关键节点
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431
editor/app/Features/Scene/SceneViewportTransformGizmoSupport.h
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431
editor/app/Features/Scene/SceneViewportTransformGizmoSupport.h
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#pragma once
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#include <XCEngine/Core/Math/Color.h>
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#include <XCEngine/Core/Math/Matrix4.h>
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#include <XCEngine/Core/Math/Plane.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Ray.h>
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#include <XCEngine/Core/Math/Vector2.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <array>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace XCEngine::Components {
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class GameObject;
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} // namespace XCEngine::Components
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namespace XCEngine::UI::Editor::App::SceneViewportGizmoSupport {
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class IUndoManager {
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public:
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virtual ~IUndoManager() = default;
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virtual void BeginInteractiveChange(const std::string& label) = 0;
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virtual bool HasPendingInteractiveChange() const = 0;
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virtual void FinalizeInteractiveChange() = 0;
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virtual void CancelInteractiveChange() = 0;
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};
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struct SceneViewportOverlayData {
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bool valid = false;
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Math::Vector3 cameraPosition = Math::Vector3::Zero();
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Math::Vector3 cameraForward = Math::Vector3::Forward();
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Math::Vector3 cameraRight = Math::Vector3::Right();
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Math::Vector3 cameraUp = Math::Vector3::Up();
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float verticalFovDegrees = 60.0f;
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float nearClipPlane = 0.03f;
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float farClipPlane = 2000.0f;
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float orbitDistance = 6.0f;
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};
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struct SceneViewportProjectedPoint {
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Math::Vector2 screenPosition = Math::Vector2::Zero();
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float ndcDepth = 0.0f;
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bool visible = false;
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};
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struct SceneViewportOverlayScreenTriangleVertex {
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Math::Vector2 screenPosition = Math::Vector2::Zero();
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Math::Color color = Math::Color::White();
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};
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struct SceneViewportOverlayScreenTrianglePrimitive {
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std::array<SceneViewportOverlayScreenTriangleVertex, 3> vertices = {};
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};
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struct SceneViewportOverlayFrameData {
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SceneViewportOverlayData overlay = {};
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std::vector<SceneViewportOverlayScreenTrianglePrimitive> screenTriangles = {};
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};
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Math::Matrix4x4 BuildSceneViewportViewMatrix(const SceneViewportOverlayData& overlay);
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Math::Matrix4x4 BuildSceneViewportProjectionMatrix(
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const SceneViewportOverlayData& overlay,
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float viewportWidth,
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float viewportHeight);
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Math::Matrix4x4 BuildSceneViewportViewProjectionMatrix(
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const SceneViewportOverlayData& overlay,
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float viewportWidth,
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float viewportHeight);
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SceneViewportProjectedPoint ProjectSceneViewportWorldPoint(
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const SceneViewportOverlayData& overlay,
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float viewportWidth,
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float viewportHeight,
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const Math::Vector3& worldPoint);
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bool ProjectSceneViewportAxisDirection(
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const SceneViewportOverlayData& overlay,
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const Math::Vector3& worldAxis,
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Math::Vector2& outScreenDirection);
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bool ProjectSceneViewportAxisDirectionAtPoint(
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const SceneViewportOverlayData& overlay,
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float viewportWidth,
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float viewportHeight,
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const Math::Vector3& worldPoint,
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const Math::Vector3& worldAxis,
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Math::Vector2& outScreenDirection,
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float sampleDistance = 1.0f);
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float DistanceToSegmentSquared(
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const Math::Vector2& point,
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const Math::Vector2& segmentStart,
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const Math::Vector2& segmentEnd,
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float* outSegmentT = nullptr);
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Math::Plane BuildSceneViewportPlaneFromPointNormal(
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const Math::Vector3& point,
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const Math::Vector3& normal);
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bool BuildSceneViewportAxisDragPlaneNormal(
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const SceneViewportOverlayData& overlay,
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const Math::Vector3& worldAxis,
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Math::Vector3& outPlaneNormal);
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bool BuildSceneViewportRay(
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const SceneViewportOverlayData& overlay,
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const Math::Vector2& viewportSize,
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const Math::Vector2& viewportPosition,
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Math::Ray& outRay);
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enum class SceneViewportGizmoAxis : std::uint8_t {
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None = 0,
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X,
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Y,
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Z
