Checkpoint workspace changes

This commit is contained in:
2026-04-29 01:24:21 +08:00
parent 9b6adf1806
commit ef11651ec2
67 changed files with 3161 additions and 1904 deletions

View File

@@ -4,12 +4,6 @@
#include "Assets/EditorIconService.h"
#include "Scene/EditorSceneRuntime.h"
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/LightComponent.h>
#include <XCEngine/Components/TransformComponent.h>
#include <XCEngine/Scene/Scene.h>
#include <algorithm>
#include <utility>
@@ -17,11 +11,6 @@ namespace XCEngine::UI::Editor::App {
namespace {
using ::XCEngine::Components::CameraComponent;
using ::XCEngine::Components::GameObject;
using ::XCEngine::Components::LightComponent;
using ::XCEngine::Components::Scene;
using ::XCEngine::Components::TransformComponent;
using ::XCEngine::Math::Vector2;
using ::XCEngine::UI::UIPoint;
using ::XCEngine::UI::UIRect;
@@ -30,12 +19,6 @@ namespace SceneViewportGizmoSupport = ::XCEngine::UI::Editor::App::SceneViewport
constexpr Vector2 kCameraIconSize(90.0f, 90.0f);
constexpr Vector2 kLightIconSize(100.0f, 100.0f);
bool CanBuildSceneIcon(const GameObject* gameObject) {
return gameObject != nullptr &&
gameObject->GetTransform() != nullptr &&
gameObject->IsActiveInHierarchy();
}
bool ContainsPoint(const UIRect& rect, const UIPoint& point) {
return point.x >= rect.x &&
point.x <= rect.x + rect.width &&
@@ -46,53 +29,51 @@ bool ContainsPoint(const UIRect& rect, const UIPoint& point) {
SceneViewportGizmoSupport::SceneViewportOverlayData BuildOverlayData(
const EditorSceneRuntime& sceneRuntime) {
SceneViewportGizmoSupport::SceneViewportOverlayData overlay = {};
const CameraComponent* camera = sceneRuntime.GetSceneViewCamera();
if (camera == nullptr || camera->GetGameObject() == nullptr) {
return overlay;
}
const TransformComponent* transform = camera->GetGameObject()->GetTransform();
if (transform == nullptr) {
const EditorSceneCameraSnapshot snapshot =
sceneRuntime.BuildSceneViewCameraSnapshot();
if (!snapshot.valid) {
return overlay;
}
overlay.valid = true;
overlay.cameraPosition = transform->GetPosition();
overlay.cameraForward = transform->GetForward();
overlay.cameraRight = transform->GetRight();
overlay.cameraUp = transform->GetUp();
overlay.verticalFovDegrees = camera->GetFieldOfView();
overlay.nearClipPlane = camera->GetNearClipPlane();
overlay.farClipPlane = camera->GetFarClipPlane();
overlay.orbitDistance = sceneRuntime.GetSceneViewOrbitDistance();
overlay.cameraPosition = snapshot.position;
overlay.cameraForward = snapshot.forward;
overlay.cameraRight = snapshot.right;
overlay.cameraUp = snapshot.up;
overlay.verticalFovDegrees = snapshot.verticalFovDegrees;
overlay.nearClipPlane = snapshot.nearClipPlane;
overlay.farClipPlane = snapshot.farClipPlane;
overlay.orbitDistance = snapshot.orbitDistance;
return overlay;
}
::XCEngine::UI::UITextureHandle ResolveCameraIcon(const EditorIconService* icons) {
return icons != nullptr
? icons->Resolve(BuiltInIconKind::CameraGizmo)
: ::XCEngine::UI::UITextureHandle();
}
::XCEngine::UI::UITextureHandle ResolveLightIcon(
::XCEngine::UI::UITextureHandle ResolveViewportIcon(
const EditorIconService* icons,
const LightComponent& light) {
EditorSceneViewportIconKind kind) {
if (icons == nullptr) {
