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23
editor/app/Composition/EditorShellAssetBuilder.h
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23
editor/app/Composition/EditorShellAssetBuilder.h
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#pragma once
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#include "Composition/EditorShellVariant.h"
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#include <XCEditor/Shell/UIEditorShellAsset.h>
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#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
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#include <filesystem>
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#include <string_view>
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namespace XCEngine::UI::Editor::App {
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EditorShellAsset BuildEditorApplicationShellAsset(const std::filesystem::path& repoRoot);
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UIEditorShellInteractionDefinition BuildEditorApplicationShellInteractionDefinition(
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const EditorShellAsset& asset,
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const UIEditorWorkspaceController& controller,
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std::string_view statusText,
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std::string_view captureText,
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EditorShellVariant variant = EditorShellVariant::Primary);
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} // namespace XCEngine::UI::Editor::App
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