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#pragma once
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#include <XCEditor/Fields/UIEditorEditableFieldCore.h>
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#include <XCEditor/Fields/UIEditorVector3Field.h>
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#include <array>
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#include <vector>
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namespace XCEngine::UI::Editor {
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struct UIEditorVector3FieldInteractionState {
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UIEditorEditableFieldSession session = {};
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Widgets::UIEditorVector3FieldState vector3FieldState = {};
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};
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struct UIEditorVector3FieldInteractionResult {
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bool consumed = false;
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bool focusChanged = false;
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bool valueChanged = false;
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bool stepApplied = false;
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bool selectionChanged = false;
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bool editStarted = false;
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bool editCommitted = false;
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bool editCommitRejected = false;
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bool editCanceled = false;
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Widgets::UIEditorVector3FieldHitTarget hitTarget = {};
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std::size_t selectedComponentIndex = Widgets::UIEditorVector3FieldInvalidComponentIndex;
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std::size_t changedComponentIndex = Widgets::UIEditorVector3FieldInvalidComponentIndex;
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std::array<double, 3u> valuesBefore = { 0.0, 0.0, 0.0 };
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std::array<double, 3u> valuesAfter = { 0.0, 0.0, 0.0 };
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double stepDelta = 0.0;
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std::string committedText = {};
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};
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struct UIEditorVector3FieldInteractionFrame {
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Widgets::UIEditorVector3FieldLayout layout = {};
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UIEditorVector3FieldInteractionResult result = {};
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};
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UIEditorVector3FieldInteractionFrame UpdateUIEditorVector3FieldInteraction(
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UIEditorVector3FieldInteractionState& state,
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Widgets::UIEditorVector3FieldSpec& spec,
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const ::XCEngine::UI::UIRect& bounds,
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const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
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const Widgets::UIEditorVector3FieldMetrics& metrics = {});
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} // namespace XCEngine::UI::Editor
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