return {};
}
switch (light.GetLightType()) {
case ::XCEngine::Components::LightType::Directional:
switch (kind) {
case EditorSceneViewportIconKind::Camera:
return icons->Resolve(BuiltInIconKind::CameraGizmo);
case EditorSceneViewportIconKind::DirectionalLight:
return icons->Resolve(BuiltInIconKind::DirectionalLightGizmo);
case ::XCEngine::Components::LightType::Point:
case EditorSceneViewportIconKind::PointLight:
return icons->Resolve(BuiltInIconKind::PointLightGizmo);
case ::XCEngine::Components::LightType::Spot:
case EditorSceneViewportIconKind::SpotLight:
return icons->Resolve(BuiltInIconKind::SpotLightGizmo);
default:
return {};
}
}
Vector2 ResolveViewportIconSize(EditorSceneViewportIconKind kind) {
return kind == EditorSceneViewportIconKind::Camera
? kCameraIconSize
: kLightIconSize;
}
} // namespace
void SceneViewportSceneOverlay::SetIconService(const EditorIconService* icons) {
@@ -118,11 +99,6 @@ void SceneViewportSceneOverlay::Refresh(
return;
}
Scene* scene = sceneRuntime.GetActiveScene();
if (scene == nullptr) {
return;
}
const SceneViewportGizmoSupport::SceneViewportOverlayData overlay =
BuildOverlayData(sceneRuntime);
if (!overlay.valid) {
@@ -131,30 +107,26 @@ void SceneViewportSceneOverlay::Refresh(
std::vector<IconFrame> icons = {};
const auto tryAppendIcon =
[&](const GameObject& gameObject,
const Vector2& iconSize,
const ::XCEngine::UI::UITextureHandle& texture) {
[&](const EditorSceneViewportIconSnapshot& snapshot) {
const ::XCEngine::UI::UITextureHandle texture =
ResolveViewportIcon(m_icons, snapshot.kind);
if (!texture.IsValid()) {
return;
}
const TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr) {
return;
}
const Vector2 iconSize = ResolveViewportIconSize(snapshot.kind);
const SceneViewportGizmoSupport::SceneViewportProjectedPoint projectedPoint =
SceneViewportGizmoSupport::ProjectSceneViewportWorldPoint(
overlay,
viewportRect.width,
viewportRect.height,
transform->GetPosition());
snapshot.worldPosition);
if (!projectedPoint.visible) {
return;
}
IconFrame icon = {};
icon.entityId = gameObject.GetID();
icon.entityId = snapshot.entityId;
icon.rect = UIRect(
viewportRect.x + projectedPoint.screenPosition.x - iconSize.x * 0.5f,
viewportRect.y + projectedPoint.screenPosition.y - iconSize.y * 0.5f,
@@ -165,34 +137,13 @@ void SceneViewportSceneOverlay::Refresh(
icons.push_back(std::move(icon));
};
const ::XCEngine::UI::UITextureHandle cameraIcon = ResolveCameraIcon(m_icons);
for (CameraComponent* camera : scene->FindObjectsOfType<CameraComponent>()) {
if (camera == nullptr || !camera->IsEnabled()) {
for (const EditorSceneViewportIconSnapshot& snapshot :
sceneRuntime.BuildSceneViewportIconSnapshots()) {
if (!snapshot.IsValid()) {
continue;
}
GameObject* gameObject = camera->GetGameObject();
if (!CanBuildSceneIcon(gameObject)) {
continue;
}
tryAppendIcon(*gameObject, kCameraIconSize, cameraIcon);
}
for (LightComponent* light : scene->FindObjectsOfType<LightComponent>()) {
if (light == nullptr || !light->IsEnabled()) {
continue;
}
GameObject* gameObject = light->GetGameObject();
if (!CanBuildSceneIcon(gameObject)) {
continue;
}
tryAppendIcon(
*gameObject,
kLightIconSize,
ResolveLightIcon(m_icons, *light));
tryAppendIcon(snapshot);
}
if (icons.empty()) {