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85
editor/app/State/EditorCommandFocusService.h
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85
editor/app/State/EditorCommandFocusService.h
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#pragma once
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#include "State/EditorSession.h"
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#include <XCEngine/UI/Types.h>
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#include <vector>
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namespace XCEngine::UI::Editor::App {
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class EditorCommandFocusService {
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public:
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EditorActionRoute GetExplicitRoute() const {
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return m_explicitRoute;
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}
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bool HasExplicitRoute() const {
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return m_explicitRoute != EditorActionRoute::None;
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}
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EditorActionRoute ResolveRoute(
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EditorActionRoute fallbackRoute = EditorActionRoute::None) const {
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return HasExplicitRoute() ? m_explicitRoute : fallbackRoute;
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}
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bool ClaimFocus(EditorActionRoute route) {
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if (route == EditorActionRoute::None) {
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return false;
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}
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const bool changed = m_explicitRoute != route;
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m_explicitRoute = route;
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return changed;
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}
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void ClearFocus(EditorActionRoute route = EditorActionRoute::None) {
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if (route == EditorActionRoute::None || m_explicitRoute == route) {
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m_explicitRoute = EditorActionRoute::None;
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}
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}
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private:
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EditorActionRoute m_explicitRoute = EditorActionRoute::None;
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};
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inline bool ShouldClaimHostedPanelCommandFocus(
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const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
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const ::XCEngine::UI::UIRect& bounds,
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bool allowInteraction) {
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for (const ::XCEngine::UI::UIInputEvent& event : inputEvents) {
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if (event.type == ::XCEngine::UI::UIInputEventType::FocusGained) {
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return true;
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}
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if (!allowInteraction ||
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event.type != ::XCEngine::UI::UIInputEventType::PointerButtonDown) {
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continue;
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}
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if (event.position.x >= bounds.x &&
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event.position.x <= bounds.x + bounds.width &&
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event.position.y >= bounds.y &&
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event.position.y <= bounds.y + bounds.height) {
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return true;
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}
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}
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return false;
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}
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inline bool TryClaimHostedPanelCommandFocus(
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EditorCommandFocusService* service,
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EditorActionRoute route,
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const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
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const ::XCEngine::UI::UIRect& bounds,
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bool allowInteraction) {
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return service != nullptr &&
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ShouldClaimHostedPanelCommandFocus(
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inputEvents,
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bounds,
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allowInteraction) &&
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service->ClaimFocus(route);
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}
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} // namespace XCEngine::UI::Editor::App
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