refactor(srp): tighten request and scene setup seams
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@@ -14,6 +14,25 @@ namespace XCEngine.Rendering
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.Rendering_RenderSceneSetupContext_GetRendererIndex(
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m_nativeHandle);
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public Camera camera
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{
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get
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{
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ulong cameraGameObjectUUID =
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InternalCalls
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.Rendering_RenderSceneSetupContext_GetCameraGameObjectUUID(
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m_nativeHandle);
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if (cameraGameObjectUUID == 0)
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{
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return null;
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}
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GameObject gameObject =
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new GameObject(cameraGameObjectUUID);
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return gameObject.GetComponent<Camera>();
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}
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}
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public bool isConfigured =>
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InternalCalls
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.Rendering_RenderSceneSetupContext_GetIsConfigured(
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