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};
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enum class SceneViewportGizmoPlane : std::uint8_t {
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None = 0,
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XY,
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XZ,
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YZ
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};
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struct SceneViewportMoveGizmoHandleDrawData {
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SceneViewportGizmoAxis axis = SceneViewportGizmoAxis::None;
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Math::Vector2 start = Math::Vector2::Zero();
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Math::Vector2 end = Math::Vector2::Zero();
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Math::Color color = Math::Color::White();
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bool visible = false;
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bool hovered = false;
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bool active = false;
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};
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struct SceneViewportMoveGizmoPlaneDrawData {
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SceneViewportGizmoPlane plane = SceneViewportGizmoPlane::None;
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std::array<Math::Vector2, 4> corners = {};
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Math::Color fillColor = Math::Color::White();
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Math::Color outlineColor = Math::Color::White();
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bool visible = false;
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bool hovered = false;
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bool active = false;
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};
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struct SceneViewportMoveGizmoDrawData {
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bool visible = false;
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Math::Vector2 pivot = Math::Vector2::Zero();
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float pivotRadius = 5.0f;
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std::array<SceneViewportMoveGizmoHandleDrawData, 3> handles = {};
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std::array<SceneViewportMoveGizmoPlaneDrawData, 3> planes = {};
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};
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struct SceneViewportMoveGizmoContext {
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SceneViewportOverlayData overlay = {};
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Math::Vector2 viewportSize = Math::Vector2::Zero();
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Math::Vector2 mousePosition = Math::Vector2::Zero();
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Components::GameObject* selectedObject = nullptr;
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std::vector<Components::GameObject*> selectedObjects = {};
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Math::Vector3 pivotWorldPosition = Math::Vector3::Zero();
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Math::Quaternion axisOrientation = Math::Quaternion::Identity();
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};
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struct SceneViewportMoveGizmoHitResult {
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SceneViewportGizmoAxis axis = SceneViewportGizmoAxis::None;
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SceneViewportGizmoPlane plane = SceneViewportGizmoPlane::None;
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float distanceSq = Math::FLOAT_MAX;
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bool HasHit() const {
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return axis != SceneViewportGizmoAxis::None || plane != SceneViewportGizmoPlane::None;
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}
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};
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class SceneViewportMoveGizmo {
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public:
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void Update(const SceneViewportMoveGizmoContext& context);
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bool TryBeginDrag(const SceneViewportMoveGizmoContext& context, IUndoManager& undoManager);
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void UpdateDrag(const SceneViewportMoveGizmoContext& context);
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void EndDrag(IUndoManager& undoManager);
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void CancelDrag(IUndoManager* undoManager = nullptr);
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bool IsHoveringHandle() const;
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bool IsActive() const;
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std::uint64_t GetActiveEntityId() const;
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const SceneViewportMoveGizmoDrawData& GetDrawData() const;
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SceneViewportMoveGizmoHitResult EvaluateHit(const Math::Vector2& mousePosition) const;
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void SetHoveredHandle(SceneViewportGizmoAxis axis, SceneViewportGizmoPlane plane);
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private:
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enum class DragMode : std::uint8_t {
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None = 0,
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Axis,
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Plane
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};
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void BuildDrawData(const SceneViewportMoveGizmoContext& context);
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void RefreshHandleState();
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SceneViewportMoveGizmoDrawData m_drawData = {};
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SceneViewportGizmoAxis m_hoveredAxis = SceneViewportGizmoAxis::None;
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SceneViewportGizmoPlane m_hoveredPlane = SceneViewportGizmoPlane::None;
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SceneViewportGizmoAxis m_activeAxis = SceneViewportGizmoAxis::None;
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SceneViewportGizmoPlane m_activePlane = SceneViewportGizmoPlane::None;
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DragMode m_dragMode = DragMode::None;
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std::uint64_t m_activeEntityId = 0;
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Math::Vector3 m_activeAxisDirection = Math::Vector3::Zero();
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Math::Vector3 m_activePlaneNormal = Math::Vector3::Zero();
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Math::Plane m_dragPlane = {};
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Math::Vector3 m_dragStartPivotWorldPosition = Math::Vector3::Zero();
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Math::Vector3 m_dragStartHitWorldPosition = Math::Vector3::Zero();
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float m_dragStartAxisScalar = 0.0f;
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std::vector<Components::GameObject*> m_dragObjects = {};
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std::vector<Math::Vector3> m_dragStartObjectWorldPositions = {};
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};
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enum class SceneViewportRotateGizmoAxis : std::uint8_t {
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None = 0,
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X,
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Y,
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Z,
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View
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};
