Tighten XCUI compositor texture registration

This commit is contained in:
2026-04-05 06:43:51 +08:00
parent a1b98abfbb
commit edf434aa03
7 changed files with 54 additions and 41 deletions

View File

@@ -67,21 +67,27 @@ public:
bool CreateTextureDescriptor(
::XCEngine::RHI::RHIDevice* device,
::XCEngine::RHI::RHITexture* texture,
D3D12_CPU_DESCRIPTOR_HANDLE* outCpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE* outGpuHandle,
ImTextureID* outTextureId) override {
return m_backend.CreateTextureDescriptor(
UITextureRegistration& outRegistration) override {
ImTextureID textureId = {};
if (!m_backend.CreateTextureDescriptor(
device,
texture,
outCpuHandle,
outGpuHandle,
outTextureId);
&outRegistration.cpuHandle,
&outRegistration.gpuHandle,
&textureId)) {
outRegistration = {};
return false;
}
outRegistration.texture.nativeHandle = (std::uintptr_t)textureId;
outRegistration.texture.width = texture != nullptr ? texture->GetWidth() : 0u;
outRegistration.texture.height = texture != nullptr ? texture->GetHeight() : 0u;
outRegistration.texture.kind = ::XCEngine::UI::UITextureHandleKind::ImGuiDescriptor;
return outRegistration.IsValid();
}
void FreeTextureDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle,
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle) override {
m_backend.FreeTextureDescriptor(cpuHandle, gpuHandle);
void FreeTextureDescriptor(const UITextureRegistration& registration) override {
m_backend.FreeTextureDescriptor(registration.cpuHandle, registration.gpuHandle);
}
private: