderLanguage>(variantHeader.language);
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variant.backend = static_cast<ShaderBackend>(variantHeader.backend);
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keywordCount = variantHeader.keywordCount;
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compiledBinarySize = variantHeader.compiledBinarySize;
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} else {
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ShaderVariantArtifactHeaderV2 variantHeader = {};
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if (!ReadShaderArtifactValue(data, offset, variantHeader)) {
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return LoadResult("Failed to read shader artifact variants: " + path);
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}
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variant.stage = static_cast<ShaderType>(variantHeader.stage);
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variant.language = static_cast<ShaderLanguage>(variantHeader.language);
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variant.backend = static_cast<ShaderBackend>(variantHeader.backend);
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compiledBinarySize = variantHeader.compiledBinarySize;
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ShaderVariantArtifactHeader variantHeader = {};
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if (!ReadShaderArtifactValue(data, offset, variantHeader)) {
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return LoadResult("Failed to read shader artifact variants: " + path);
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}
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variant.stage = static_cast<ShaderType>(variantHeader.stage);
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variant.language = static_cast<ShaderLanguage>(variantHeader.language);
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variant.backend = static_cast<ShaderBackend>(variantHeader.backend);
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keywordCount = variantHeader.keywordCount;
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compiledBinarySize = variantHeader.compiledBinarySize;
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if (!ReadShaderArtifactString(data, offset, variant.entryPoint) ||
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!ReadShaderArtifactString(data, offset, variant.profile) ||
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!ReadShaderArtifactString(data, offset, variant.sourceCode)) {
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