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constexpr std::size_t kSceneViewportRotateGizmoSegmentCount = 96u;
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constexpr std::size_t kSceneViewportRotateGizmoAngleFillPointCount =
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kSceneViewportRotateGizmoSegmentCount + 1u;
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struct SceneViewportRotateGizmoSegmentDrawData {
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Math::Vector2 start = Math::Vector2::Zero();
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Math::Vector2 end = Math::Vector2::Zero();
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float startAngle = 0.0f;
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float endAngle = 0.0f;
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bool visible = false;
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bool frontFacing = true;
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};
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struct SceneViewportRotateGizmoHandleDrawData {
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SceneViewportRotateGizmoAxis axis = SceneViewportRotateGizmoAxis::None;
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std::array<SceneViewportRotateGizmoSegmentDrawData, kSceneViewportRotateGizmoSegmentCount>
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segments = {};
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Math::Color color = Math::Color::White();
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bool visible = false;
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bool hovered = false;
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bool active = false;
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};
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struct SceneViewportRotateGizmoAngleFillDrawData {
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SceneViewportRotateGizmoAxis axis = SceneViewportRotateGizmoAxis::None;
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Math::Vector2 pivot = Math::Vector2::Zero();
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std::array<Math::Vector2, kSceneViewportRotateGizmoAngleFillPointCount> arcPoints = {};
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std::size_t arcPointCount = 0u;
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Math::Color fillColor = Math::Color::White();
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Math::Color outlineColor = Math::Color::White();
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bool visible = false;
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};
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struct SceneViewportRotateGizmoDrawData {
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bool visible = false;
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Math::Vector2 pivot = Math::Vector2::Zero();
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std::array<SceneViewportRotateGizmoHandleDrawData, 4> handles = {};
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SceneViewportRotateGizmoAngleFillDrawData angleFill = {};
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};
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struct SceneViewportRotateGizmoContext {
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SceneViewportOverlayData overlay = {};
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Math::Vector2 viewportSize = Math::Vector2::Zero();
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Math::Vector2 mousePosition = Math::Vector2::Zero();
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Components::GameObject* selectedObject = nullptr;
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std::vector<Components::GameObject*> selectedObjects = {};
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Math::Vector3 pivotWorldPosition = Math::Vector3::Zero();
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Math::Quaternion axisOrientation = Math::Quaternion::Identity();
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bool localSpace = false;
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bool rotateAroundSharedPivot = false;
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};
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struct SceneViewportRotateGizmoHitResult {
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SceneViewportRotateGizmoAxis axis = SceneViewportRotateGizmoAxis::None;
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float distanceSq = Math::FLOAT_MAX;
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bool HasHit() const {
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return axis != SceneViewportRotateGizmoAxis::None;
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}
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};
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class SceneViewportRotateGizmo {
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public:
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void Update(const SceneViewportRotateGizmoContext& context);
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bool TryBeginDrag(const SceneViewportRotateGizmoContext& context, IUndoManager& undoManager);
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void UpdateDrag(const SceneViewportRotateGizmoContext& context);
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void EndDrag(IUndoManager& undoManager);
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void CancelDrag(IUndoManager* undoManager = nullptr);
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bool IsHoveringHandle() const;
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bool IsActive() const;
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std::uint64_t GetActiveEntityId() const;
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const SceneViewportRotateGizmoDrawData& GetDrawData() const;
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SceneViewportRotateGizmoHitResult EvaluateHit(const Math::Vector2& mousePosition) const;
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void SetHoveredHandle(SceneViewportRotateGizmoAxis axis);
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private:
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void BuildDrawData(const SceneViewportRotateGizmoContext& context);
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void RefreshHandleState();
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bool TryGetClosestRingAngle(
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SceneViewportRotateGizmoAxis axis,
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const Math::Vector2& mousePosition,
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bool allowBackFacing,
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float& outAngle) const;
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SceneViewportRotateGizmoDrawData m_drawData = {};
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SceneViewportRotateGizmoAxis m_hoveredAxis = SceneViewportRotateGizmoAxis::None;
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SceneViewportRotateGizmoAxis m_activeAxis = SceneViewportRotateGizmoAxis::None;
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std::uint64_t m_activeEntityId = 0;
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bool m_screenSpaceDrag = false;
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bool m_localSpace = false;
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bool m_rotateAroundSharedPivot = false;
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Math::Vector3 m_activeWorldAxis = Math::Vector3::Zero();
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Math::Plane m_dragPlane = {};
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float m_dragStartRingAngle = 0.0f;
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float m_dragCurrentDeltaRadians = 0.0f;
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Math::Vector3 m_dragStartPivotWorldPosition = Math::Vector3::Zero();
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std::vector<Components::GameObject*> m_dragObjects = {};
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std::vector<Math::Vector3> m_dragStartWorldPositions = {};
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std::vector<Math::Quaternion> m_dragStartWorldRotations = {};
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};
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enum class SceneViewportScaleGizmoHandle : std::uint8_t {
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None = 0,
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X,
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Y,
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Z,
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Uniform
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};
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struct SceneViewportScaleGizmoAxisHandleDrawData {
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SceneViewportScaleGizmoHandle handle = SceneViewportScaleGizmoHandle::None;
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Math::Vector2 start = Math::Vector2::Zero();
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Math::Vector2 end = Math::Vector2::Zero();
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Math::Vector2 capCenter = Math::Vector2::Zero();
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float capHalfSize = 0.0f;
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Math::Color color = Math::Color::White();
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bool visible = false;
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bool hovered = false;
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bool active = false;
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};
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struct SceneViewportScaleGizmoCenterHandleDrawData {
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Math::Vector2 center = Math::Vector2::Zero();
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float halfSize = 0.0f;
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Math::Color fillColor = Math::Color::White();
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Math::Color outlineColor = Math::Color::White();
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bool visible = false;
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bool hovered = false;
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bool active = false;
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};
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struct SceneViewportScaleGizmoDrawData {
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bool visible = false;
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std::array<SceneViewportScaleGizmoAxisHandleDrawData, 3> axisHandles = {};
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SceneViewportScaleGizmoCenterHandleDrawData centerHandle = {};
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};
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struct SceneViewportScaleGizmoContext {
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SceneViewportOverlayData overlay = {};
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Math::Vector2 viewportSize = Math::Vector2::Zero();
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Math::Vector2 mousePosition = Math::Vector2::Zero();
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Components::GameObject* selectedObject = nullptr;
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Math::Vector3 pivotWorldPosition = Math::Vector3::Zero();
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Math::Quaternion axisOrientation = Math::Quaternion::Identity();
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bool uniformOnly = false;
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};
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struct SceneViewportScaleGizmoHitResult {
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SceneViewportScaleGizmoHandle handle = SceneViewportScaleGizmoHandle::None;
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float distanceSq = Math::FLOAT_MAX;
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bool HasHit() const {
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return handle != SceneViewportScaleGizmoHandle::None;
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}
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};
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class SceneViewportScaleGizmo {
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public:
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void Update(const SceneViewportScaleGizmoContext& context);
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bool TryBeginDrag(const SceneViewportScaleGizmoContext& context, IUndoManager& undoManager);
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void UpdateDrag(const SceneViewportScaleGizmoContext& context);
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void EndDrag(IUndoManager& undoManager);
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void CancelDrag(IUndoManager* undoManager = nullptr);
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bool IsHoveringHandle() const;
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bool IsActive() const;
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std::uint64_t GetActiveEntityId() const;
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const SceneViewportScaleGizmoDrawData& GetDrawData() const;
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SceneViewportScaleGizmoHitResult EvaluateHit(const Math::Vector2& mousePosition) const;
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void SetHoveredHandle(SceneViewportScaleGizmoHandle handle);
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private:
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void BuildDrawData(const SceneViewportScaleGizmoContext& context);
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void RefreshHandleState();
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const SceneViewportScaleGizmoAxisHandleDrawData* FindAxisHandleDrawData(
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SceneViewportScaleGizmoHandle handle) const;
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SceneViewportScaleGizmoDrawData m_drawData = {};
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SceneViewportScaleGizmoHandle m_hoveredHandle = SceneViewportScaleGizmoHandle::None;
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SceneViewportScaleGizmoHandle m_activeHandle = SceneViewportScaleGizmoHandle::None;
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std::uint64_t m_activeEntityId = 0;
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Math::Vector3 m_dragStartLocalScale = Math::Vector3::Zero();
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Math::Vector3 m_dragCurrentVisualScale = Math::Vector3::One();
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Math::Vector2 m_dragStartMousePosition = Math::Vector2::Zero();
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Math::Vector2 m_activeScreenDirection = Math::Vector2::Zero();
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};
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struct SceneViewportTransformGizmoHandleBuildInputs {
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const SceneViewportMoveGizmoDrawData* moveGizmo = nullptr;
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std::uint64_t moveEntityId = 0;
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const SceneViewportRotateGizmoDrawData* rotateGizmo = nullptr;
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std::uint64_t rotateEntityId = 0;
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const SceneViewportScaleGizmoDrawData* scaleGizmo = nullptr;
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std::uint64_t scaleEntityId = 0;
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};
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SceneViewportOverlayFrameData BuildSceneViewportTransformGizmoOverlayFrameData(
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const SceneViewportOverlayData& overlay,
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const SceneViewportTransformGizmoHandleBuildInputs& inputs);
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} // namespace XCEngine::UI::Editor::App::SceneViewportGizmoSupport
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